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461. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: What is your proposed solution? I don't think I have a good solution We could think about cloaking devices actually increasing your scan profile, so that you are either invisible visually or invisible to scans. Or...
- by Vesta Opalus - at 2014.07.19 19:06:00
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462. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Bojo The Mighty wrote: You choose to ignore the obvious answer, you choose to say that it is, in itself, too difficult or impossible. VIGILANCE. Also tune your graphics above 480 if that is the issue here. I have absolutely no problem seeing ...
- by Vesta Opalus - at 2014.07.19 04:25:00
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463. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Scanning is not a counter to dampening, dampening is a counter to scanning. Scanning is an advantage: to know where people are. Not being scanned is not an advantage, it's just not being at a disadvantage. Being scanned i...
- by Vesta Opalus - at 2014.07.19 03:54:00
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464. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Cody Sietz wrote: They can be countered, just use your eyes. Sit on a objective, the scout will come to you, then you shot him. Again "just use your eyes" is a cop out. The cloaking device is a way to dramatically decrease how visible you ...
- by Vesta Opalus - at 2014.07.19 03:38:00
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465. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Difference between scanning an dampening is information. Even when the removal of squad sharing kicks in scanning has the teamwork multiplication issue: if one Scout can see someone, the can transmit that data (via voice ...
- by Vesta Opalus - at 2014.07.19 03:29:00
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466. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Hello thurr. I've been observing the Hotfix Charlie discussions around E-War and I just want to ask a question: Why does the in-game mechanic that makes you nearly or completely invisible (cloaking + a couple of dampeners) have no counter whatso...
- by Vesta Opalus - at 2014.07.19 01:53:00
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467. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Imma complain about some stuff now, anything not mentioned is either ok or neutral in my book: CCP Rattati wrote: All, * Modification of scout bonuses, with Amarr getting a precision bonus, a low radius strong field of scanning on top of a hea...
- by Vesta Opalus - at 2014.07.15 04:16:00
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468. [Suggestion] Uplink Inhibitor - in Feedback/Requests [original thread]
Quote: Only it should operate even after the user dies. Just like the ways Uplinks work. Yes, I was trying to get across that it could be a droppable unit like an uplink or nanohive, or an active piece of equipment like the active scanner. ...
- by Vesta Opalus - at 2013.08.23 23:10:00
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469. [Suggestion] Uplink Inhibitor - in Feedback/Requests [original thread]
We've all seen the uplink spam that turns half our domination games into an unpleasant slog. How about putting in some equipment that directly counters uplink spam by suppressing the ability to spawn in for uplinks which are within a certain radi...
- by Vesta Opalus - at 2013.08.23 17:07:00
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470. Skill point revamp is neat, but expensive, what the heck? - in Feedback/Requests [original thread]
Okay, I tried the new patch today, and, while I like the revamp of the skill system, theres one big problem: It costs an absurd amount of skill points to unlock any dropsuits. Pre-patch I had access to level 3 logistics skill dropsuits, some ass...
- by Vesta Opalus - at 2013.05.19 02:59:00
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