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321. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
True Adamance wrote: Infantry did not like it when Large Railguns had range and could snipe them from across the map in a single hit. Tankers do not like JLAV's for the same reason. You realize this comparison is bullshit because the JLAV ...
- by Vesta Opalus - at 2015.02.09 20:36:00
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322. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Vesta Opalus wrote: Godin Thekiller wrote: And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away a...
- by Vesta Opalus - at 2015.02.09 20:20:00
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323. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Brush Master wrote: CCP Rattati wrote: Dear players, There will not be a Large Fragmented Missile Launcher in Phase 1. Only Small Fragmented, and the current Small Missile Launcher will be converted to an AV weapon. [/url] If you are ...
- by Vesta Opalus - at 2015.02.06 19:47:00
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324. Feedback, warlords 1.0... includes survey - in Feedback/Requests [original thread]
Wolfica wrote: Warlords 1.0 survey CCP Rattati wrote: The players, true reaction, ie warbarge upgrading behaviour, does not seem to be that hostile, so I recommend you tone down the OP title or take the risk of a forum vacation. af...
- by Vesta Opalus - at 2015.02.06 19:42:00
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325. Flaylock: more splash and damage than the large missile. - in Feedback/Requests [original thread]
One Eyed King wrote: Spkr4theDead wrote: Adipem Nothi wrote: Spkr4theDead wrote: Adipem Nothi wrote: Low Velocity, Anti-Personnel vs High Velocity, Armor-Piercing If they were armor piercing, they would be more like railgun ro...
- by Vesta Opalus - at 2015.02.05 21:02:00
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326. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable ...
- by Vesta Opalus - at 2015.02.05 19:00:00
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327. How to fix grenades... - in Feedback/Requests [original thread]
Sir Dukey wrote: Yokal Bob wrote: Sir Dukey wrote: Yokal Bob wrote: I do not mind the cooking of grenades, it is a common feature in many games. Whats is needed is some form of indicator showing the grenade. I get killed so many times ...
- by Vesta Opalus - at 2015.02.02 17:18:00
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328. Someone has to say it.... - in Feedback/Requests [original thread]
TheD1CK wrote: The Min Scout is over-performing. And becoming FoTm Reasons: - CCP killed Scout EWAR (The Minja has worse EWAR, but that hardly matters anymore) With EWAR being left near useless, that downside to the MinScout means little ...
- by Vesta Opalus - at 2015.02.02 17:15:00
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329. ScR DPS > AR DPS: Working as intended? - in Feedback/Requests [original thread]
Petra 222 SoM wrote: Another point of interest when looking at the charts: Shield suits, and shield modules are topping the boards. Quick note about module use: Shield extenders top the boards because other high slot modules are general...
- by Vesta Opalus - at 2015.02.02 16:55:00
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330. ScR DPS > AR DPS: Working as intended? - in Feedback/Requests [original thread]
deezy dabest wrote: Jebus McKing wrote: So I used the exact same method of testing with the CR as well. On average I was able to fire ~15.2 shots per second, which results in a dps of ~451 (Boundless CR damage = 29.7). A dps of 451 is almo...
- by Vesta Opalus - at 2015.02.02 16:45:00
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331. ScR DPS > AR DPS: Working as intended? - in Feedback/Requests [original thread]
Jebus McKing wrote: So I used the exact same method of testing with the CR as well. On average I was able to fire ~15.2 shots per second, which results in a dps of ~451 (Boundless CR damage = 29.7). A dps of 451 is almost on par with the dps ...
- by Vesta Opalus - at 2015.02.02 16:42:00
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332. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Jack McReady wrote: they need to fix: -delay applying when you are not even cloaked -aim assist locking on to cloaked scout you havent seen -crosshair turning red when moving over cloaked scout you havent seen find solution for that and I am h...
- by Vesta Opalus - at 2015.02.02 16:26:00
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333. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
gustavo acosta wrote: There was once a time that the consensus was that it wasn't that cloak scouts had range on scans while cloaked, but that scouts could over take the role of an assault because of their ability to brick tank. Passive scannin...
- by Vesta Opalus - at 2015.02.02 16:24:00
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334. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Piercing Serenity wrote: Sir Dukey wrote: Imp Smash wrote: Potential methods to use cloak use: 1:Sneak around the battlefield. 2:Decloak behind and away from the enemy. 3: Scan 4: Hit them in the rear. 5:Profit How am I suppose to do ...
- by Vesta Opalus - at 2015.02.02 16:20:00
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335. Drop Uplinks - Changing The Counts - in Feedback/Requests [original thread]
Kevall Longstride wrote: Part of the problem with uplinks is that as a concept, they are incredibly powerful. A lot of games have deployable equipment that can allow a player to respawn at a point of their choosing. Dust is the only one I've ...
- by Vesta Opalus - at 2015.01.29 18:15:00
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336. ScR is unfair towards shield - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: Shield tankers are currently incentivized to use rail rifles to out range SCRs and ASCRs so that they can have a chance. Additionally the shield tanker benefit more from using cover than armor tankers assuming they are ...
- by Vesta Opalus - at 2015.01.29 18:07:00
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337. ScR is unfair towards shield - in Feedback/Requests [original thread]
taxi bastard wrote: Zindorak wrote: What the... man r u high? SCR has a natural high damage per shot plus 20/20 damage profile what do you expect from a shield damaging weapon remember all shield users believe that every SCR user has the...
- by Vesta Opalus - at 2015.01.29 02:25:00
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338. AV feedback - in Feedback/Requests [original thread]
MINA Longstrike wrote: ^if you had dropped the hardener for a rep you wouldn't have lived, you were also aware that there would be inconing fire and were probably at a range where you could have broken lock via range. These situations seldom ha...
- by Vesta Opalus - at 2015.01.29 02:21:00
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339. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Oceltot Mortalis wrote: This may not apply to everyone's suit, and for that I am open to suggestions and other work arounds. tl;dr at the bottom. Recently, I noticed that Gallente are slow. The slowest race of all. Native to armor tanking, ...
- by Vesta Opalus - at 2015.01.26 15:44:00
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340. AV feedback - in Feedback/Requests [original thread]
Not sure why people are buttmad about the ability to lock on, then turn and shoot the swarms. If you have used swarms for more than a total of half a minute you'd know that its absolutely vital to be able to do this to direct the swarms around pi...
- by Vesta Opalus - at 2015.01.26 15:33:00
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