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Breakin Stuff
Internal Error. Negative-Feedback
6925
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Posted - 2015.02.02 11:05:00 -
[31] - Quote
Shamarskii Simon wrote:
-20% of a large number, isn't that big of a difference.
This statement is incorrect.
It's the difference between 73/shot vs. Armor and 110/shot vs. Shields.
The difference between a shield hit and an armor hit is 40% variance.
Similarly with the CR it's 30% difference between armor and shields.
If you use damage mods the per shot divergence is substantial.
I rarely die to rails or projectiles in my calsent or even my minsent. but that calsent gets it's ASS torn off by scrams because even after the 15% resists it's still ripping off nearly 100 damage per shot.
Same with the CR versus my two armor sentinels. I just don't die to lasers and scrams. But the CR chops them up pretty handily.
A good chunk of the problem, as I said earlier, is that gal and cal assaults get a mediocre at best weapon bonus where the min/amarr are phenomenally good.
AV
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Joel II X
Bacon with a bottle of Quafe
5935
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Posted - 2015.02.02 12:04:00 -
[32] - Quote
The problem with the ScR is that it isn't being used in their intended ranges because they lack the efficiency to (in terms of usage). |
Starlight Burner
ROGUE RELICS VP Gaming Alliance
104
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Posted - 2015.02.02 12:11:00 -
[33] - Quote
Joel II X wrote:The problem with the ScR is that it isn't being used in their intended ranges because they lack the efficiency to (in terms of usage). Elaborate more; because, that statement, "intended ranges" doesn't make sense.
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
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taxi bastard
Amarr Templars Amarr Empire
381
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Posted - 2015.02.02 14:13:00 -
[34] - Quote
Well ill explain some things to those who do not use the SCR
- Most people will have to use the Ammar assault to have success with it ( lvl 3 or above) - The Ammar assault is the worst assault suit -It has huge fitting costs, your suit will be worse off compared to using any other gun -its a skill based weapon - you have a certain amount of shots to kill your enemy or your down to your sidearm for a bit. - some people will cheat and use a modded controller - this is not a representation of what a normal person can achieve. - mostly only people who can click pretty quick use the gun, i did some online tests and without having to concentrate on anything i achieve 5 and a bit clicks per second with the mouse which is about average from their data. in combat and on the DS3 i am sure its less. -paper and personal DPS - being that there is alot of talk of the SCR being OP i am sure many are trying the gun. you are not finding a huge uptake on the gun because the numbers expected vs what people can achieve are completely different. -The gun is unforgiving and overheat kills! you need to win and win quick. If you overheat you cannot fire and your a sitting duck, to add insult to injury you also damage yourself. -A good sidearm is a must, you will be using it more than you think. - when it shines it shines very bright, under the right circumstances its a very good weapon. with a charged shot you can 1 shot some medium suits with a head shot, 1 shot a speed fit scout with a body shot and tear up shield tanked mercs. - when its out of its comfort zone its the worst gun out there. Going against 2 or more mercs solo, you had better hope you have the right sidearm for the range or your going to loose, You will not kill a heavy before overheat so fire- cool -fire-cool/reload -fire. killing a single armor tanked assault is hard work with the SCR only. you need to aim or its a liability, every shot needs to count so you don't find too much extreme strafing for SCR users.
Now some notes on the Ammar assault.
-its slow and when you fit it its only going to get slower. -it has slightly more EHP than other suits generally when fitted -it has good stamina -slow EHP re gen - heavy armor bias where most guns are anti armor -i would not use it for any gun other than the SCR, the other assault suits far outshine the Ammar in combat unfortunately.
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
365
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Posted - 2015.02.02 16:42:00 -
[35] - Quote
Jebus McKing wrote:So I used the exact same method of testing with the CR as well.
On average I was able to fire ~15.2 shots per second, which results in a dps of ~451 (Boundless CR damage = 29.7).
A dps of 451 is almost on par with the dps of an AR (453), though the CR has a 20% better effective range than the AR. So there certainly is room for tweaking as well.
The point though still remains that the ScR performs much better, especially when you compare it to the RR which has a similar range and got its stats reduced multiple times because of that. Also the ScR performs very good in both close and long range engagements where the other rifles have at least some disadvantage in either.
As I said before, someone who uses a ScR regularly, and possibly even uses an Amarr Assaut, won't have too many problems with managing the heat built-up - same as CR users don't have problems with finding the right "rhythm", as you can't just pull the trigger as fast as you can because that will actually reduce your dps.
The ability to charge shots also is a huge advantage because it massively reduces the time for an opponent to retaliate. You can't find this kind of advantage on any other rifle.
Also of note is that its damage profile is much higher and set against a much lower max HP form of tanking and you get a weapon that is absurdly powerful against shield tanked suits. |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
365
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Posted - 2015.02.02 16:45:00 -
[36] - Quote
deezy dabest wrote:Jebus McKing wrote:So I used the exact same method of testing with the CR as well.
On average I was able to fire ~15.2 shots per second, which results in a dps of ~451 (Boundless CR damage = 29.7).
A dps of 451 is almost on par with the dps of an AR (453), though the CR has a 20% better effective range than the AR. So there certainly is room for tweaking as well.
The point though still remains that the ScR performs much better, especially when you compare it to the RR which has a similar range and got its stats reduced multiple times because of that. Also the ScR performs very good in both close and long range engagements where the other rifles have at least some disadvantage in either.
As I said before, someone who uses a ScR regularly, and possibly even uses an Amarr Assaut, won't have too many problems with managing the heat built-up - same as CR users don't have problems with finding the right "rhythm", as you can't just pull the trigger as fast as you can because that will actually reduce your dps.
The ability to charge shots also is a huge advantage because it massively reduces the time for an opponent to retaliate. You can't find this kind of advantage on any other rifle. Do any of these weapons leave you dancing in the street if you screw up and pull the trigger too many times? Do any of these weapons require you to stop shooting at times to stop the above from happening? If you think managing heat build up on a non assault suit is oh so easy then you obviously have not used this in a combat situation and you definitely have not done it against an armor bricked suit of any kind. On this note I find it very interesting that when discussing the AR and the CR you are throwing out all kinds of numbers and saying I all over the place yet when you get to the ScR there is not much in the number area and it is all "some one who". How about instead of whining on the forums you go put a ferroscale plate on, get good, and stop wasting everyone's time with your fabricated numbers. You have made it more than clear that you are just here too defend shields and combat rifles so just say it and let everyone else tell you to shut it as well.
Yeah thats what everyone says about armor tankers too! Just equip a shield extender and stop whining!
Except no armor tankers ever whine. And no armor tanker is expected to equip any shield extenders, because straight damage mods is way better for them.
Thats because the anti armor weapons dont have a ridiculous damage profile and 30-40% less health than they do now, like shields have to deal with.
inb4 someone mentions the mass driver like its damage output is anywhere near comparable to the scrambler rifle. |
Breakin Stuff
Internal Error. Negative-Feedback
6932
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Posted - 2015.02.02 16:49:00 -
[37] - Quote
It's also easy to spoof and counter.
There's really very little margin for error with it.
I'm decent enough but I don't use it because I run commando and the scrams suck ass on commandos. Laser is semi ok. But until I start dumping points into amarr assault it's not even worth trying to fit.
AV
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
366
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Posted - 2015.02.02 16:55:00 -
[38] - Quote
Petra 222 SoM wrote:
Another point of interest when looking at the charts: Shield suits, and shield modules are topping the boards.
Quick note about module use: Shield extenders top the boards because other high slot modules are generally not worth it unless you can expect to not get shot at or are running a suit specialized in scanning (even then you will likely have more extenders than precision mods).
Armor modules are proportionally less used because there is alot of competition for low slots becuase many low slot modules are very good, even among armor modules. |
Alena Ventrallis
Intara Direct Action Caldari State
2519
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Posted - 2015.02.02 17:02:00 -
[39] - Quote
The ScR is a generalist weapon. It functions in both CQC and long range, but honestly all rifles should be equally effective from 0m out to their optimal, and have DPS be the determining factor as to which is superior in CQC. Now the ScR can beat all other rifles ON PAPER. But the actual in game DPS varies greatly depending on who is using it. I havent timed it but I can get pretty high up there in shot ount, to where I've been accused of using a modded controller before. But I feel like the ScR QQ comes from 2 main groups:
1. Fully shield tanked suits 2. Low HP suits (starter fits, some scouts, etc.)
Yes, 1v1 I can eat those suits up. But if I miss some shots because of strafing, Or they have lots of armor, Or maybe I just got finished with a fight, I have to flip to my sidearm to finish the job or risk overheat. I believe the ScR is underrepresented in kills because while it does do a good amount of damage, ScR users are switching to sidearms to finish the job, thus tallying the kill for the sidearm and not the ScR.
In short, Yes the ScR can brutalize you. But that brutalization comes at a cost, and that cost can get very pricey for those who do not learn her ins and outs.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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