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81. [Feedback] OP / UP - in Feedback/Requests [original thread]
Adipem Nothi wrote: Vesta Opalus wrote: Adipem Nothi wrote: Vesta Opalus wrote: I'd remove cloak from underpowered and add scrambler pistols and shield tanking in general. Also put repair tools and WP rewards for uplinks and repair to...
- by Vesta Opalus - at 2015.07.19 20:10:00
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82. novaswords - in Feedback/Requests [original thread]
emm kay wrote: DeadlyAztec11 wrote: Nova Sword It is a decent concept though it would be difficult to balance. It should remain a sidearm, it should take longer to take out, do more damage, take longer go charge and have more range. It s...
- by Vesta Opalus - at 2015.07.19 19:55:00
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83. [Feedback] OP / UP - in Feedback/Requests [original thread]
Adipem Nothi wrote: Vesta Opalus wrote: I'd remove cloak from underpowered and add scrambler pistols and shield tanking in general. Also put repair tools and WP rewards for uplinks and repair tools in overpowered. . o/ Vesta Would you mi...
- by Vesta Opalus - at 2015.07.19 18:26:00
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84. [Feedback] OP / UP - in Feedback/Requests [original thread]
Adipem Nothi wrote: Overpowered * Framerate Drops * Scrambler Rifle * Active Scans * Shared Squad Sight * Armor Modules (Infantry) * Large Blaster Turrets * Armor Hardeners Underpowered * Active Scan WP * MagSec * Ion Pistol * Breach Shotg...
- by Vesta Opalus - at 2015.07.19 17:43:00
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85. Sniping - Current State - in Feedback/Requests [original thread]
Zan Azikuchi wrote: BTW, did you know? If you simply equip an SR, you seem to actually lose ISK at the end of the game, getting over 1k and getting 200k+ with any CQC weapon, afterward's, with the CQC weapon, obtain 1k again ( or try to), then ...
- by Vesta Opalus - at 2015.07.19 17:41:00
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86. Sniping - Current State - in Feedback/Requests [original thread]
Skyline Lonewolf wrote: abdullah muzaffar wrote: What i would like is sll variants to have same range, and an even higher hs multiplier to kill that tanked sentinel in the redline with a thales. No sway when ads. Slightly bigger reticule and...
- by Vesta Opalus - at 2015.07.19 17:39:00
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87. myofibril modules need to be unstackable - in Feedback/Requests [original thread]
lowdevil wrote: I like the little extra jump idea but it's an exploit now, as usual, and needs to stop. the programming is already there it won't be hard just make them unstackable. it will help with the melee exploit too. the jump makes the hi...
- by Vesta Opalus - at 2015.07.18 21:59:00
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88. [Idea] Dynamic Scan Profiles - in Feedback/Requests [original thread]
Talos Vagheitan wrote: EWAR in dust is pretty flat. You have a constant profile number which determines either a pass or fail when you are scanned. I think much more depth could be added to be EWAR and stealth game play with Dynamic Scan Profi...
- by Vesta Opalus - at 2015.07.17 23:23:00
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89. [Suggestion] Equalize damage for AV - in Feedback/Requests [original thread]
It doesnt even matter, the only things that matters right now are whether the tanks' hardeners are up or down and how many AV players you have shooting at the tank.
- by Vesta Opalus - at 2015.07.15 00:56:00
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90. Scrambler rifle charge nerf - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Everyone is complaining about scrambler rifles, and a nerf is likely coming anyway (Rattati even complained about the SCR), so I have a proposal on the subject that I think is both fair and effective. The scrambler...
- by Vesta Opalus - at 2015.07.08 19:30:00
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91. [Idea] Magsec SMG - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Last time I checked the bolt pistol was still king of pistols, good in long range and cqc. Ion pistol is better at close range than the bolt, which is fine. Doesnt matter since the SMG is better than both in CQC, so onl...
- by Vesta Opalus - at 2015.07.07 23:55:00
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92. [Idea] Magsec SMG - in Feedback/Requests [original thread]
PARKOUR PRACTIONER wrote: Currently this gun is alright but it doesn't fit any sort of niche except being a Caladari sidearm. Which would be fine if there weren't much better options available that surpass the Magsec in every way except range. ...
- by Vesta Opalus - at 2015.07.07 17:18:00
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93. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
DeathwindRising wrote: Every time I mention the name Aeon Amadi, someone laughs hysterically... and then we move on to a more serious topic. so even if we double AR clip size on commandos, and increased reload time to balance them... we still ...
- by Vesta Opalus - at 2015.07.05 20:47:00
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94. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
DeathwindRising wrote: Breakin Stuff wrote: Alena Ventrallis wrote: Give Gallente commandos 3% sprint speed per level. A free kincats at 5. Let's them get their plasma rifles into range quicker, which is in line with Gallente combat philo...
- by Vesta Opalus - at 2015.07.05 20:43:00
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95. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Veg Hegirin wrote: You've got it backwards Burst: Damage in a very short amount of time. Winner: Commandos (Flat damage bonus) Sustained: Damage over a long er period of time Winner: Assaults (heat, clip size etc) Again I dont think you u...
- by Vesta Opalus - at 2015.07.04 09:24:00
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96. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Veg Hegirin wrote: Commandos get more burst damage and EHP, and can bring a weapon for every occasion. Not as useful in a slugfest, but should be ready to win any 1v1 off to the side, also befitting their name This isnt how the current bonus...
- by Vesta Opalus - at 2015.07.04 00:22:00
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97. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
DeathwindRising wrote: OP is OP is OP you cant justify it by skill levels or perceived "difficulty" of use. a gal with 2 shots in the PLC is OP. what about the officer variant? shotguns with double clip sizes? the 140 round AR? the 200 round...
- by Vesta Opalus - at 2015.07.04 00:16:00
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98. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Aeon Amadi wrote: Stuff and things I like these changes in general. Three suggestions though... 1. Caldari Assault bonus that you give (+extender health) I dont like too much, it doesnt really help them apply pressure and it doesnt really f...
- by Vesta Opalus - at 2015.07.04 00:14:00
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99. Improving biotics - in Feedback/Requests [original thread]
Georgia Xavier wrote: Adipem Nothi wrote: Add stamina pool and regen penalties to plates . This would counteract the stack plate meta, bring armor closer into balance with shields, create new demand for CardRegs and possibly improve low-slo...
- by Vesta Opalus - at 2015.07.03 08:24:00
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100. Kill Reports - Isk killed - in Feedback/Requests [original thread]
Ripley Riley wrote: CCP Rattati wrote: I have always liked ISK killed, but not ISK efficiency, it's too depressing (for me and new players) . It's on the list. How does one kill ISK? The same way you kill anything which has no life, wit...
- by Vesta Opalus - at 2015.07.01 02:29:00
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