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301. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
duster 35000 wrote: Vesta Opalus wrote: Kinetic Catalyzers seem to be an outlier in terms of tier progression, where the basic > enhanced gets 3% (160% of basic version total effectiveness) boost, and then enhanced > prototype gives yo...
- by Vesta Opalus - at 2015.02.18 18:40:00
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302. Minmatar Assault Discussion And Is Stamina Gain A Bit Overboard - in Feedback/Requests [original thread]
I've been using the Minmatar assault alot lately and its pretty fun. Given that we are seeing minmatar assaults everywhere these days, does anyone think this suit is overpowered? My experience is that its fun to run in pubs, with one kincat you ...
- by Vesta Opalus - at 2015.02.18 18:39:00
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303. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Kinetic Catalyzers seem to be an outlier in terms of tier progression, where the basic > enhanced gets 3% (160% of basic version total effectiveness) boost, and then enhanced > prototype gives you a bigger 4% (240% of basic version's total e...
- by Vesta Opalus - at 2015.02.18 18:17:00
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304. Blaster turret installation - in Feedback/Requests [original thread]
Large Blaster Turrets are fine as is, unlike tanks, they cant move forward to make the bullet spread less of a problem. If you really have a problem with them, just blow them up, it doesn't take that much time.
- by Vesta Opalus - at 2015.02.18 17:54:00
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305. CLOAKS - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Vesta Opalus wrote: Lightning35 Delta514 wrote: Vesta Opalus wrote: Lightning35 Delta514 wrote: CCP-you HAVE to make them more invisible. I am playing RIGHT now and have died 5 times just running through ...
- by Vesta Opalus - at 2015.02.16 19:01:00
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306. CLOAKS - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Vesta Opalus wrote: Lightning35 Delta514 wrote: CCP-you HAVE to make them more invisible. I am playing RIGHT now and have died 5 times just running through a field. 3 people shooting me. Any can see cloaks runn...
- by Vesta Opalus - at 2015.02.16 18:11:00
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307. CCP, I'm Begging You - in Feedback/Requests [original thread]
CCP Rattati wrote: DUST Fiend wrote: Juno Tristan wrote: DUST Fiend wrote: Buwaro Draemon wrote: Ya' know. You are not even supposed to be inside the redline. Then why dont things instantly disintegrate upon touching it? Don't ...
- by Vesta Opalus - at 2015.02.16 07:08:00
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308. CLOAKS - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: CCP-you HAVE to make them more invisible. I am playing RIGHT now and have died 5 times just running through a field. 3 people shooting me. Any can see cloaks running in most maps. There is really.... No point in them...
- by Vesta Opalus - at 2015.02.16 03:14:00
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309. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
DUST Fiend wrote: I think anti ahield AV needs to be introduced, so yes, I do feel that buffing AV without compensating will be a problem. Most people struggle with shield vehicles, then call for AV buffs, not realizing how much damage they cur...
- by Vesta Opalus - at 2015.02.13 19:24:00
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310. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
DUST Fiend wrote: I see you seem to be considering more AV buffs to help handle tanks, which is all well and good, but I just wanted to make this into its own thread to highlight one obvious thing, just in case: Dropships (and LAVs) are not ta...
- by Vesta Opalus - at 2015.02.13 18:26:00
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311. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Sir Dukey wrote: CCP Rattati wrote: Banjo Robertson wrote: CCP Rattati wrote: Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawnin...
- by Vesta Opalus - at 2015.02.13 00:48:00
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312. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Mary Sedillo wrote: I recommend you guys pick up either solid AV-fits to swap into, pick up a skilled rail tanker, or prepare jihad jeeps to take out a high-experience tanker. We are not Warpoint Pinatas and continuous nerfing won't make you a...
- by Vesta Opalus - at 2015.02.12 19:48:00
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313. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Gabriel Ceja wrote: I'm not sure about when the new tanks come out but with the status quo AV is in a pretty good spot the problem is not the AV because you never hear about a armor tank, DS, or ADS that they couldn't kill because it ate their ...
- by Vesta Opalus - at 2015.02.12 19:46:00
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314. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Pokey Dravon wrote: Breakin Stuff wrote: Proto galmando shares the same difficulty getting into an optimal firing position as a sentinel. His choice of the scout is tactically sound. If gaining optimal position is the goal, Scout is act...
- by Vesta Opalus - at 2015.02.12 19:37:00
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315. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
CCP Rattati wrote: Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it. As an experim...
- by Vesta Opalus - at 2015.02.12 15:20:00
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316. RE timed grenades - in Feedback/Requests [original thread]
Kain Spero wrote: I think the current issue with the RE is that the activation delay starts as soon as the RE is in the air and it is the same as the grenade (5 seconds). The activation delay for the RE should really be set to 10 seconds for st...
- by Vesta Opalus - at 2015.02.11 05:20:00
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317. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Vesta Opalus wrote: This thread is the most amusing thing out there, we got HAV users, who already have the most powerful and durable units on the field, bitching about the 3 of the 4 things that can kill them if they ...
- by Vesta Opalus - at 2015.02.11 05:17:00
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318. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
This thread is the most amusing thing out there, we got HAV users, who already have the most powerful and durable units on the field, bitching about the 3 of the 4 things that can kill them if they dont pay attention, make a ****** fitting, and co...
- by Vesta Opalus - at 2015.02.11 04:18:00
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319. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Vesta Opalus wrote: Godin Thekiller wrote: Vesta Opalus wrote: True Adamance wrote: Infantry did not like it when Large Railguns had range and could snipe them from across the map in a single hit. Tankers do ...
- by Vesta Opalus - at 2015.02.09 23:53:00
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320. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Vesta Opalus wrote: True Adamance wrote: Infantry did not like it when Large Railguns had range and could snipe them from across the map in a single hit. Tankers do not like JLAV's for the same reason. You real...
- by Vesta Opalus - at 2015.02.09 23:46:00
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