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121. Boring battles in 1.10? - in Feedback/Requests [original thread]
Current odds of Stomp vs Fair Fight are about 50/50. For me, at least, over the past few days. Skirm seems to have slightly better odds of a good fight than Ambush.
- by Vitantur Nothus - at 2014.12.19 04:37:00
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122. Ambush OMS is so one sided. - in Feedback/Requests [original thread]
Think OMS is bad now? Just wait 'til we have to contend with Mammoth tanks!
- by Vitantur Nothus - at 2014.12.19 04:23:00
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123. Remove squads from Ambush. - in Feedback/Requests [original thread]
No foursome?
- by Vitantur Nothus - at 2014.12.19 04:22:00
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124. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
Any chance we might be able to reduce ASCR muzzle flash?
- by Vitantur Nothus - at 2014.12.18 20:32:00
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125. [Discussion] Squad Size and Squad Grouping - Everyone - in Feedback/Requests [original thread]
I suspect that Ambush matchmaking/competition would benefit substantially from reduced squad size. And to a lesser degree Dom and Skirm. I don't see FW or PC being largely affected.
- by Vitantur Nothus - at 2014.12.18 05:09:00
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126. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
Cyrus Grevare wrote: Good stuff, can't wait to try the ARs ^^ Any news on the SDE efforts? Thanks! Mr Protofits! Saw Miasma Grenades while poking about your site. Giggled like a schoolgirl. I love your site. Thank you for all you do, ...
- by Vitantur Nothus - at 2014.12.17 17:14:00
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127. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
Zindorak wrote: Y u decreasing Scrambler Clip size? Normalizing damage per clip.
- by Vitantur Nothus - at 2014.12.17 13:21:00
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128. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Like I said before, make them attracted to vehicles like av nades. vehicle gets too close with the annoying beep, than he deserves his vehicle popped. Would be hilarious to make a rooftop mines that pop incoming derps bt...
- by Vitantur Nothus - at 2014.12.17 03:02:00
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129. Announcement:Uprising 1.10 Feedback - in Feedback/Requests [original thread]
The Eristic wrote: Ranks in the killfeed clutter it up way too much. Turning it off in options just turns off your own. Can it be tweaked to turn them all off? I also agree that the small flux doesn't work very well. Agreed on both points...
- by Vitantur Nothus - at 2014.12.16 04:24:00
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130. @Rattati We need Heavy Weapon parity... - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: The Amarr HAV, ladies and gentlemercs, with Heavy Laser turret to boot: www.youtube.com/watch?v=YQ8H3TbaDIc The carnage. It's like living through 1.7 all over again.
- by Vitantur Nothus - at 2014.12.16 00:11:00
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131. @Rattati We need Heavy Weapon parity... - in Feedback/Requests [original thread]
Pokey Dravon wrote: Vitantur Nothus wrote: From one of the greatest games of all time: https://www.youtube.com/watch?v=PjkVOdwimU8 (Gatling Laser) I guess my issue is that a Gatling Laser isn't....really....Amarr in style. That aside, ...
- by Vitantur Nothus - at 2014.12.15 23:50:00
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132. @Rattati We need Heavy Weapon parity... - in Feedback/Requests [original thread]
From one of the greatest games of all time: https://www.youtube.com/watch?v=PjkVOdwimU8 (Gatling Laser)
- by Vitantur Nothus - at 2014.12.15 23:31:00
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133. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
iWanderer wrote: Jadd Hatchen wrote: HOLY COW!!! It's been how long and STILL no one has pointed out the unbalanced parity issue with the ARMOR SPEED NERF YET? I even pointed it out a few pages back and no one commented on it? WTF?! Has t...
- by Vitantur Nothus - at 2014.12.15 17:17:00
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134. Rattati: ASCR Balance Proposal, MATH + SPREADSHEET - in Feedback/Requests [original thread]
Really like the approach! A concern here is that it'd be tough to remember (not to mention, explain to future generations) which weapon(s) vary from their parent damage profiles. Then there's precedent to consider. Is there no other way to achie...
- by Vitantur Nothus - at 2014.12.15 16:39:00
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135. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Vitantur Nothus wrote: Funkmaster Whale wrote: Like seriously, do you honestly expect someone to just stand in front of you and let them unload on you? I just don't get it. 14 minutes and 43 seconds, good sir: ...
- by Vitantur Nothus - at 2014.12.15 01:26:00
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136. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Like seriously, do you honestly expect someone to just stand in front of you and let them unload on you? I just don't get it. 14 minutes and 43 seconds, good sir: https://www.youtube.com/watch?v=O2SlbYkzAGo Not on...
- by Vitantur Nothus - at 2014.12.14 20:17:00
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137. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
BL4CKST4R wrote: Notice how when he move side to side his character slows down, instead of changing directions instantly. That is th only problem with strafing in dust. Strafing is a nice fps mechanic, but you need the proper physics for it wh...
- by Vitantur Nothus - at 2014.12.14 14:09:00
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138. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Funkmaster Whale wrote: I'm honestly baffled that nerfing strafe speeds is something that's on the table. Effective strafing is the only way a low HP suit can outplay brick-tanked Sentinels. Last I checked this was an FPS not a turn-based RPG. ...
- by Vitantur Nothus - at 2014.12.14 13:34:00
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139. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Flint Beastgood III wrote: It's looking (to me) like all dropsuits are gonna need a HP buff - the best way to encourage use of other modules (rather than stacking HP mods to overcome short TTK). Folks won't touch non-HP modules until they "...
- by Vitantur Nothus - at 2014.12.14 13:28:00
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140. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
1. If HP levels are to remain as they are, I very much hope that down the road Mobility and HP develop more of an inverse relationship. A fragile speed build with 300HP shouldn't have a hard time keeping up with a slayer unit with 900HP. Not askin...
- by Vitantur Nothus - at 2014.12.14 05:09:00
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