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361. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Alena Ventrallis wrote: If 1000 damage can be dealt in under a second by an unmodified standard weapon, there is a problem. According to protofits, SG RoF is 85.71 ... I believe that translates to roughly 2 blasts every 3 seconds (rather th...
- by Vitantur Nothus - at 2014.11.10 00:49:00
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362. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: Do keep in mind that the proposal doesn't touch the actual damage values in the slightest- a shotgun is still doing just under 500 damage per shot. It just doesn't do it quite as fast, but it does do it from a little...
- by Vitantur Nothus - at 2014.11.10 00:40:00
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363. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
@ Manboar Get out of here with your sound reasoning, good sir! Short-range Shotguns shouldn't out-DPS long-range Rifles in close quarters. Because they OHK militia MedFrames and Scouts!
- by Vitantur Nothus - at 2014.11.10 00:27:00
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364. REs need a setback - in Feedback/Requests [original thread]
Dear Rattati, HMG Heavy spam has absolutely nothing to do with the Remote Explosives and Shotgun Scouts which are ruining PC. - Heavies
- by Vitantur Nothus - at 2014.11.09 22:22:00
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365. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Barbershop test had similar findings ... * Full damage potential only reached point-blank range. * Damage output declines exponentially outside of 4-5m. * Damage variance increases with range. Questions for OP: 1) By your math, how many shot...
- by Vitantur Nothus - at 2014.11.09 21:50:00
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366. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Breakin Stuff wrote: calscout can avoid hit detection via strafe shenanigans, just like every other scout can. Agreed. So do we nerf Scouts to fix strafe mechanics or fix strafe mechanics to fix strafe mechanics?
- by Vitantur Nothus - at 2014.11.09 19:57:00
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367. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: I'm going to throw one final design that I have had evaluated. It is possible to penalize one class over the other. So we can do if scout then worse plate penalty for example. Another thing is that w...
- by Vitantur Nothus - at 2014.11.09 19:37:00
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368. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
Buwaro Draemon wrote: Spademan wrote: Lloyd Orfay wrote: Spademan wrote: Sigh Look, there's balancing and then there's castrating, this falls into the latter. I just want to ask, precisely why do you reckon this is (A) needed and (B...
- by Vitantur Nothus - at 2014.11.09 17:12:00
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369. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Quote: Please don't nerf the Focused Scanner. It is not OP. It is not being Spammed. The range and duration are unnecessary, and this is coming from someone that has all 4 proto scouts. (yes on squad only though) Agreed. Much better off spa...
- by Vitantur Nothus - at 2014.11.09 07:41:00
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370. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
Blueprint For Murder wrote: It has nothing to do with getting owned kid most of us are scouts in fact this is scout 514. Rattati: "The top killers in PC are Heavies." Community: "Scout 514."
- by Vitantur Nothus - at 2014.11.09 07:27:00
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371. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
el OPERATOR wrote: Vitantur Nothus wrote: Fizzer XCIV wrote: Sgt Kirk wrote: Skullmizer Vulcansu wrote: What is it that you think is the problem? The Barbershop I think Rattati is spending too much time in there. It's where h...
- by Vitantur Nothus - at 2014.11.09 00:42:00
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372. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: I know I might get some flak for this, but any chance of just making vehicles always visible (since fall-off can't be done, and no word on the psuedo fall-off as suggested earlier in this thread) and then adding a modul...
- by Vitantur Nothus - at 2014.11.08 15:36:00
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373. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CCP Rattati wrote: I'm going to throw one final design that I have had evaluated. It is possible to penalize one class over the other. So we can do if scout then worse plate penalty for example. Another thing is that we are able to focus the ...
- by Vitantur Nothus - at 2014.11.08 13:56:00
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374. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Sgt Kirk wrote: Skullmizer Vulcansu wrote: What is it that you think is the problem? The Barbershop I think Rattati is spending too much time in there. It's where he gets his best scout nerf ideas. * Penalties f...
- by Vitantur Nothus - at 2014.11.08 01:30:00
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375. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Nothing Certain wrote: I would reverse the abilities of suits regarding precision and dampening. Heavies would have the best precision but have high profile, scouts would remain best at dampening and have lowest profile. A heavy can see but wil...
- by Vitantur Nothus - at 2014.11.07 15:44:00
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376. [Request] Nerf Scouts - in Feedback/Requests [original thread]
Nerf 'em hard and nerf 'em all. Not just the broken Scouts. All Scouts. And over do it. Ignore Heavy over performance for now, such that it becomes that much more ridiculous once Scouts are UP. Then grab some popcorn and see how data (not derpa)...
- by Vitantur Nothus - at 2014.11.07 05:22:00
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377. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
IgniteableAura wrote: Give Ewar mods drawbacks rather than HP mods. - Precision mods increase profile - Damp mods reduce range - Range mods reduce precision Have a look and see how HP is King. How would nerfing EWAR modules possibly sh...
- by Vitantur Nothus - at 2014.11.06 20:21:00
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378. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Breakin Stuff wrote: Vitantur Nothus wrote: things * Detailed explanations for the bads: https://forums.dust514.com/default.aspx?g=posts&m=2443076#post2443076 I thoroughly disagree with you on every single thing you flag "bad" ...
- by Vitantur Nothus - at 2014.11.06 16:55:00
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379. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CCP Rattati wrote: * Maybe - Remove all directional information about the enemy (bad idea to buff Heavies) Good - Commando should have better sig profile (-5) than Sentinel Good - Sentinel has better precision (+5) Very Good - Assault should h...
- by Vitantur Nothus - at 2014.11.06 15:31:00
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380. JIHAD Boom BOOM! with a side of sinkhole - in Feedback/Requests [original thread]
http://www.youtube.com/watch?v=xnKx7wpgrxw
- by Vitantur Nothus - at 2014.10.27 12:40:00
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