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181. [BUG] Issue with RESTOCK TO option - in Feedback/Requests [original thread]
Quick bug: Lets say you have a min logi with x4 enhanced shield extenders in his highs, and you have 37 or so extenders in assets, and you go to RESTOCK TO on that fitting, the restock to option will not allow you to restock to 10 (as it should)...
- by Vesta Opalus - at 2015.04.24 17:50:00
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182. Could we get a shield logi? - in Feedback/Requests [original thread]
Nova Knife wrote: Back in the day, there was an idea that you could hit someone with a shield rep tool, that instead of giving them them a set amount, you gave them back their own native HP regen at zero delay while you were zapping them with e...
- by Vesta Opalus - at 2015.04.24 03:34:00
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183. Could we get a shield logi? - in Feedback/Requests [original thread]
The Dark Cloud wrote: Elpedo Hughes wrote: Seriously though I don't support it as a armour and shield tanked player with 2 logis with 1 shield and 1 armour rep tool would be OP (hence my NAMELESS post) I would mind a shield booster like on ...
- by Vesta Opalus - at 2015.04.23 18:54:00
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184. Daily Mission Rerolls........?????????? - in Feedback/Requests [original thread]
SSHHH---Let it Happen wrote: I have one mission to complete for an omega booster and I wondered if rerolls reset the bonus reward? (or if anyone knows how to destroy installations since all the changes?) CCP you sly dogs you If you want t...
- by Vesta Opalus - at 2015.04.21 17:24:00
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185. [FEEDBACK] The assault rifle. - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: Actual feed back, not a whine thread, promise. I'm a Galmando enthusiast. Purely for the PLC, you understand, but the AR fits well with the suit on paper so I try and make it work. In short, it doesn't. Here's why: S...
- by Vesta Opalus - at 2015.04.20 20:34:00
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186. [Suggestion] Remove Combat Installations From Ambush - in Feedback/Requests [original thread]
gustavo acosta wrote: Honestly it's just a way to farm kills without tanks there's no need for them. They make for mildly more interesting maps by creating strategic points to take/avoid If anything I wish they would shuffle them around an...
- by Vesta Opalus - at 2015.04.18 04:32:00
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187. [Suggesting] Kindly Buff Scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: Vesta Opalus wrote: Adipem Nothi wrote: Vesta Opalus wrote: ... I definately think min assault needs its mobility nerfed (some say speed, I'd like to start with stamina, who knows) Just watched a 600HP MN Assault ...
- by Vesta Opalus - at 2015.04.18 03:48:00
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188. [Suggesting] Kindly Buff Scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: Vesta Opalus wrote: ... I definately think min assault needs its mobility nerfed (some say speed, I'd like to start with stamina, who knows) Just watched a 600HP MN Assault hop 50ft into the air literally 5x in a row. A...
- by Vesta Opalus - at 2015.04.18 03:15:00
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189. [Suggesting] Kindly Buff Scouts - in Feedback/Requests [original thread]
IAmDuncanIdaho II wrote: Vesta Opalus wrote: Adipem Nothi wrote: Vesta Opalus wrote: ... to clarify I'd like to see assaults generally hitting around 600-800 hp, which I think would end up being perfectly fine, scouts should be 300-500...
- by Vesta Opalus - at 2015.04.17 19:49:00
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190. [Suggesting] Kindly Buff Scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: Vesta Opalus wrote: ... to clarify I'd like to see assaults generally hitting around 600-800 hp, which I think would end up being perfectly fine, scouts should be 300-500, commandos 700-900 or so, heavies 1100-1300 or so....
- by Vesta Opalus - at 2015.04.17 18:25:00
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191. A flower - in Feedback/Requests [original thread]
Kerei Mugenoyoru wrote: The game maps are so desolate and depressing. Instead of changing the maps I wanted to ask for an addition to the warbarge. A single potted flower on the table next to the mini tank toy. I was thinking a purple flower, o...
- by Vesta Opalus - at 2015.04.17 16:56:00
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192. Ion Pistol - A Great Sidearm! If all the other sidearms didn't e... - in Feedback/Requests [original thread]
I still think the base range needs to be improved up to just under scrambler pistol ranges, as long as this thing competes directly with the smg, its going to lose and be a poor choice of sidearm.
- by Vesta Opalus - at 2015.04.17 16:28:00
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193. [Suggesting] Kindly Buff Scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: Vesta Opalus wrote: Adipem Nothi wrote: Or nerf Assaults. The imbalance is plain as day from my POV; the tougher the fight, the more obvious the imbalance. I can only imagine that kill/spawn efficiency data is mirror...
- by Vesta Opalus - at 2015.04.17 16:22:00
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194. [Suggesting] Kindly Buff Scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: Or nerf Assaults. The imbalance is plain as day from my POV; the tougher the fight, the more obvious the imbalance. I can only imagine that kill/spawn efficiency data is mirroring usage data . It shouldn't take much. Dia...
- by Vesta Opalus - at 2015.04.17 04:19:00
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195. Ion Pistol - A Great Sidearm! If all the other sidearms didn't e... - in Feedback/Requests [original thread]
Quick reminder that the Ion Pistol still has no real place in the dust armory, please fix XD
- by Vesta Opalus - at 2015.04.17 04:18:00
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196. Rattati, are you aware that... - in Feedback/Requests [original thread]
JARREL THOMAS wrote: Vesta Opalus wrote: Sir Dukey wrote: Spkr4theDead wrote: How many times do I have to say that the answer is not to nerf vehicles, but buff them to whatever level the superior hull is at. You get parity in that fash...
- by Vesta Opalus - at 2015.04.12 05:22:00
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197. Rattati, are you aware that... - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: It's not even Gunnlogis that get wrecked. If it's not a proto (maybe adv) madrugar, ALL VEHICLE will be blown. The pro madrugar is the biggest porblem. I have a pretty easy time with anything in my standard and a...
- by Vesta Opalus - at 2015.04.12 03:54:00
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198. Rattati, are you aware that... - in Feedback/Requests [original thread]
Echo 1991 wrote: Alena Ventrallis wrote: Vesta Opalus wrote: Shamarskii Simon wrote: It's not even the tanks themselves... It's the hardeners... That's so easy to fix man.. Its hardeners combined with passive heavy repair modules. ...
- by Vesta Opalus - at 2015.04.12 02:57:00
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199. Rattati, are you aware that... - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: So as usual nerf the only useful vehicle and HAV there is to the point where it is useless and unusable like the other HAV and basically give AV another easy target to kill because you nerfed the only useful vehicle lef...
- by Vesta Opalus - at 2015.04.10 17:13:00
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200. Rattati, are you aware that... - in Feedback/Requests [original thread]
Shamarskii Simon wrote: It's not even the tanks themselves... It's the hardeners... That's so easy to fix man.. Its hardeners combined with passive heavy repair modules. The hardeners boost the EHP of the tank quite a bit (x4 for double har...
- by Vesta Opalus - at 2015.04.10 17:05:00
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