Pages: 1 2 3 [4] 5 6 7 8 9 10 |
61. Sticky:[Update] Salvage - in Feedback/Requests [original thread]
Nice! +1 for the Man Child
- by Vitantur Nothus - at 2015.01.13 13:47:00
|
62. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
voidfaction wrote: CCP Rattati wrote: 3) To prevent exploits, there will be no Skill Points granted to Veterans with less than minimum War Points. Attributes: Veteran Minimum War Point Threshold = M (WP) Please discuss and propose numbe...
- by Vitantur Nothus - at 2015.01.13 13:40:00
|
63. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: After rolling a few alts I have to wager that 12 million SP is veteran enough. By then even with badly spent SP you should be able to be still rather effective in at least one role or two. Agreed. Somewhere between 10M...
- by Vitantur Nothus - at 2015.01.13 13:22:00
|
64. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
\o/ * Increased Damage is a tad concerning. Everything else is beautiful.
- by Vitantur Nothus - at 2015.01.13 13:12:00
|
65. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Kain Spero wrote: I worry if you try to sub-divide too much then you end up with pools of players too small for the match maker to really do anything with. Dust currently only has the concurrent player population to run 40 to 100 matches at an...
- by Vitantur Nothus - at 2015.01.13 13:04:00
|
66. Hotfix Delta: STOP unskilled invisible BOMBERS [VIDEO] - in Feedback/Requests [original thread]
Did they nerf HMG already? Must've missed it. Did they decide to reduce Damage or Range?
- by Vitantur Nothus - at 2015.01.13 01:33:00
|
67. Squad Sizes need reworking. - in Feedback/Requests [original thread]
Atiim wrote: Your solution doesn't solve anything, as those 4 players will still be stomping through PUBs with ease. A "super squad" of 4 would be more readily opposed than a "super squad" of 6; the likelihood of a stomp declines. Further, i...
- by Vitantur Nothus - at 2015.01.13 00:20:00
|
68. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Ashley Swift wrote: ... and now unobtainable orbitals. This seems a perfectly valid concern. Assuming orbital tables were revised to accommodate a reduced squad size, what other concerns would you have?
- by Vitantur Nothus - at 2015.01.12 20:59:00
|
69. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Ashley Swift wrote: If squads are brought back down to a 4 player maximum then I would yet again be in disbelief that CCP could ruin this game any further. If you suggest ideas like this then you need to stop playing Dust, get off the forums, a...
- by Vitantur Nothus - at 2015.01.12 20:29:00
|
70. A idea for the HMG - in Feedback/Requests [original thread]
XxWarlordxX97 wrote: Make the Alex HMG a type of HMG please Oooo ... I have one! Reduce HMG Range and DPS by 10% next hotfix. And if that doesn't cut it, do it again in the following.
- by Vitantur Nothus - at 2015.01.12 13:14:00
|
71. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
pumping up wrote: Stomper will just qsync. At which point team-building steps in and serves the fairest fight possible. Sync'd stomp squads would more often than not be pitted against one another. They'd only be placed together if team-build...
- by Vitantur Nothus - at 2015.01.12 02:41:00
|
72. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
It'd help Scotty in more ways than one. * Better matchmaking * Better fights * Better NPE * Fewer stomps * Fewer stompathons * Shorter queue times If drawbacks exists, do they outweigh the benefits?
- by Vitantur Nothus - at 2015.01.12 01:27:00
|
73. Smoke Nades!!! - in Feedback/Requests [original thread]
Miasma Grenades!
- by Vitantur Nothus - at 2015.01.11 17:41:00
|
74. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
HOLY PERFECTION wrote: So basically your going to finish off killing Ammars ... Wasn't aware that these were endangered species. See lots and lots and AM Sents and Assaults.
- by Vitantur Nothus - at 2015.01.10 00:00:00
|
75. [FEEDBACK]: Supposed sniper trail tweak of 1.9 - in Feedback/Requests [original thread]
The contrails do seem to persist longer than before the change. I'd believed this to be working as intended.
- by Vitantur Nothus - at 2015.01.09 03:42:00
|
76. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
@ Minmando Shield Regulator Bonus Quicker recharge delay would be swell if my recovery rate was higher (18 hp/sec). I'd have to ran regs + energizer or recharger to get any mileage out of that perk; methinks this suit doesn't have enough slots fo...
- by Vitantur Nothus - at 2015.01.08 23:30:00
|
77. Changed my mind. Pull splash resistance from the fatties. - in Feedback/Requests [original thread]
Fox Gaden wrote: I think it was added because Grenades and Mass Drivers were killing Sentinels everything too efficiently. FTFY. Though I don't recall if periods of MD spam have ever overlapped with periods of Core Locus Nade spam.
- by Vitantur Nothus - at 2015.01.08 17:21:00
|
78. Changed my mind. Pull splash resistance from the fatties. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Plus to my knowledge sentinels do not share scans with the squad. 99.9% certain that all passive scans are shared with squad. If the coding were in place to exclude the Heavy, then that coding (or toggle) would be easily...
- by Vitantur Nothus - at 2015.01.08 13:41:00
|
79. Quick and Dirty Scout Rifle - in Feedback/Requests [original thread]
Cassa-Nova wrote: Let's be honest here, Scouts were never meant to be I direct combat. Last I checked, Dust is a First Person Shooter and the word "assassin" still appears in the scout suit's description. To the best of recollection, I do no...
- by Vitantur Nothus - at 2015.01.08 02:08:00
|
80. Mass Drivers & Ammunition - in Feedback/Requests [original thread]
KA24DERT wrote: Vitantur Nothus wrote: Her Chosen wrote: I'm sorry, but any weapon that allows you to miss your opponent 6m to the left, or right, does not need a buff. It's a low-skill weapon, meant for casual players. It should not gen...
- by Vitantur Nothus - at 2015.01.07 19:28:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |