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21. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Quote: 4 man squads from Closed Beta Dust has changed since we last saw 4 man squads. The players have also changed. In Closed Beta, a seasoned merc may have had an SP headstart on a newbro of 1M SP; the combined SP gap of this veteran's ...
- by Vitantur Nothus - at 2015.01.20 15:00:00
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22. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
Workaround: * Corp A attacks Corp B's District * Corp A and Corp B "no show" for the battle * Rinse / Repeat Both A and B are legitimate, non-alt Corps.
- by Vitantur Nothus - at 2015.01.20 13:16:00
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23. Logi Buff Proposal - in Feedback/Requests [original thread]
DRT 99 wrote: Im open to better suggestions ... I freely defer to Cross or Pokey on this. If pressed for a recommendation, I'd propose swapping Logi and Assault movement profiles. Speed and HP should be inversely related, and there are lots...
- by Vitantur Nothus - at 2015.01.20 04:54:00
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24. Logi Buff Proposal - in Feedback/Requests [original thread]
DRT 99 wrote: So ive been thinking of some changes to logis ... ... assaults would need to have a damage bonus to light weapons. :: scratches head ::
- by Vitantur Nothus - at 2015.01.20 03:45:00
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25. Major Issues with Commandos. - in Feedback/Requests [original thread]
Commandos are far from bad, and +1 Module Slot is a significant buff. There's precisely zero reason to risk over doing it. If you have a problem with the speed gap between Assault and Commando, reduce Assault speed; they're far too fast for 1000HP...
- by Vitantur Nothus - at 2015.01.20 00:55:00
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26. Major Issues with Commandos. - in Feedback/Requests [original thread]
+1 Module Slot + PG/CPU (reducing Assault speed wouldn't hurt, but good luck selling that)
- by Vitantur Nothus - at 2015.01.20 00:42:00
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27. Year 2015.... and - in Feedback/Requests [original thread]
Are robot dogs and flying cars also free to play?
- by Vitantur Nothus - at 2015.01.19 18:33:00
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28. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Echo 1991 wrote: Yet they want 8 man squads for FW. Meaning squads can stomp a lot easier in FW. Squads size isn't the problem. The gloves come off in FW and PC. For a more casual experience, queue for a public contract. Public Contract: *...
- by Vitantur Nothus - at 2015.01.19 14:12:00
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29. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Tesfa Alem wrote: 1. If you can't prove it [stompsquads stomp matches] dont claim it. 2. To answer your question, Since stomping is about High SP vs Low SP I'd work on breaking that up first. The first thought in my mind seeing squads of 40 m...
- by Vitantur Nothus - at 2015.01.19 13:43:00
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30. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Soooo ... Say I wanted to dock my personal warbarge at a flotilla other than my corp's flotilla. If I paid the appropriatedocking fees and said flotilla were to permit my docking, would I be eligible to receive that flotilla's benefits instead of...
- by Vitantur Nothus - at 2015.01.19 04:26:00
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31. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
One Eyed King wrote: Some people boost, and there are even more pub stompers out there. I don't see why we should jump to drastic conclusions before we know what the upper limit is. I think that both boosters and pub stompers are something tha...
- by Vitantur Nothus - at 2015.01.18 21:09:00
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32. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
In Response to Tesfa Alem, Part I In Response to Tesfa Alem, Part II In Response to Tesfa Alem, Part III (Point #5, continued) Vitantur: Why prove what is logged? Tesfa: And this answer right here sums it all up. Well, if your are going t...
- by Vitantur Nothus - at 2015.01.18 17:24:00
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33. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
el OPERATOR wrote: I am exceptionally leery of the The Proposal wrote: "... there will be diminishing returns above a certain number of War Points, a high number that is "next to impossible" to reach with normal gameplay..." part for...
- by Vitantur Nothus - at 2015.01.18 06:14:00
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34. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
I still don't understand what all the fuss is about ... * Implement a baseline activity requirement to deter AFK * Safeguard the newbros from said baseline requirement ^ What is fundamentally wrong with this concept?
- by Vitantur Nothus - at 2015.01.18 05:18:00
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35. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
voidfaction wrote: Vitantur Nothus wrote: Thought this thread was about eliminating AFK. Who would moan about that? I thought I hit the suggestion squad size thread notification. I was referring to El Operator. He seems really upset.
- by Vitantur Nothus - at 2015.01.18 00:32:00
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36. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
What makes a subset of players "happy" isn't always the best for balance.
- by Vitantur Nothus - at 2015.01.18 00:21:00
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37. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Thought this thread was about eliminating AFK. Who would moan about that?
- by Vitantur Nothus - at 2015.01.18 00:15:00
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38. Voice chat based on proximity - in Feedback/Requests [original thread]
The guy you really want to talk to is the sniper in the hills. He sees alot more than the herpaderp heavy blob you're following around.
- by Vitantur Nothus - at 2015.01.17 16:27:00
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39. Super Points - in Feedback/Requests [original thread]
Sounds like fun. You guys should definitely revisit this once HMG Heavies are 'bit less broken.
- by Vitantur Nothus - at 2015.01.17 05:28:00
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40. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Was the issue with turbo controllers resolved?
- by Vitantur Nothus - at 2015.01.17 05:08:00
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