Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Radec fett
17
|
Posted - 2015.01.31 15:24:00 -
[31] - Quote
Adipem Nothi wrote:gustavo acosta wrote: The scout doesn't need a nerf, but the min scout isn't a terrible suit anymore either ^ This much is true. And if we agree on the bottom line, it'd be a futile exercise to nitpick at one another's opinions. The MN Scout is performing on par with the GA and GA Scout. The AM Scout is behind these three. There is no sound reason to nerf the MN Scout.
Agreed, after fighting 1v1 against other proto scouts, I have realized that the min scout is balanced against other scouts. The min scout has to either stack kin cats to get close to its target really quick or dampener mods to sneak up on its target.
All u will see is 2 slashes across your screen only to realize you have been killed by me,the minmatar scout with knives
|
Radec fett
17
|
Posted - 2015.01.31 15:37:00 -
[32] - Quote
Scouts no longer scout, they infiltrate.
All u will see is 2 slashes across your screen only to realize you have been killed by me,the minmatar scout with knives
|
Adipem Nothi
Nos Nothi
6261
|
Posted - 2015.01.31 16:02:00 -
[33] - Quote
Finn Colman wrote:What I'm seeing here is that people are looking at the wrong issue. What is the point in making all of the scouts on the same weak playing field, when you can just bring the rest up to par with the best?
There isn't a clear "best scout". The AM Scout is clearly the worst, but the other three are equally good.
Shoot scout with yes.
- Ripley Riley
|
Atiim
Titans of Phoenix
15348
|
Posted - 2015.01.31 16:13:00 -
[34] - Quote
Your premises are flawed.
For starters, eWAR is still a mechanic and until it is removed from the game, the MinScout\s drawback still exists. Whether or not you believe the current eWAR mechanics give the MinScout too great of an advantage is grounds to re-adjust the eWAR mechanics, not the MinScout.
The 2m Nova Knife range is balanced, as getting within that range is difficult and risky. Though again, the Minmatar Scout is not a Nova Knife so if you believe that NKs are over-performing it's grounds to re-adjust NKs, not MinScouts.
As for Hack Speed, this is working as intended as the Minmatar Scout was designed to be the best Speed Hacker. Though the Amarr & Gallente Scouts have 4 Low Slots, so they can easily get a decent hack speed if they dedicate their fits to it.
The 1st Matari Commando
-HAND
|
Samantha Hunyz
Mannar Focused Warfare Gallente Federation
142
|
Posted - 2015.01.31 16:51:00 -
[35] - Quote
TheD1CK wrote:The Min Scout is over-performing. And becoming FoTm Reasons:- CCP killed Scout EWAR (The Minja has worse EWAR, but that hardly matters anymore) With EWAR being left near useless, that downside to the MinScout means little This is why when CCP gave out the free respec I got out of scouting and stopped communicating or having anything to do with other scouts. Scouts are the whiniest crybabies in this game and I do not wish to be lumped in with you. Now that cloaks have been fixed and the suits tuned down to appropriate levels I do rock my cal scout again.
I use 1 complex range, damp, and precision. I see everything but heavily damped scouts before they can close the ground on me. I use the cloak to get away or to travel across open ground only.
I use the suit and tools as intended, but majority of scouts believe they should be special forces capable of taking out full squads easily and undetected like some COD rock star. And that whining about the gal scanner, its scan only last 7 seconds. Can you all not hide for that long really?
tl;dr scouts are no longer easy mode FOTM, and takes skill like all suits should be.
When I look down my scope, all I see are dead people.
|
gustavo acosta
Capital Acquisitions LLC Bad Intention
833
|
Posted - 2015.01.31 17:45:00 -
[36] - Quote
Samantha Hunyz wrote: This is why when CCP gave out the free respec I got out of scouting and stopped communicating or having anything to do with other scouts. Scouts are the whiniest crybabies in this game and I do not wish to be lumped in with you. Now that cloaks have been fixed and the suits tuned down to appropriate levels I do rock my cal scout again.
I use 1 complex range, damp, and precision. I see everything but heavily damped scouts before they can close the ground on me. I use the cloak to get away or to travel across open ground only.
I use the suit and tools as intended, but majority of scouts believe they should be special forces capable of taking out full squads easily and undetected like some COD rock star. And that whining about the gal scanner, its scan only last 7 seconds. Can you all not hide for that long really?
tl;dr scouts are no longer easy mode FOTM, and takes skill like all suits should be.
Listen here buddy, everyone is fine that E-war is now garbage, or you'd see E-war change proposals up the rectum. The scan changes did not make the game better, it just made it so that E-war was harder to run on the scout(which was its intended role).
The E-war changes did not refine the role of the scout.
The E-war changes did not discourage the real issue of scouts brick tanking.
The E-war changes did not give scouts good reason to sacrifice their highs to precision enhancers over active scanners.
If someone sacrifices all their slots to E-war they get very little benefit compared to the versatility given if someone just a equips an active scanner. It also doesn't make sense that if someone uses all their slots to tanking they get a huge advantage in general, but when a scout dedicates their whole fit to e-war they don't get as much of an advantage, and said advantage is nullified by their main piece of equipment, the cloak.
No scout believes in you assumption, all the fotm chasers have moved to the assault, and it's disgusting that those were the people who decided how scouts should be.
GimmeDatSuhWeet isk
#We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
|
Samantha Hunyz
Mannar Focused Warfare Gallente Federation
142
|
Posted - 2015.01.31 18:28:00 -
[37] - Quote
@gustavo acosta- Thank you for proving my point. All I saw was a brick wall of tears that scouts should see everything at all distances, and be completely unseen. Ewar is viable and it does not need to fill up all of your slots. You should have to choose between the type of ewar to be best at, or be well above the average in all. Demanding or expecting to have all three is just unrealistic and has been proven to be too powerful.
I personally decided to be above average, and the only people that can scan me are other scouts or heavily ewared logistics (you know the ones that fill there whole suit with ewar thus sacrificing alot). The only people that can sneek up on me are other scouts.
When I look down my scope, all I see are dead people.
|
gustavo acosta
Capital Acquisitions LLC Bad Intention
833
|
Posted - 2015.01.31 18:37:00 -
[38] - Quote
Samantha Hunyz wrote:@gustavo acosta- Thank you for proving my point. All I saw was a brick wall of tears that scouts should see everything at all distances, and be completely unseen. Ewar is viable and it does not need to fill up all of your slots. You should have to choose between the type of ewar to be best at, or be well above the average in all. Demanding or expecting to have all three is just unrealistic and has been proven to be too powerful.
I personally decided to be above average, and the only people that can scan me are other scouts or heavily ewared logistics (you know the ones that fill there whole suit with ewar thus sacrificing alot). The only people that can sneek up on me are other scouts.
All that proves to me is that you don't know how to read. I never said that range should be changed, I said that if someone uses all their slots for E-war they don't get as much benefit as people who use all their slots for hp tank. I also never said that scouts should be good at all e-war at all times, E-war is a joke because someone who sacrifices 2 slots for scanning gets way less efficiency as someone who uses an active scanner. (maybe you're right suits that don't get a specialization to e-war should be better at it than scouts, I mean it makes complete sense right?)
I'm fine with E-war as it is, I don't have to worry about precision enhancers and it give my gal and min scout way more room to shield tank and all it takes is an equipment slot to scan 90% of the enemy team.
GimmeDatSuhWeet isk
#We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3977
|
Posted - 2015.01.31 22:17:00 -
[39] - Quote
Haerr wrote:
Regarding the Amarr scout, I saw a thread on hp vs movement speed and sprint speed which made me thinking that the hp difference between Scout suits does not exactly line up with the penalty (or increase) on movement speed. Perhaps that would be a good place to start looking for a buff to the Amarr scout?
It's been awhile since I ran the numbers, but it "used to be" the case that the hp bonus of the suits was inferior across the board relative to the speed differences of the races. That is, if you compared the relative hp-gain of a basic armor plate vs. the relative hp bonus of the races, the penalty/bonus didn't make sense.
Arguably, an intrinsic racial trait should probably be "better" proportionally than a module to differentiate the races better. That is, the armor on an Amarr suit is better than the plates anyone else can add (more efficient with respect to hp/speed-hit), and so on with the Caldari shield advantage, etc.
It looks like now, the Amarr Assault sits at 460ehp and 4.8 m/s speed vs. 430ehp and 5 m/s speed for the Gallente (for example). This is comparable to the old numbers in that you're getting about 30hp for a 4% speed hit. A basic plate gives you 85hp with a 3% speed hit, the enhanced give 110 at 4%. So, taken as a straight module comparison, the Amarr suit sacrifices proportionally more speed for the amount of hp advantage they have. This comparison also holds true for the Amarr scout (30hp for about a 4% speed hit). So, not that much has changed really (even with the plate and hp changes), and having passives doesn't really change the math here much.
The way they bracket the speeds also resulted in the Minnie Assault being marginally faster than the Amarr Scout (5.3 vs. 5.25).
It got brought up more when the scouts were first being talked about, but it seemed like any adjustment of the base speeds was off the table (I believe I argued that the Amarr would be a better "scout" if it lost the 30hp and was 4% faster instead). The racial hp bonuses vs. speed differences have come up before too, with various opinions on the subject.
I guess it depends on if you feel like the Amarr hp advantage needs to be noticeably "worse" than a module to account for the fact they're not using a slot to get it. This seems silly to me in light of the fact that the other racial bonuses (like Gallente Armor reps, or the relative shield stats of Caldari) don't carry such drawbacks. Of course, I'd also prefer the Amarr Scout were faster than the fastest assault (with scout speed bonuses raised correspondingly).
In a way, the Amarr Scouts' speed/hp issues are a relic of the identical mold they tried to apply to all racial suits to establish certain fixed differences, regardless of the purpose of the suit (Amarr are always slower with a little more hp, etc.). I don't generally like to make lots of EVE comparisons, but I like that EVE is somewhat less slavish in applying the racial mold (Amarr have the faster ships in some scenarios, etc.). The racial advantages vary a bit more.
/shrug
The Dren Swarm fiasco.
|
iKILLu osborne
Dead Man's Game RUST415
634
|
Posted - 2015.02.02 09:38:00 -
[40] - Quote
speed is the fotm not the min scout, ppl are being drawn to the min scout because it can pack the most speed and still have their primary tank.
and like gustavo said ewar *is* pointless considering dampeners provide a larger % than precision , (I said this **** like 3 months ago but nobody listened) and what takes 3 complex precision to accomplish can be accomplished by 1 equipment slot allowing for 150-190 more ehp with no penalty compared to armor.
all the above leaves the gal and the amarr (especially the amarr) in the gutter.
but oh no don't listen to the guy who runs only scout 90% of the time
if you shoot me from the redline i will ensure your death will be a swift one
|
|
xavier zor
Rogue Instincts
472
|
Posted - 2015.02.02 10:12:00 -
[41] - Quote
The minmitar scout is not fetish of the month.
I see a fellow minmitar scout every 3-4 battles. Most battles are filled with gallante shotgun scouts, minmitar assaults and sentinels
It takes skill to use nova knives. Let me explain;
1. ISK-wise if you want to suceed with nova knives, proto is the only option. I don't play PC so i am not super-rich 2. Nova knife range. 2m isn't a lot. The fact that you let somebody get that close to you bothers me, not that you do. 3. Ammo. I am constantly running out of ammo using knives, and have to resupply at a depot. 4. I don't have a gun on my minmitar scout (ADV). The only suit i have problems with are shotgun scouts, which 90% of the time i lose 1v1.
looking for PC corporation
also looking for lonely heavies to knife >:)
heavies looking for me
|
Pseudogenesis
Nos Nothi
1516
|
Posted - 2015.02.02 11:24:00 -
[42] - Quote
It's a sad day on the forums when there's talk of nerfing the nova knives.
Did anyone suggesting a range decrease even USE the knives prior to the range buff? It was incredibly frustrating. That buff is what made the nova knives. The idea that range, or damage, or anything about them should be dialed back is ludicrous, especially given what Rattati has said about their performance. Go back to your holes cretins, and leave my hard mode sidearm alone.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
|
Jack McReady
DUST University Ivy League
2006
|
Posted - 2015.02.02 12:31:00 -
[43] - Quote
the NK ingame are more like gladius or long seax in size (aka short sword), then add your arm length. 2m seems appropriate.
beside that, as already mentioned, there is point reducing the range as long back pedal speed as fast as it is now |
TheD1CK
Dead Man's Game RUST415
1715
|
Posted - 2015.02.02 12:57:00 -
[44] - Quote
Pseudogenesis wrote:It's a sad day on the forums when there's talk of nerfing the nova knives.
Did anyone suggesting a range decrease even USE the knives prior to the range buff? It was incredibly frustrating. That buff is what made the nova knives. The idea that range, or damage, or anything about them should be dialed back is ludicrous, especially given what Rattati has said about their performance. Go back to your holes cretins, and leave my hard mode sidearm alone.
I've used them since I began playing, and ran Min Scout for well over a year Your hard mode sidearm is no longer that at all. And this is from a dedicated Min Scout
I don't care if it's your suit/my suit, your weapon/my weapon I want to see balance in-game If you are all going to get so defensive over something clearly over-performing, fair enough
I'll keep on knifing
|
Adipem Nothi
Nos Nothi
6299
|
Posted - 2015.02.02 13:24:00 -
[45] - Quote
TheD1CK wrote:If you are all going to get so defensive over something clearly over-performing ...
CCP Rattati wrote:Guys, if NK kills were remotely a problem, or a potential problem, with slightly lower backpedal, I wouldn't be advocating for them. With Scanning changes, they became less effective, but I want all styles, even niche, to be able to flourish if they want to. It's not my personal style, but I appreciate it and get killed by novas every 10 battles, maybe. Stats say the same. We should be proud of our NKers if anything. I tend to think "good kill", versus "**** you" for most other kills.
Perhaps not so clearly over-performing.
Shoot scout with yes.
- Ripley Riley
|
Finn Colman
Immortal Guides Learning Alliance
133
|
Posted - 2015.02.02 15:51:00 -
[46] - Quote
TheD1CK wrote:Pseudogenesis wrote:It's a sad day on the forums when there's talk of nerfing the nova knives.
Did anyone suggesting a range decrease even USE the knives prior to the range buff? It was incredibly frustrating. That buff is what made the nova knives. The idea that range, or damage, or anything about them should be dialed back is ludicrous, especially given what Rattati has said about their performance. Go back to your holes cretins, and leave my hard mode sidearm alone. I've used them since I began playing, and ran Min Scout for well over a year Your hard mode sidearm is no longer that at all. And this is from a dedicated Min Scout I don't care if it's your suit/my suit, your weapon/my weapon I want to see balance in-game If you are all going to get so defensive over something clearly over-performing, fair enough I'll keep on knifing Even still, it can be difficult to close the distance, and requires a bit of planning.
PSA: Tell players to terminate in order to access mCRUs.
|
Archduke Ferd1nand
Nos Nothi
33
|
Posted - 2015.02.02 16:54:00 -
[47] - Quote
I don't think anything that gets 3 shotted by a BrAR is FoTM.
But then again, I haven't used my Min Scout recently much as there as suits which are 100x more viable that I have SP into, and I won't use a scout because if i do, it'll continue to be castrated.
Killed by Gavr1lo Pr1nc1p on June 28 1914.
Last words: "Nova Knives and a Flaylock Pistol? I might just die laughing!"
|
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
366
|
Posted - 2015.02.02 17:15:00 -
[48] - Quote
TheD1CK wrote:The Min Scout is over-performing. And becoming FoTm Reasons:- CCP killed Scout EWAR (The Minja has worse EWAR, but that hardly matters anymore) With EWAR being left near useless, that downside to the MinScout means little - NK range buff (2m is too much, they are daggers you swipe with) A 2m lunge is not how they are used, when knifing you look like a damn T-Rex, how can that be 2m? - Hack Speed (used to be great when other Scouts were good, now it hands a major advantage) Killing off EWAR use on Scouts screws 3 race types, leaving Minmatar ahead of the pack Where before the Min Bonuses made up for what it lacked compared to Cal/Gal... Now EWAR means little, so those Scouts lost their main bonuses.. Have CCP noticed this?? I love the MinScout, but when the FoTm bandwagon are all wearing it, you know there's a problem Fixes:- Define the role of Scouts, should they be intel slaves and WP candy for Slayers?? OR should they be the assassins waiting for you to drop your guard? - EWAR, have the bonus come from modules not suits. 16v16 boxed in objectives, leaves little room for an intel role ... But murder packs, or 1500hp fattys on point defence, leaves room for an assassin So should Scout EWAR/Bonuses be re-looked at??
I agree that EWAR nerfing makes the min scout alot more attractive, not sure if it rises to the level you are describing here, but who knows.
Also you are forgetting one of their biggest advantages: raw speed ;d
With a couple of kincats they are insane. |
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
173
|
Posted - 2015.02.02 18:37:00 -
[49] - Quote
Zeylon Rho wrote:Haerr wrote:
Regarding the Amarr scout, I saw a thread on hp vs movement speed and sprint speed which made me thinking that the hp difference between Scout suits does not exactly line up with the penalty (or increase) on movement speed. Perhaps that would be a good place to start looking for a buff to the Amarr scout?
It's been awhile since I ran the numbers, but it "used to be" the case that the hp bonus of the suits was inferior across the board relative to the speed differences of the races. That is, if you compared the relative hp-gain of a basic armor plate vs. the relative hp bonus of the races, the penalty/bonus didn't make sense. Arguably, an intrinsic racial trait should probably be "better" proportionally than a module to differentiate the races better. That is, the armor on an Amarr suit is better than the plates anyone else can add (more efficient with respect to hp/speed-hit), and so on with the Caldari shield advantage, etc. It looks like now, the Amarr Assault sits at 460ehp and 4.8 m/s speed vs. 430ehp and 5 m/s speed for the Gallente (for example). This is comparable to the old numbers in that you're getting about 30hp for a 4% speed hit. A basic plate gives you 85hp with a 3% speed hit, the enhanced give 110 at 4%. So, taken as a straight module comparison, the Amarr suit sacrifices proportionally more speed for the amount of hp advantage they have. This comparison also holds true for the Amarr scout (30hp for about a 4% speed hit). So, not that much has changed really (even with the plate and hp changes), and having passives doesn't really change the math here much. The way they bracket the speeds also resulted in the Minnie Assault being marginally faster than the Amarr Scout (5.3 vs. 5.25). It got brought up more when the scouts were first being talked about, but it seemed like any adjustment of the base speeds was off the table (I believe I argued that the Amarr would be a better "scout" if it lost the 30hp and was 4% faster instead). The racial hp bonuses vs. speed differences have come up before too, with various opinions on the subject. I guess it depends on if you feel like the Amarr hp advantage needs to be noticeably "worse" than a module to account for the fact they're not using a slot to get it. This seems silly to me in light of the fact that the other racial bonuses (like Gallente Armor reps, or the relative shield stats of Caldari) don't carry such drawbacks. Of course, I'd also prefer the Amarr Scout were faster than the fastest assault (with scout speed bonuses raised correspondingly). In a way, the Amarr Scouts' speed/hp issues are a relic of the identical mold they tried to apply to all racial suits to establish certain fixed differences, regardless of the purpose of the suit (Amarr are always slower with a little more hp, etc.). I don't generally like to make lots of EVE comparisons, but I like that EVE is somewhat less slavish in applying the racial mold (Amarr have the faster ships in some scenarios, etc.). The racial advantages vary a bit more. /shrug
That is the same thing I am trying to tell people about the amarr assault.....the best speed to hp ratio is min then comes gal/cal and lastly amarr.... we trade way more speed for 30hp then gal/cal do and its absurd...min is fotm because its not as fragile as it should really be, but people don't have the brains to investigate why..... they assume its just the racial bonus that's making it over perform
Director / Slayer / Emperor
|
TheD1CK
Dead Man's Game RUST415
1732
|
Posted - 2015.02.02 19:04:00 -
[50] - Quote
Adipem Nothi wrote:TheD1CK wrote:If you are all going to get so defensive over something clearly over-performing ... CCP Rattati wrote:Guys, if NK kills were remotely a problem, or a potential problem, with slightly lower backpedal, I wouldn't be advocating for them. With Scanning changes, they became less effective, but I want all styles, even niche, to be able to flourish if they want to. It's not my personal style, but I appreciate it and get killed by novas every 10 battles, maybe. Stats say the same. We should be proud of our NKers if anything. I tend to think "good kill", versus "**** you" for most other kills. Perhaps not so clearly over-performing. You're in a PC corp, right? How many NK kills do you see in PC killfeed for every 20 HMG kills?
Usually it's the NK's killing the HMG spammers they work well in PC
Al Gucci - your crossing your Assault complaints into a thread about scouts The HP/Speed scaling may need work but the Min Scout is fragile, it holds no hp advantage
And the speed of a Min Scout is .30 faster than the others. Then with equal stacked Kincats (3) it only exceeds Gal by about .40 and has the lowest PG to fit those Kincats (14 PG each) So HP tanking a Speed tanked MinScout is not very viable, there is not near enough PG
And the issue I'm raising is, EWAR stats, not HP/speed The fact that EWAR is near useless on the others (that have EWAR bonuses) gives the Minja a good advantage because, bar damps there is no need for it (EWAR)
And NK range seems high to me, but many have argued that, so who am I to say they are wrong I am used to the old, short range knives so that may add to why I see it that way...
This thread is to raise awareness, not QQing for buffs or nerfs
The fact that back when EWAR was good, Min Scout had disadvantages vs other scouts Now that EWAR is crap, that disadvantage is no longer there for it.
|
|
Finn Colman
Immortal Guides Learning Alliance
133
|
Posted - 2015.02.02 19:15:00 -
[51] - Quote
xavier zor wrote:The minmitar scout is not fetish of the month. I see a fellow minmitar scout every 3-4 battles. Most battles are filled with gallante shotgun scouts, minmitar assaults and sentinels It takes skill to use nova knives. Let me explain; 1. ISK-wise if you want to suceed with nova knives, proto is the only option. I don't play PC so i am not super-rich Really? Wow, I do decently well with STD, and pretty well with ADV.2. Nova knife range. 2m isn't a lot. The fact that you let somebody get that close to you bothers me, not that you do. Agreed3. Ammo. I am constantly running out of ammo using knives, and have to resupply at a depot. ??? Have you found a way to throw your knives or something!4. I don't have a gun on my minmitar scout (ADV). The only suit i have problems with are shotgun scouts, which 90% of the time i lose 1v1. Why don't you have a gun? Feedback in bold.
PSA: Tell players to terminate in order to access mCRUs.
|
TheD1CK
Dead Man's Game RUST415
1733
|
Posted - 2015.02.02 19:20:00 -
[52] - Quote
Finn Colman wrote:xavier zor wrote:The minmitar scout is not fetish of the month. I see a fellow minmitar scout every 3-4 battles. Most battles are filled with gallante shotgun scouts, minmitar assaults and sentinels It takes skill to use nova knives. Let me explain; 1. ISK-wise if you want to suceed with nova knives, proto is the only option. I don't play PC so i am not super-rich Really? Wow, I do decently well with STD, and pretty well with ADV.2. Nova knife range. 2m isn't a lot. The fact that you let somebody get that close to you bothers me, not that you do. Agreed3. Ammo. I am constantly running out of ammo using knives, and have to resupply at a depot. ??? Have you found a way to throw your knives or something!4. I don't have a gun on my minmitar scout (ADV). The only suit i have problems with are shotgun scouts, which 90% of the time i lose 1v1. Why don't you have a gun? Feedback in bold.
He has no gun because he is just about abusing the suit, with stacked modules and Ishukones on an ADV suit Any MinScout unable to wreck with basic knives.. IS NOT A MIN SCOUT!! but only a scrub
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |