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141. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: Cat Merc wrote: Adipem Nothi wrote: Aeon Amadi wrote: In either case, your argument has -absolutely nothing to do- with Assault speed GA Assaults are 6% slower than MN Assaults. They're only slightly slower than yo...
- by Vesta Opalus - at 2015.05.28 04:53:00
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142. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Logis need to be able to get out of danger, and follow their friends even if the logi is brick tanked for the occasion. A non tanked Logi can barely keep up with a brick assault right now. Just remember that the ability t...
- by Vesta Opalus - at 2015.05.28 04:37:00
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143. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Commander Noctus wrote: This I like. A commando that can actually get around the battlefield without an LAV. And that potential Gallente burst is absolutely lovely. I'd like to see the Caldari get some kinda special little bonus themselves thou...
- by Vesta Opalus - at 2015.05.28 04:31:00
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144. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cross Atu wrote: You also have a higher per fit ISK cost While I understand that ISK is a limiting factor for some people, it isnt for me, I couldnt care less. Cross Atu wrote: I did a thread awhile back about the Cal/Gal bonuses. Unfo...
- by Vesta Opalus - at 2015.05.27 18:50:00
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145. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
hails8n wrote: The cal commando needs the 1 sec shield recharge delay the sentinel has, or an extra low to fit 2 shield regulators. The shield recharge on that suit is so slow. Im not sure these will make enough of a difference to make cal c...
- by Vesta Opalus - at 2015.05.27 18:06:00
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146. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cody Sietz wrote: KAGEHOSHI Horned Wolf wrote: I don't have math, but I do have logic. You're ignoring a huge factor when just balancing speed vs HP in regards to. If the assaults' HP is countered by the lack of speed, and vice versa for th...
- by Vesta Opalus - at 2015.05.27 17:56:00
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147. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
P.S. I dont see why we just dont add some damned stacking penalties to HP modules HP values. Why are they the special snowflake? Sure they have penalties but those penalties clearly arent enough of a deterrent.
- by Vesta Opalus - at 2015.05.27 16:34:00
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148. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Sleepy Shadow wrote: Vesta Opalus wrote: Also Im concerned that the amar logi will now be a much more attractive option for slaying than the Cal/Gal assaults. The Cal/Gal assaults have pretty **** poor weapon bonuses as is, so its not much ...
- by Vesta Opalus - at 2015.05.27 16:21:00
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149. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Well. This is interesting. Some thoughts: Slow speed will make the shotgun assault fits pretty much useless, this may or may not be a good thing depending on how you feel about shotgun assaults. Concern about killer bees activated. Heres what ...
- by Vesta Opalus - at 2015.05.27 13:37:00
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150. ISK cost vs effectiveness - in Feedback/Requests [original thread]
Breakin Stuff wrote: Once we get this tiericide thing done I would like to see the dev team take a second look at the pricing of vehicles. Why? Because once vehicles get a second pass and the madrugar gets adjusted ( and we all know it will) ...
- by Vesta Opalus - at 2015.05.26 19:56:00
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151. In Need of Nerf - in Feedback/Requests [original thread]
Adipem Nothi wrote: As of Hotfix 1.1.2; listed in no particular order: Items * MN Assault * Armor Plates * Scrambler Rifle * Large Blaster Turrets * Armor Hardeners Mechanics * Wiggle Wiggle * Team-shared Active Scans RE: Min Assault:...
- by Vesta Opalus - at 2015.05.26 16:54:00
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152. Ion Pistol - A Great Sidearm! If all the other sidearms didn't e... - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: gall assault + IP. = **** you scouts and mediums. the amount of times I have actually killed red dots with the IP is hilarious. sharpshooter 5 and gall assault 5. IP is a beast.........when you invest the sp t...
- by Vesta Opalus - at 2015.05.25 19:13:00
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153. Idea to help the non breach Scramble Pistol. - in Feedback/Requests [original thread]
Balamob wrote: Simple, "make them automatic", that would help the focus on the headshot and ccp wouldnt habe to change any stat. If this ever becomes OP a heat mechanic could be added. I think the assault and breach versions should both be a...
- by Vesta Opalus - at 2015.05.25 01:16:00
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154. 90% of suggested fixes in these forums include this phrase. - in Feedback/Requests [original thread]
Apocalyptic Destroyerr wrote: Easy fix.. Don't nerf armor. Buff shields And then AV is even worse off than before against tanks, so you buff them? Then dropships and LAVs are even more screwed than they are now. As much as the whole nerf/b...
- by Vesta Opalus - at 2015.05.21 16:55:00
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155. 90% of suggested fixes in these forums include this phrase. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Just fix that broken combo. All I am saying is, it ain't true. The original discussion was about the imbalance between shield and armor. They want to bring it back to balance by ganking the armor tanks. Except CCP designe...
- by Vesta Opalus - at 2015.05.21 13:56:00
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156. The problem with Shield tanks vs Armor tanks. - in Feedback/Requests [original thread]
Sir Dukey wrote: CCP is trying to force shield tanks to play a long range game style. Okay, but the maps aren't made for this and nor are the turrets. This is just one problem. It's fine if CCP want shield tanks to play a long range battle, ...
- by Vesta Opalus - at 2015.05.21 04:39:00
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157. Remove Sniper Rifle Sway - in Feedback/Requests [original thread]
jace silencerww wrote: Operative 1174 Uuali wrote: NINEinch WEAPON wrote: Yes if they remove the sway, my guess is you will be able to hip fire better in cqc. .. it will be op You can already do this by putting a dot in the middle of ...
- by Vesta Opalus - at 2015.05.20 17:28:00
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158. Pros and Cons of The Powercore Idea - in Feedback/Requests [original thread]
Aiwha Bait wrote: During last night's episode of the Biomassed podcast, I was introduced to the idea of standardizing dropsuit slots, and having different tiers of powercore, which grant X amount of PG/CPU per level. I dont have a link to the...
- by Vesta Opalus - at 2015.05.18 16:37:00
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159. Remove Sniper Rifle Sway - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: This is idiotic. I personally think EVERY weapon should have vastly increased dispersion while you're moving. It's realistic. We don't need CoDumbasses trying to quickscope. Sniper rifles have the initial sway they ha...
- by Vesta Opalus - at 2015.05.18 16:33:00
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160. Remove Sniper Rifle Sway - in Feedback/Requests [original thread]
Luk Manag wrote: If you hold still, literally everyone will headshot you. If you move the slightest bit, shifting your feet in any way, the Sniper Rifle will sway and shake like crazy, even with max skills. It is easier and faster to snipe wi...
- by Vesta Opalus - at 2015.05.15 18:11:00
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