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381. To Rattati: ARR, WOOOOT!!! - in Feedback/Requests [original thread]
ADS sights are still slightly above actual impact point of bullets, is there any chance we can get that looked at?
- by Vesta Opalus - at 2014.12.02 16:21:00
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382. Thoughts On Redesigning The HMG And Sentinels - in Feedback/Requests [original thread]
I'd like to see a spool up time, with a higher heat build up and dramatically slower heat dispersion rate on the HMG, this would make the HMG heavy require some fire support if they get into a prolonged firefight. Of course the problem is that fi...
- by Vesta Opalus - at 2014.12.02 16:13:00
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383. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
Fox Gaden wrote: Vesta Opalus wrote: Victor Moody Stahl wrote: I-Shayz-I wrote: Isn't this what the assault variants are for? This assumes that assault variants are available the moment you begin skilling into a weapon- or at least ...
- by Vesta Opalus - at 2014.11.26 21:03:00
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384. strafe penalties on HP mods - in Feedback/Requests [original thread]
Jadd Hatchen wrote: You're still not getting it... You say, "I still think that adding penalties to something isnt going to make it more attractive" *I* never said it makes it more attractive. I said that by only having one penalty, then thee ...
- by Vesta Opalus - at 2014.11.25 23:26:00
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385. strafe penalties on HP mods - in Feedback/Requests [original thread]
Jebus McKing wrote: Vesta Opalus wrote: Read the threads, everyone can avoid the longer ranged scans more easily, but every suit will have a stronger inner circle of scan defense that should reveal much more, and for high scan precision suit...
- by Vesta Opalus - at 2014.11.25 20:22:00
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386. strafe penalties on HP mods - in Feedback/Requests [original thread]
Jadd Hatchen wrote: Please re-read... I said putting the SAME penalty on two DIFFERENT types of tanking will only encourages the usage of BOTH of them not one. Earlier I detailed this here: https://forums.dust514.com/default.aspx?g=posts&...
- by Vesta Opalus - at 2014.11.25 19:45:00
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387. strafe penalties on HP mods - in Feedback/Requests [original thread]
Jadd Hatchen wrote: Vesta Opalus wrote: Ripley Riley wrote: CCP Rattati wrote: Extenders were thrown into the mix because of the HP=Mass idea. I still don't understand the hubbub, obviously it would be less than plates, and similar as ...
- by Vesta Opalus - at 2014.11.25 17:08:00
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388. strafe penalties on HP mods - in Feedback/Requests [original thread]
Jebus McKing wrote: Vesta Opalus wrote: Jebus McKing wrote: Also, making tanked scouts strafe slower won't fix their dominance in pubs. As long as they can see an enemy coming from Xm away, both on their radar and on tacnet, and have a ...
- by Vesta Opalus - at 2014.11.25 16:38:00
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389. strafe penalties on HP mods - in Feedback/Requests [original thread]
Ripley Riley wrote: CCP Rattati wrote: Extenders were thrown into the mix because of the HP=Mass idea. I still don't understand the hubbub, obviously it would be less than plates, and similar as reactives as they give similar HP. When exten...
- by Vesta Opalus - at 2014.11.25 16:34:00
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390. strafe penalties on HP mods - in Feedback/Requests [original thread]
Jebus McKing wrote: Also, making tanked scouts strafe slower won't fix their dominance in pubs. As long as they can see an enemy coming from Xm away, both on their radar and on tacnet, and have a weapon that can kill even a heavy with 1200+HP...
- by Vesta Opalus - at 2014.11.25 16:19:00
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391. strafe penalties on HP mods - in Feedback/Requests [original thread]
pagl1u M wrote: CCP Rattati wrote: s so that an Assault can stand a chance by headshotting. Right now, the Sentinel wins 99% of the time. Thank you for understanding this, I still have Faith in CCP only because of you. Why dont you add ...
- by Vesta Opalus - at 2014.11.25 16:15:00
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392. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
CUSE TOWN333 wrote: KA24DERT wrote: Because it makes the basically immune to mass drivers. so why are you shooting at a heavy with a mass driver? Someone's gotta feed those red logis points, its a dirty job, but KA24DERT is up to the ...
- by Vesta Opalus - at 2014.11.25 07:51:00
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393. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: I-Shayz-I wrote: Isn't this what the assault variants are for? This assumes that assault variants are available the moment you begin skilling into a weapon- or at least at [weapon] Ops L2. Unfortunately, this ha...
- by Vesta Opalus - at 2014.11.25 07:43:00
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394. strafe penalties on HP mods - in Feedback/Requests [original thread]
Imp Smash wrote: Vesta Opalus wrote: Breakin Stuff wrote: I'm actually fine with them. What I don't understand is why the Sentinel is being given the highest penalty with scouts. Strafe dodging fire in a fatsuit is hilarious because it d...
- by Vesta Opalus - at 2014.11.25 07:40:00
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395. strafe penalties on HP mods - in Feedback/Requests [original thread]
Breakin Stuff wrote: I'm actually fine with them. What I don't understand is why the Sentinel is being given the highest penalty with scouts. Strafe dodging fire in a fatsuit is hilarious because it doesn't really help. The only place you can...
- by Vesta Opalus - at 2014.11.24 20:43:00
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396. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
TYCHUS MAXWELL wrote: Vesta Opalus wrote: TYCHUS MAXWELL wrote: Breakin Stuff wrote: TL;DR: DUST rifles don't feel like battle rifles with operational quirks. They feel like quirks someone tried to build a functional battle rifle arou...
- by Vesta Opalus - at 2014.11.24 19:34:00
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397. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
CCP Rattati wrote: ...removed but wonderful words... I just want to insert into the discussion that if any suit is allowed to be 100% undetectable it will continue to result in shotgun abuse that makes the game incredibly unfun and makes as...
- by Vesta Opalus - at 2014.11.24 19:12:00
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398. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
TYCHUS MAXWELL wrote: Breakin Stuff wrote: TL;DR: DUST rifles don't feel like battle rifles with operational quirks. They feel like quirks someone tried to build a functional battle rifle around. And it's not working very well. You have ...
- by Vesta Opalus - at 2014.11.24 18:53:00
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399. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
Gallente Assault Rifle: sucks, needs tighter hipfire or something to make it more dominant in CQC, right now the only way to get accurate fire out of it is to ADS, which is suicidal inside the GAR's optimal. Gallente Breach Assault Rifle: Good we...
- by Vesta Opalus - at 2014.11.24 18:44:00
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400. If Extenders give strafe penalties: - in Feedback/Requests [original thread]
Sgt Kirk wrote: Breakin Stuff wrote: If they can't fix hit detection then they need to minimize things that break hit detection. It's that simple. That's why shields should and will get a strafe penalty because any suit bigger than a fatty...
- by Vesta Opalus - at 2014.11.21 19:23:00
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