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Thread Statistics | Show CCP posts - 17 post(s) |
MINA Longstrike
Kirjuun Heiian
2086
|
Posted - 2015.02.05 18:20:00 -
[361] - Quote
Spkr4theDead wrote:If you don't like what I have to say, then just block me on here, problem solved. You're essentially covering your ears and saying "la la la I can't hear you."
You are nitpicking at posts from page two while the discussion has moved to page eighteen. This is no longer relevant or meaningful discussion, I will not engage in non-discussions with you thus all I have to say is go away. I have provided adequate support for my position, I see tanks play peekaboo from the redline with proto rail turrets on a daily basis as does practically everyone else who actually plays this game, stomping your feet and denying a fact doesn't make it not a fact.
Let me repeat: I will not engage in non-discussion with you, I do not engage with people who deny things that are facts, I will not speak with you as long as you continue to be immature and non-constructive. Here's a handy guide for you
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Thaddeus Reynolds
Facepunch Security
186
|
Posted - 2015.02.05 18:42:00 -
[362] - Quote
As you know Rattati, I'm in favor of a more Shotgun-Style turret for the Blaster...just getting that out of the way, but if we assume that, for now at least, the blaster turret retains current functionality...it needs to engage more like an IFV turret...the Dum...Dum...Dum one than the Current One...or possibly a burst fire mechanic with a Dum Dum Dum......Dum Dum Dum... Might fit the flavor of the weapon system we see on the star-ships a bit closer
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1260
|
Posted - 2015.02.05 18:42:00 -
[363] - Quote
MINA Longstrike wrote:Spkr4theDead wrote:If you don't like what I have to say, then just block me on here, problem solved. You're essentially covering your ears and saying "la la la I can't hear you." You are nitpicking at posts from page two while the discussion has moved to page eighteen. This is no longer relevant or meaningful discussion, I will not engage in non-discussions with you thus all I have to say is go away. I have provided adequate support for my position, I see tanks play peekaboo from the redline with proto rail turrets on a daily basis as does practically everyone else who actually plays this game, stomping your feet and denying a fact doesn't make it not a fact. Let me repeat: I will not engage in non-discussion with you, I do not engage with people who deny things that are facts, I will not speak with you as long as you continue to be immature and non-constructive. Here's a handy guide for you
Not to agree with one or the other, peekabo is more or less a thing of the past. Sure you have some tanks hiding in the redline, but it's very map dependent whether this will work or not. I honestly do see this as much of a problem as you yourself do as I don't see it often myself.
Most tanks come out or just sit there the whole match not bothering anyone. I mean if you really have a hard on for a tank hiding in the redline afraid to come out, go in there and take it out. Or lure it out. Otherwise, accept you have already beat it and move on. At 300M range, it isn't hurting you or anything else for that matter.
Tanks - Balancing Turrets
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
604
|
Posted - 2015.02.05 19:04:00 -
[364] - Quote
CCP Rattati wrote:what is your feeling on blaster ROF, not DPS, just feeling.
do you generally like the
dum dum dum dum dum (current)
or you prefer
dum...dum...dum...dum more like an APC turret from other fpss
or dum.....dum......dum like a tank from other fpss
;) vote now
I still don't want them to be anywhere close to a rail, there is a sweet spot there, i think
also missiles, i feel the rof is way too high right now Current one, definitely. Fast one should be for the small turret.
Similar to how the Breach AR has a lower RoF but higher damage per shot. And I love how satisfying the Breach feels. It just feels stylistically sound that more power would have slower shots, without losing the characteristic property of high rate of fire. |
MINA Longstrike
Kirjuun Heiian
2088
|
Posted - 2015.02.05 19:23:00 -
[365] - Quote
Harpyja wrote:CCP Rattati wrote:what is your feeling on blaster ROF, not DPS, just feeling.
do you generally like the
dum dum dum dum dum (current)
or you prefer
dum...dum...dum...dum more like an APC turret from other fpss
or dum.....dum......dum like a tank from other fpss
;) vote now
I still don't want them to be anywhere close to a rail, there is a sweet spot there, i think
also missiles, i feel the rof is way too high right now My honest opinion on the large blaster: just make it more geared towards fighting infantry compared to the other large turrets. You might think that lowering its ROF will make it weaker against infantry, but I feel that that won't give you the desired effect. Lowering its ROF means increasing its damage. Now you get a large blaster that can one-shot most infantry while still maintaining a decent ROF (actually, the perfect balance between ROF and direct damage: not too much direct damage like the large railgun where you're dealing too much damage and are losing ROF, but just enough direct damage to one-shot most infantry and boasting a higher ROF). You will forever see balance issues with the current design of the large blaster. Instead, just give it slightly lower DPS than the rest of the large turrets and remove its dispersion. Now it's a precision weapon which infantry should fear in the hands of a skilled pilot, but its lower DPS will put it at a natural disadvantage against other HAVs with a large missile or railgun. If you really want a Gallente AV large turret, then all I can say is, you'll have to come up with a new design. Others have already talked about this and have been giving good feedback on. Probably the best one I like is a plasma cannon-like large turret. Low ROF like a railgun, but higher direct damage due to it having a limited effective range and a slower projectile travel time. There's your Gallente AV large turret. Keep the current large blaster as geared more towards anti-infantry.
Seconding. Rail turret is bad vs infantry because it overkills things in a single shot yet doesn't have a good RoF to shoot at infantry with. A slower but higher damage blaster will not suffer from overkilling it will instead to just the right amount of damage to kill in 2 or 3 rounds which will arguably make it EVEN BETTER vs infantry. The blaster turret needs a redesign.
I would also suggest doubling the large rail RoF & magazine size but halving the damage per shot, so it's less of an "OH **** I'M ABOUT TO DIE" on the first shot and "OH **** IM DEAD" on the second shot, it will do the same damage over time, but less instant murdergank fuckyou damage upfront.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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duster 35000
Algintal Core Gallente Federation
191
|
Posted - 2015.02.05 20:33:00 -
[366] - Quote
Aeon Amadi wrote:CCP Rattati wrote:what is your feeling on blaster ROF, not DPS, just feeling.
do you generally like the
dum dum dum dum dum (current)
or you prefer
dum...dum...dum...dum more like an APC turret from other fpss
or dum.....dum......dum like a tank from other fpss
;) vote now
I still don't want them to be anywhere close to a rail, there is a sweet spot there, i think
also missiles, i feel the rof is way too high right now APC Turret, yo. Just -FEELS- powerful. It would have to be slightly faster than that...maybe,
Choo Choo
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duster 35000
Algintal Core Gallente Federation
191
|
Posted - 2015.02.05 20:36:00 -
[367] - Quote
The-Errorist wrote:CCP Rattati wrote:what is your feeling on blaster ROF, not DPS, just feeling.
do you generally like the
dum dum dum dum dum (current)
or you prefer
dum...dum...dum...dum more like an APC turret from other fpss
or dum.....dum......dum like a tank from other fpss
;) vote now
I still don't want them to be anywhere close to a rail, there is a sweet spot there, i think
also missiles, i feel the rof is way too high right now dum...dum...dum...dum more like an APC turret from other fpss Would make them have higher damage per shot and lower RoF which is what AV turrets should be like which would also help with stopping shield regen and be generally easier to balance as AV. If shields can't regen witha hardener vs a blaster then armor will always win...
Choo Choo
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
858
|
Posted - 2015.02.05 21:28:00 -
[368] - Quote
Tesfa Alem wrote:Breakin Stuff wrote:Slower RoF. .25 -.5 seconds between shots range would be my preference. With ratattis sheet thats between 2.5 to 5 seconds to fire a full clip, then another 12 seconds to reload. Kiss that missile tank good bye. Thats at 30 to 40 seconds to get off the 24 shots we have now in 12.8 seconds. Besides this , I had another look at the spread sheet. If these were the numbers finalized for today: Rails will be able to do 8,480 damage (+1,696) before overheat, 12 round clips (+3), and 108 (+45) ammo total. Missiles wil be reduced to 5,400 (- 1074) damage before emptying the clip 10 (-2) round clips, 90 (-54) ammo total. Blasters will 5760 damage, 5,700 (- 792) damage before overheat, 75 (-130) round clips, 675 (-145)ammo total. I don't know how the future hull bonuses / SP sinks will affect the future meta. It looks like 10 skill books minimum are being b planned just for hulls( MBT, SHAV, 2 Faction SHAV, UHAV, DHAV, 2 Faction UHAV, 2 Faction DHAV). Everything may pan out, but i don't know all the details. That being said Current meta: This would certainly be the end of any tank that wasn't a rail. 20,352 damage per clip planned for rail tanks, massive ammo capacity mean the redline rails dont have to budge from their sniper nest the entire match. I can destroy installations without having to reload and still have enough ammo in the single clip to kill a tank. Blaster are a good second place choice. Nerfed pretty hard as well, but heat managment is the easiest on a blaster tank, so dumping a lot of damage is still possible. Considering every massive advantage the rail would have, up close you might have a shot. One vs one i certainly would pick it over the missiles. More damage, short cool down (you'll over heat cool down and start firing before a missile tank reloads) a shield blaster would tear a missile tank to shreds. Missile tanks, it was sweet knowing you but this is a nerf straight into the ground. Future meta or no, a proto missile tank simply wont do enough damage before either the rail or a blaster finishes it off. Its outclassed as AV rails and infantry AV by miles. Since its no good at being in the redline, mid range + long reloads + low damage, and soon to be low ROF there is very little incentive to use it at all anymore. Outclassed at every level. Its useless to play the tanker card. From my experience however, rails are being buffed far too much, missiles being nerfed far too much, and blasters look to be nerfed to shreds vs rails but should slaughter missiles tanks with ease.
Missiles are being nerfed while armor is buffed at the same time? This none sense sounds familiar. Should leave turrets alone until AFTER the hull changes
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Devadander
Woodgrain Atari
206
|
Posted - 2015.02.05 21:55:00 -
[369] - Quote
I liked my RoF low slot mudules with a coolant mod
Dakkadakkadakkadakkadakkadakka
Edit: mudules... lol
"Lets group up and push an objective" ~ No blueberry ever
07-28-12 ~Deal with it~
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1261
|
Posted - 2015.02.05 22:12:00 -
[370] - Quote
DeathwindRising wrote:
Missiles are being nerfed while armor is buffed at the same time? This none sense sounds familiar. Should leave turrets alone until AFTER the hull changes
Agreed
Tanks - Balancing Turrets
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
433
|
Posted - 2015.02.05 23:24:00 -
[371] - Quote
CCP Rattati wrote:what is your feeling on blaster ROF, not DPS, just feeling.
do you generally like the
dum dum dum dum dum (current)
or you prefer
dum...dum...dum...dum more like an APC turret from other fpss
or dum.....dum......dum like a tank from other fpss
;) vote now
I still don't want them to be anywhere close to a rail, there is a sweet spot there, i think
also missiles, i feel the rof is way too high right now Vote three my lord |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4765
|
Posted - 2015.02.05 23:27:00 -
[372] - Quote
CCP Rattati wrote:what is your feeling on blaster ROF, not DPS, just feeling.
do you generally like the
dum dum dum dum dum (current)
or you prefer
dum...dum...dum...dum more like an APC turret from other fpss
or dum.....dum......dum like a tank from other fpss
;) vote now
I still don't want them to be anywhere close to a rail, there is a sweet spot there, i think
also missiles, i feel the rof is way too high right now
I think moving to a lower fire rate for the Blaster is a good step, as I think they perform too much like an Autocannon right now.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Spkr4theDead
Red Star.
2876
|
Posted - 2015.02.06 00:26:00 -
[373] - Quote
I don't have the best memory, so I sometimes forget that I already commented on something. What's the big deal?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2876
|
Posted - 2015.02.06 00:27:00 -
[374] - Quote
duster 35000 wrote:The-Errorist wrote:CCP Rattati wrote:what is your feeling on blaster ROF, not DPS, just feeling.
do you generally like the
dum dum dum dum dum (current)
or you prefer
dum...dum...dum...dum more like an APC turret from other fpss
or dum.....dum......dum like a tank from other fpss
;) vote now
I still don't want them to be anywhere close to a rail, there is a sweet spot there, i think
also missiles, i feel the rof is way too high right now dum...dum...dum...dum more like an APC turret from other fpss Would make them have higher damage per shot and lower RoF which is what AV turrets should be like which would also help with stopping shield regen and be generally easier to balance as AV. If shields can't regen witha hardener vs a blaster then armor will always win... So then where does that put the blaster? Anti-infantry role? Oh wait...................
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Devadander
Woodgrain Atari
213
|
Posted - 2015.02.06 00:27:00 -
[375] - Quote
Pokey Dravon wrote:CCP Rattati wrote:what is your feeling on blaster ROF, not DPS, just feeling.
do you generally like the
dum dum dum dum dum (current)
or you prefer
dum...dum...dum...dum more like an APC turret from other fpss
or dum.....dum......dum like a tank from other fpss
;) vote now
I still don't want them to be anywhere close to a rail, there is a sweet spot there, i think
also missiles, i feel the rof is way too high right now I think moving to a lower fire rate for the Blaster is a good step, as I think they perform too much like an Autocannon right now.
I am seriously interested in what level your blasters are Pokey.
"Lets group up and push an objective" ~ No blueberry ever
07-28-12 ~Deal with it~
|
Doc DDD
TeamPlayers Negative-Feedback
306
|
Posted - 2015.02.06 02:10:00 -
[376] - Quote
Tebu Gan wrote:DeathwindRising wrote:
Missiles are being nerfed while armor is buffed at the same time? This none sense sounds familiar. Should leave turrets alone until AFTER the hull changes
Agreed
How is armor being buffed? I didn't see any posts, it used to need the hardener reduction% buffed, but if shield regen is going to be nerfed then there is no reason to buff armor hardeners. |
Spkr4theDead
Red Star.
2878
|
Posted - 2015.02.06 04:11:00 -
[377] - Quote
Doc DDD wrote:Tebu Gan wrote:DeathwindRising wrote:
Missiles are being nerfed while armor is buffed at the same time? This none sense sounds familiar. Should leave turrets alone until AFTER the hull changes
Agreed How is armor being buffed? I didn't see any posts, it used to need the hardener reduction% buffed, but if shield regen is going to be nerfed then there is no reason to buff armor hardeners. Dunno if you've been tanking recently, but armor is in a really sad place right now. One hardener just doesn't do near enough attenuation. Its only use is on a dropship, where you have a better chance of escaping swarms. There's no reason for shield to be nerfed. Vehicles have been nerfed enough times to last a lifetime. Armor needs to be at the level shields are at, not bringing shields down to the level armor is at. If that were to be the case, then there'd be no reason to use vehicles at all, and the few pilots that are left would either leave, or go 100% infantry, which is what infantry seems to want anyway. Dunno why they can't find a different game to ruin.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Spkr4theDead
Red Star.
2878
|
Posted - 2015.02.06 04:12:00 -
[378] - Quote
Devadander wrote:Pokey Dravon wrote:CCP Rattati wrote:what is your feeling on blaster ROF, not DPS, just feeling.
do you generally like the
dum dum dum dum dum (current)
or you prefer
dum...dum...dum...dum more like an APC turret from other fpss
or dum.....dum......dum like a tank from other fpss
;) vote now
I still don't want them to be anywhere close to a rail, there is a sweet spot there, i think
also missiles, i feel the rof is way too high right now I think moving to a lower fire rate for the Blaster is a good step, as I think they perform too much like an Autocannon right now. I am seriously interested in what level your blasters are Pokey. You should ask him the last time he's played. (I checked)
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Doc DDD
TeamPlayers Negative-Feedback
309
|
Posted - 2015.02.06 04:45:00 -
[379] - Quote
Spkr4theDead wrote:Doc DDD wrote:Tebu Gan wrote:DeathwindRising wrote:
Missiles are being nerfed while armor is buffed at the same time? This none sense sounds familiar. Should leave turrets alone until AFTER the hull changes
Agreed How is armor being buffed? I didn't see any posts, it used to need the hardener reduction% buffed, but if shield regen is going to be nerfed then there is no reason to buff armor hardeners. Dunno if you've been tanking recently, but armor is in a really sad place right now. One hardener just doesn't do near enough attenuation. Its only use is on a dropship, where you have a better chance of escaping swarms. There's no reason for shield to be nerfed. Vehicles have been nerfed enough times to last a lifetime. Armor needs to be at the level shields are at, not bringing shields down to the level armor is at. If that were to be the case, then there'd be no reason to use vehicles at all, and the few pilots that are left would either leave, or go 100% infantry, which is what infantry seems to want anyway. Dunno why they can't find a different game to ruin.
Yeah apparently shield regen is getting nerfed thanks to the spreadsheet wizards thinking a 4 second wait isn't long enough to wait before 168 shields start regenerating while armor immediately regen up to 300+ hps. I'm all for buffing armor hardeners to a more respectable level, but they decided to nerf shields instead. |
Doc DDD
TeamPlayers Negative-Feedback
310
|
Posted - 2015.02.06 04:56:00 -
[380] - Quote
Spkr4theDead wrote:Devadander wrote:Pokey Dravon wrote:CCP Rattati wrote:what is your feeling on blaster ROF, not DPS, just feeling.
do you generally like the
dum dum dum dum dum (current)
or you prefer
dum...dum...dum...dum more like an APC turret from other fpss
or dum.....dum......dum like a tank from other fpss
;) vote now
I still don't want them to be anywhere close to a rail, there is a sweet spot there, i think
also missiles, i feel the rof is way too high right now I think moving to a lower fire rate for the Blaster is a good step, as I think they perform too much like an Autocannon right now. I am seriously interested in what level your blasters are Pokey. You should ask him the last time he's played. (I checked)
Out of curiosity, when would that have been.
If a tanked out gallente heavy shot a gek assault rifle at a tanked out gallente scout of equal skill with a duvolle assault rifle, on paper the heavy suit would win every time. ON PAPER. So explain why anyone would run anything other than a tanked out heavy suit with a gek. This is the problem with being a spreadsheet wizard that doesn't play the game. Scouts don't fight heavies toe to toe standing still.
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Greiv Rabbah
13Art of War13
61
|
Posted - 2015.02.06 05:51:00 -
[381] - Quote
Rattati wrote:what is your feeling on blaster ROF, not DPS, just feeling.
do you generally like the
dum dum dum dum dum (current)
or you prefer
dum...dum...dum...dum more like an APC turret from other fpss
or dum.....dum......dum like a tank from other fpss
;) vote now
I still don't want them to be anywhere close to a rail, there is a sweet spot there, i think
also missiles, i feel the rof is way too high right now
Agree with aeon amadi. APC style is nice. http://youtu.be/eh1Cc0UbM8k
However, why not have different types of each turret? http://wiki.eveuniversity.org/Turrets shows multiple types of blasters with different rates of fire, as well as different types of ammo useful for different situations.
Also since I'm grinding the eve axe, we could use to have autocannon/artillery and pulse/beam lasers. When will we have something other than hybrid turrets and missiles? Some ppl wonder why old heads call CCPcaldari favoritists, but how will you ever reach balance without expanding beyond caldari fighting style weapons? Yes missiles and hybrid turrets are neat, but we only have one type of missile which is so noncanon it hurts (http://wiki.eveuniversity.org/Missile_Launchers) we have infantry with guided missiles but no dumbfire missiles and vehicles with dumbfire missiles but no guided missiles.
For missiles I think each size should have two varieties of missile launcher: guided and dumbfire (long range low rof and short range high rof, respectively) and a couple different types of warhead that can be loaded (including anti missile missiles).
Still, were stuck for now with hybrid turrets and missiles but that's only suitable to caldari and some gallente. When are artillery and autocannons coming? Bomb launchers and drone bays? Pulse and beam turrets? Target painters and stasis webs? Cal tech got used a lot to show off the game, but we need a diversified battlefield for vehicles to be more fun and relevant to other players.
If you take a squad of matari pilots with a scout lav using a target painter, a recon drop ship with a bomb launcher, a logistics drop ship supporting a hav with a large artillery cannon, and a mtac carrying a Gatling autocannon running alongside a mav with a full drone bay... And face them off against a squad of amarr pilots with a couple of logi drop ships, one spitting out a squad of sentinels and commandos sporting lazors galore and the other throwing webs, a scout lav running tracking disruptors, an imperial hav beaming lazory death accompanied by a smartbomb-toting lav backed up by an mtac with pulse lasers...
I couldnt guess at who'd win, but I bet everybody would have fun, feel as a team, and the battle would be godly. It would be worthy of the glory found in those old trailers that drew us to dust 514 in the first place.
But about turret ROF, I guess I think it should be all 3 for blasters, and slow long range lock-on missiles, fast short range dumbfire missiles, and extremely fast anti missile missiles. I think all 3 of both could be implemented without requiring any art assets |
Spkr4theDead
Red Star.
2880
|
Posted - 2015.02.06 06:20:00 -
[382] - Quote
Doc DDD wrote:Spkr4theDead wrote:Devadander wrote:Pokey Dravon wrote:CCP Rattati wrote:what is your feeling on blaster ROF, not DPS, just feeling.
do you generally like the
dum dum dum dum dum (current)
or you prefer
dum...dum...dum...dum more like an APC turret from other fpss
or dum.....dum......dum like a tank from other fpss
;) vote now
I still don't want them to be anywhere close to a rail, there is a sweet spot there, i think
also missiles, i feel the rof is way too high right now I think moving to a lower fire rate for the Blaster is a good step, as I think they perform too much like an Autocannon right now. I am seriously interested in what level your blasters are Pokey. You should ask him the last time he's played. (I checked) Out of curiosity, when would that have been. If a tanked out gallente heavy shot a gek assault rifle at a tanked out gallente scout of equal skill with a duvolle assault rifle, on paper the heavy suit would win every time. ON PAPER. So explain why anyone would run anything other than a tanked out heavy suit with a gek. This is the problem with being a spreadsheet wizard that doesn't play the game. Scouts don't fight heavies toe to toe standing still. You can check by adding to friends. It's been at least a month, if not more. Dunno who you're calling a spreadsheet wizard. I've made a few, but I'm terrible at math, so I can't work numbers, ie I can't theorycraft fits and work out eHP and DPS.
But yeah, it comes down to experience. Something few don't have (not you Doc)..................
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6967
|
Posted - 2015.02.06 08:42:00 -
[383] - Quote
The trick is to ask a spreadsheet wizard to format the cells so you can copy/paste until you learn how to do it yourself.
It saves a lot of agony.
AV
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4775
|
Posted - 2015.02.06 16:35:00 -
[384] - Quote
Devadander wrote:Pokey Dravon wrote:CCP Rattati wrote:what is your feeling on blaster ROF, not DPS, just feeling.
do you generally like the
dum dum dum dum dum (current)
or you prefer
dum...dum...dum...dum more like an APC turret from other fpss
or dum.....dum......dum like a tank from other fpss
;) vote now
I still don't want them to be anywhere close to a rail, there is a sweet spot there, i think
also missiles, i feel the rof is way too high right now I think moving to a lower fire rate for the Blaster is a good step, as I think they perform too much like an Autocannon right now. I am seriously interested in what level your blasters are Pokey.
Level 5 on Larges, I think smalls are at 3.
I'd note that a decrease in fire rate would have to be paired with a decrease in dispersion.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
393
|
Posted - 2015.02.06 19:47:00 -
[385] - Quote
Brush Master wrote:CCP Rattati wrote:Dear players,
There will not be a Large Fragmented Missile Launcher in Phase 1. Only Small Fragmented, and the current Small Missile Launcher will be converted to an AV weapon. [/url]
If you are focusing on tank rebalance, I would suggest sticking to large turrets, once you touch small turrets your are greatly effecting dropships. I do not believe small turrets are currently a big factor in tanking. I assume by your description that you are reintroducing Small Fragmented for the purpose of dropships to use with larger splash radius but reduced alpha damage. If the current small missile is to become AV what does the railgun become? as stated in the past, railguns were AV, small was hybrid and blaster was infantry. Right now, the most viable turret that most every dropship will be a missile due to range, damage and tracking. Gunners simple have a hard time hitting someone and have a short time to get a kill, thus missile. Dropships can not stay put long enough in most games for blasters and rails to work effectively. Just looking at my games over the past week, gunners ranged from 4-10 kills with either an adv or proto missile in a standard defensive built dropship. Please use caution if you touch small turrets.
Small turrets are a huge deal to tank v. tank combat when you have crewed vehicles, 2 small rail turrets + whatever your main turret is will pretty much guarantee you a win inside 180 meters or so |
The-Errorist
1015
|
Posted - 2015.02.07 09:35:00 -
[386] - Quote
I like the following changes for large turrets: Relatively increased alpha DPS of blasters Lower RoF blaster with higher damage Increase reload time for and rails Some splash for rails, but I think 1.5m should be enough
What I don't like: Increased reload time for missiles when they have a 1k damage clip size nerf; it's too much at once. Damage to overheat is a bit too high for rails compared to blasters Railguns having more ammo than missiles makes no sense.
My Basic medium frames, logis & Commandos
Racial tanks
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D3LTA Blitzkrieg II
0uter.Heaven
207
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Posted - 2015.02.07 12:21:00 -
[387] - Quote
Doc DDD wrote:Spkr4theDead wrote:Doc DDD wrote:Tebu Gan wrote:DeathwindRising wrote:
Missiles are being nerfed while armor is buffed at the same time? This none sense sounds familiar. Should leave turrets alone until AFTER the hull changes
Agreed How is armor being buffed? I didn't see any posts, it used to need the hardener reduction% buffed, but if shield regen is going to be nerfed then there is no reason to buff armor hardeners. Dunno if you've been tanking recently, but armor is in a really sad place right now. One hardener just doesn't do near enough attenuation. Its only use is on a dropship, where you have a better chance of escaping swarms. There's no reason for shield to be nerfed. Vehicles have been nerfed enough times to last a lifetime. Armor needs to be at the level shields are at, not bringing shields down to the level armor is at. If that were to be the case, then there'd be no reason to use vehicles at all, and the few pilots that are left would either leave, or go 100% infantry, which is what infantry seems to want anyway. Dunno why they can't find a different game to ruin. Yeah apparently shield regen is getting nerfed thanks to the spreadsheet wizards thinking a 4 second wait isn't long enough to wait before 168 shields start regenerating while armor immediately regen up to 300+ hps. I'm all for buffing armor hardeners to a more respectable level, but they decided to nerf shields instead.
lol shield nerf is the last thing we need. Instead of 1 useless tank, now we get 2 useless tanks. Not only do boosters not work under fire, but the regen delay cant be decreased using skills. Only the depleted shield delay can be reduced from 10 to 7 seconds. All these factors compound and give us the bigger picture. Shields dont need a nerf.
>.<
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6996
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Posted - 2015.02.07 12:49:00 -
[388] - Quote
Your argument over the triple rep madrugar without actually naming it is amusing.
Triple/quad repping an armor tank anywhere near a forge gun is suicide. It's only survivable versus swarms.
AV
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Spkr4theDead
Red Star.
2882
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Posted - 2015.02.07 15:20:00 -
[389] - Quote
Breakin Stuff wrote:Your argument over the triple rep madrugar without actually naming it is amusing.
Triple/quad repping an armor tank anywhere near a forge gun is suicide. It's only survivable versus swarms. It was good before 1.8.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6998
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Posted - 2015.02.07 15:27:00 -
[390] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:Your argument over the triple rep madrugar without actually naming it is amusing.
Triple/quad repping an armor tank anywhere near a forge gun is suicide. It's only survivable versus swarms. It was good before 1.8. and it died in a fire like it needed to.
AV
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