Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
How are Heavies and HMGs not on the list? Suggestions (not cumulative) * Add 1/4 to 1/2 second spool up time to HMG. * Invert explosive resistances, such that nades and mass drivers deal more damage. * Render HMG unwieldy unless ADS such that sp...
- by Vitantur Nothus - at 2014.12.09 12:51:00
|
162. [Feedback] 1.10 Range Amplifiers - in Feedback/Requests [original thread]
Varoth Drac wrote: Range amps aren't used much at the moment at a 45% bonus. I say keep them at 45% but add a range penalty to precision mods. Or a precision penalty to range mods. The problem is the combination of the two. Here's what Logi ...
- by Vitantur Nothus - at 2014.12.07 15:59:00
|
163. Rattati: This logi wants to nerf uplinks hard, please read - in Feedback/Requests [original thread]
My first concern is that these changes might oversimplify PC. Get to the city. Get your Heavies on the points. Push the enemy back. Clear their Uplinks. For the rest of the match, the enemy will be hard pressed to make meaningful push. As the d...
- by Vitantur Nothus - at 2014.12.05 21:51:00
|
164. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Bremen van Equis wrote: Cass Caul wrote: I like how the only way to get people to use myos is to make them do something completely unrelated to melee damage Makes sense to me. + Climb Ladders Faster + Throw Grenades Further + Swing / ...
- by Vitantur Nothus - at 2014.12.05 15:04:00
|
165. [Feedback] 1.10 Range Amplifiers - in Feedback/Requests [original thread]
Thinking Rattati chose the least bad option. imagine if Heavy+Blobs had 12dB scans at 20-40 meters. ^ That'd be a pretty good reason to not play Dust.
- by Vitantur Nothus - at 2014.12.04 22:37:00
|
166. New FoTM and broken suit - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Bethhy wrote: "Stand still while i shoot you boy!" I'm not sure what you're actually saying throughout your post. But my point is that strafing in this game is something that negatively impacts upon the experience...
- by Vitantur Nothus - at 2014.12.04 18:10:00
|
167. [IDEA] Factional Loot Crates? - in Feedback/Requests [original thread]
Ghost Kaisar wrote: I would also like to tier them. Basic, Adv, and Proto tier crates, each with their own keys purchasable in the LP store for increasing amounts of LP. ^ Love this.
- by Vitantur Nothus - at 2014.12.04 17:19:00
|
168. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: The strafe adds flair and enjoyment to this game that is missing in other shooters. strafe =/= wigglewiggle Deliberate evasive movements like strafe and counterstrafe require thought and effort.
- by Vitantur Nothus - at 2014.12.04 13:13:00
|
169. [Feedback] Remove or Nerf RE's - in Feedback/Requests [original thread]
Removing Heavies/Sentinels would do more to improve balance and gameplay than removing REs. Even so, I wouldn't ever advocate removing Heavies/Sentinels from Dust.
- by Vitantur Nothus - at 2014.12.04 01:21:00
|
170. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
GLOBAL fils'de RAGE wrote: you need to look at this broken "dance dance party" ... it makes DUST look and play terrible. Dude, the dance dance party is player skill. How can you not take wigglewigglewiggle seriously?
- by Vitantur Nothus - at 2014.12.03 20:17:00
|
171. How feasible is it to make the radar dynamic? - in Feedback/Requests [original thread]
o/ Aero Might I suggest that if rings are made dynamic that they also be labeled with distance? Callout quality might otherwise suffer.
- by Vitantur Nothus - at 2014.12.03 19:38:00
|
172. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Talon Paetznick II wrote: they arent dodging bullets they are simply exceeding the other players ability so track them maybe buff turn speed and you will see a more noticable difference (not for heavys though they have to have at least one achi...
- by Vitantur Nothus - at 2014.12.03 13:45:00
|
173. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Conceptual Solution to King HP We introduce a new metric called "Brick Quotient" which behaves much like EQ Bandwidth. It is prescribed on a frame-by-frame basis, and it establishes a threshold beyond which mobility penalties are accrued. Nex...
- by Vitantur Nothus - at 2014.12.02 23:43:00
|
174. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Breakin Stuff wrote: Vrain Matari wrote: I think the troll here is you. that is entirely besides the point. Were it not for msp design heavily favoring CQC I would be pointing and laughing at the heavy QQ. But given what we have, if ...
- by Vitantur Nothus - at 2014.12.02 22:56:00
|
175. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Long Term - Good for the game. Short Term - Very bad for Heavy balance.
- by Vitantur Nothus - at 2014.12.02 18:11:00
|
176. did commandos get a buff? (1.10) - in Feedback/Requests [original thread]
JUDASisMYhomeboy wrote: Those passive scans...did i read that correctly or just seeing what i want to see? Commando base scan range is being buffed from 10m to 20m. Commando base scan profile is being buffed from 60 dB to 55 dB. Commando bas...
- by Vitantur Nothus - at 2014.12.02 18:01:00
|
177. Thoughts On Redesigning The HMG And Sentinels - in Feedback/Requests [original thread]
Is HMG Heavy who speaks sense. Is not Fox Gaden. Strange. +1
- by Vitantur Nothus - at 2014.12.02 17:58:00
|
178. @Rattati, last post and spreadsheet numbers do not match? - in Feedback/Requests [original thread]
Jebus McKing wrote: He's really going for the SEE EVERYTHING short range scans no matter what. Even at the cost of making range amps completely useless. Complex range amp increasing medium range by <3m, I mean, what?! I think we are going ...
- by Vitantur Nothus - at 2014.12.02 15:00:00
|
179. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
CCP Rattati wrote: A few tweaks based on feedback, even if I would have preferred the feedback to be more constructive: The Short range reigned in to be much shorter, so that an enemy should be in kill range at the edge, if dampened enough. It...
- by Vitantur Nothus - at 2014.12.02 03:14:00
|
180. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Zatara Rought wrote: Vitantur Nothus wrote: If Logis are going to get Scout-like Scan Precision and Range, do you think AM/CA Scouts might get 4EQ? Or would that second part be too much like role bleed? If a role is OP and you remove one ...
- by Vitantur Nothus - at 2014.12.02 00:44:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |