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81. Mass Drivers & Ammunition - in Feedback/Requests [original thread]
Her Chosen wrote: I'm sorry, but any weapon that allows you to miss your opponent 6m to the left, or right, does not need a buff. It's a low-skill weapon, meant for casual players. It should not generate as many kills or have the same effects ...
- by Vitantur Nothus - at 2015.01.07 17:42:00
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82. Make the MD the solution to sentinels - in Feedback/Requests [original thread]
In favor.
- by Vitantur Nothus - at 2015.01.07 17:40:00
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83. [Suggestion] Ambush Spawns (Dropboxes) - in Feedback/Requests [original thread]
Might we make these dropboxes out of unopened strongboxes?
- by Vitantur Nothus - at 2015.01.07 02:38:00
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84. SG nerf - in Feedback/Requests [original thread]
Piraten Hovnoret wrote: Vitantur Nothus wrote: The Shotgun has long been considered a counter to the Heavy. Prior to Uprising, it 2-3HK'd Heavies at 3x its present range. It was truly a terrifying weapon. Today, many Heavies moan when 4-5HK'...
- by Vitantur Nothus - at 2015.01.06 15:41:00
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85. SG nerf - in Feedback/Requests [original thread]
Sgt Kirk wrote: Take one shot away from the regular and give it to the Breach. Wouldn't object to this if the breach's slowed reload speed and fire rate were reevaluated. Also, it'd be nice if they fix the breach shotgun bug where pressing ...
- by Vitantur Nothus - at 2015.01.06 14:49:00
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86. Reduce all strafing speed - in Feedback/Requests [original thread]
\o/ Inertia!
- by Vitantur Nothus - at 2015.01.06 14:30:00
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87. SG nerf - in Feedback/Requests [original thread]
The Shotgun used to be able to 2HK Heavies in Chromosome at 3x present range. Today's Heavies moan about being 4-5HK'd by a weapon with a 5m optimal range. How many seconds does it take to get behind a target and into optimal range? And how many...
- by Vitantur Nothus - at 2015.01.06 13:32:00
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88. RE-INVENT THE WHEEL - in Feedback/Requests [original thread]
The two second decloak delay should be changed to apply only after actually using cloak.
- by Vitantur Nothus - at 2015.01.05 15:03:00
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89. flux idea - in Feedback/Requests [original thread]
You typically only get one toss on a tank. Halving flux damage would half their effectiveness in AV applications.
- by Vitantur Nothus - at 2015.01.05 15:01:00
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90. A thought on balance between the suits. CCP please read. - in Feedback/Requests [original thread]
Counterproposal: Reinforcing the Recon Scout Prerequisites * Replace current GA Logi racial bonus * Restrict Active Scanners to Scout class * Set all Scanners to Team Share Implementation * AM Scout - Counter-infiltration. Bonus to high inte...
- by Vitantur Nothus - at 2015.01.05 14:05:00
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91. A thought on balance between the suits. CCP please read. - in Feedback/Requests [original thread]
Where were you, Infected, when your CEO and CPM was laying out his "360 wallhack" agenda before Rattati? We were there. We explained in no uncertain terms that devaluing EWAR would be bad for both Scout design and class parity. We explained as w...
- by Vitantur Nothus - at 2015.01.05 13:53:00
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92. A thought on balance between the suits. CCP please read. - in Feedback/Requests [original thread]
The Infected One wrote: That being said. What suggestions would you have that would make it more worthwhile for players to build scout suits to actually make use of their bonuses over brick tanking with high damage on everything? This has ...
- by Vitantur Nothus - at 2015.01.05 01:11:00
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93. A thought on balance between the suits. CCP please read. - in Feedback/Requests [original thread]
I still fail to see the necessity of the restriction. Even if there were a very good reason to do it, there are only so many variations of sidearm scout available; this would severely restrict build diversity and skew usage rates. I run pistol + k...
- by Vitantur Nothus - at 2015.01.04 23:19:00
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94. A thought on balance between the suits. CCP please read. - in Feedback/Requests [original thread]
The Infected One wrote: I see that you've edited your intelligent post with a stupid one instead. I will still address the questions you've posted previously. Thanks for taking the time to respond to my initial concerns. I've second guessed ...
- by Vitantur Nothus - at 2015.01.04 21:13:00
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95. A thought on balance between the suits. CCP please read. - in Feedback/Requests [original thread]
Seems boring by FPS standards. Does this job pay logi-grade WP for squad support reconnaissance? Are you aware passive scans are pretty crap now? Recent nerfs to passive scans would likely have to be peeled back for this non-combatant to be effe...
- by Vitantur Nothus - at 2015.01.04 16:43:00
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96. For DUST or Legion to succeed... - in Feedback/Requests [original thread]
Can the existing framework handle 4 more mercs in a match?
- by Vitantur Nothus - at 2015.01.04 04:49:00
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97. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Introducing the new and improved HAV Pilot Helmet ! The shiny, space-age polymer you want ... The airholes about the mouth you need! * Cheeto and Soda slit sold separately
- by Vitantur Nothus - at 2015.01.04 04:44:00
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98. Squad Sizes need reworking. - in Feedback/Requests [original thread]
In favor of squad size of 4 though the 2, 4, 6 idea is very clever.
- by Vitantur Nothus - at 2015.01.04 04:29:00
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99. For DUST or Legion to succeed... - in Feedback/Requests [original thread]
Reducing squad size to 4 would give Scotty a bigger pool from which to pull.
- by Vitantur Nothus - at 2015.01.04 04:27:00
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100. Why armor seems to be more prevalent on the battlefield.. - in Feedback/Requests [original thread]
Tears from a 1000HP MedFrame? HP Creep is real.
- by Vitantur Nothus - at 2015.01.04 03:07:00
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