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121. Armor > Shields discussion (Infantry) - in Feedback/Requests [original thread]
Alena Ventrallis wrote: The problems with shields as I see it are: 1. You can stop the shield recharge at any range with any weapon. A shield damage threshold of 5-10 damage needs to be added to correct this. 2. Shields have no form of team s...
- by Vesta Opalus - at 2015.06.08 20:05:00
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122. Been using the ScR lately. - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: KAGEHOSHI Horned Wolf wrote: Vesta Opalus wrote: Talos Vagheitan wrote: Been rocking the Viziam on an ADV Amarr to try and get more familiar with it and the apparent balance issues. I've determined it's slightl...
- by Vesta Opalus - at 2015.06.08 05:26:00
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123. Been using the ScR lately. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Vesta Opalus wrote: Talos Vagheitan wrote: Been rocking the Viziam on an ADV Amarr to try and get more familiar with it and the apparent balance issues. I've determined it's slightly too good, but I feel I ha...
- by Vesta Opalus - at 2015.06.07 18:56:00
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124. Helping the Rail Rifle - in Feedback/Requests [original thread]
Alena Ventrallis wrote: tl;dr at bottom with spreadsheet. The Rail Rifle is supposed to be a long range weapon. Cool, I'm fine with that. The excessive kick makes it difficult to use in CQC, but it is not ubearable. I can and do get kills with...
- by Vesta Opalus - at 2015.06.07 18:49:00
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125. [Idea] Remove Domination Game Mode - in Feedback/Requests [original thread]
Derpty Derp wrote: Vesta Opalus wrote: Kallas Hallytyr wrote: Vesta Opalus wrote: Skirmish sucks. No thanks. At least there's always something to try and do. Dom just ends two minutes in 95% of the time. Believe it or not, theres...
- by Vesta Opalus - at 2015.06.06 18:09:00
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126. [Idea] Remove Domination Game Mode - in Feedback/Requests [original thread]
TheEnd762 wrote: Skirmish is boring to me, because everyone gets spread too thin. You HAVE to move, otherwise you'll either be sitting at a desolate letter with nothing to do, or you'll be there alone and get stomped by 5 enemies at once. In D...
- by Vesta Opalus - at 2015.06.05 22:19:00
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127. [Idea] Remove Domination Game Mode - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Vesta Opalus wrote: Skirmish sucks. No thanks. At least there's always something to try and do. Dom just ends two minutes in 95% of the time. Believe it or not, theres always something to try and do in Dom too. J...
- by Vesta Opalus - at 2015.06.05 22:17:00
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128. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: You missed my point entirely. Vesta Opalus wrote: Scout success is slumping already due to the cloaking nerfs, its already well under what an assault or sentinel can get to, which is fine. Agreed. Quote: But rem...
- by Vesta Opalus - at 2015.06.05 22:16:00
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129. Hi,im Fede. - in Feedback/Requests [original thread]
Cat Merc wrote: Could someone explain what he's trying to say? He said: Meow, mew mew mreow. Hisssss, meeeeeeorrrrrrwwwwww. Meow. Mew, hisss hissss mew.
- by Vesta Opalus - at 2015.06.05 19:40:00
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130. Funny Idea; AV Gallente Heavy Weapon - in Feedback/Requests [original thread]
Mikel Arias wrote: I had a funny idea for a new weapon; a Heavy AV Gallente Weapon. Yes, I know this may be a waste of time and that its most likely to never be done, however, I think its an interesting idea and I would like to share it. Every...
- by Vesta Opalus - at 2015.06.05 19:40:00
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131. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: The marksman scout will certainly lose much viability as a slayer. However if that viability came from exploiting hit detection issues, then it simply was never meant to be. The best I can suggest is: Fight at your optimal...
- by Vesta Opalus - at 2015.06.05 19:29:00
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132. [Idea] Remove Domination Game Mode - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Why? Because then people get to actually play the other modes. Domination is constantly full of protostomp squads and yet nobody ever plays Skirmish. I got sick of the standard 'Queue Skirm/Dom/Acq -> Get Dom -> F...
- by Vesta Opalus - at 2015.06.05 15:55:00
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133. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
DeathwindRising wrote: Ghost Steps wrote: If strafing is dealt with then whats gonna happen to scouts, thats their most used way survive. besides what? jumping and cloaking and using damps or generally being faster than everything else? ...
- by Vesta Opalus - at 2015.06.05 15:31:00
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134. Been using the ScR lately. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Been rocking the Viziam on an ADV Amarr to try and get more familiar with it and the apparent balance issues. I've determined it's slightly too good, but I feel I have a solution. And the fact that it's proto doesn't rea...
- by Vesta Opalus - at 2015.06.04 20:17:00
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135. Swarm Problem - in Feedback/Requests [original thread]
HOLY PERFECTION wrote: im saying my tank should not be as easily taken out. why not?
- by Vesta Opalus - at 2015.06.04 02:19:00
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136. Rifle normalization. - in Feedback/Requests [original thread]
Francois Sanchez wrote: Oh finally a truly balanced proposition for rifles. I like the fact that TTK is increased, it leaves more space for skill If TTK is too long, it devalues situational awareness and ambush/flanking tactics. Which is no...
- by Vesta Opalus - at 2015.06.03 20:22:00
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137. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cat Merc wrote: Adipem Nothi wrote: Cat Merc wrote: You also forget that the 6% difference grows when both put a kin cat on due to math. 5.30 m/s - MN Assault base movement 5.00 m/s - GA Assault base movement Difference: 6% 9.73 m/s ...
- by Vesta Opalus - at 2015.05.28 05:17:00
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138. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cat Merc wrote: What we think we're all doing What we're actually doing I like to think Im holding my own head in the knowledge as well, probably the best way to view open discussion imo (as long as no one is trolling)
- by Vesta Opalus - at 2015.05.28 05:09:00
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139. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: And here's how much I over-estimate cloaking devices. Aeon Amadi used cloak! its super effective! Cat Merc uses strafe! Its super effective! Critical Hit. Aeon Amadi has fainted.
- by Vesta Opalus - at 2015.05.28 05:07:00
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140. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Archduke Ferd1nand wrote: Adipem Nothi wrote: Cat Merc wrote: Adipem Nothi wrote: Aeon Amadi wrote: In either case, your argument has -absolutely nothing to do- with Assault speed GA Assaults are 6% slower than MN Assaults. They'...
- by Vesta Opalus - at 2015.05.28 04:55:00
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