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341. Command and Control- an FCs favorite weapon. - in Feedback/Requests [original thread]
Roman837 wrote: Hey all. I have been discussing some ideas given all of the changes being proposed. I have one of my own and the feed back from other fcs has all been in support. When we field command a battle. We are making a lot of very fast...
- by Vesta Opalus - at 2015.01.25 04:23:00
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342. Daily missions... Vehicle rewards? - in Feedback/Requests [original thread]
Derpty Derp wrote: So I've done a few of these daily missions, I see plenty of infantry stuff, but not a single reward for vehicles. Am I just having bad luck, or are there no vehicle modules/turrets/hulls up for grabs? If no, then I really ...
- by Vesta Opalus - at 2015.01.25 04:11:00
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343. [Feedback] Passive Scans - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: I've been an EWAR Cal scout since the day it was announced. I have perfect scanning skills, rarely do my suits exceed 300-500ehp and I don't even have any skills into armor plating or repairs. The recent changes to passive...
- by Vesta Opalus - at 2015.01.25 04:07:00
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344. AV feedback - in Feedback/Requests [original thread]
Nothing Certain wrote: Although it is out of the scope of your post, HAV/AV "balance" can't be achieved without changing the expectations of vehicle users. If they pay 500K for a vehicle and can only make 150K a match they understandably think ...
- by Vesta Opalus - at 2015.01.25 03:50:00
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345. AV feedback - in Feedback/Requests [original thread]
AV is **** and doesnt work, and the AV v V balance makes playing in both roles unfun and boring. But since thats not very constructive Ill just say: Dropships are way too vulnerable to large railgun turrets. Swarm Launchers are not fun to use. ...
- by Vesta Opalus - at 2015.01.25 03:41:00
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346. Ammo indicator for - in Feedback/Requests [original thread]
TIMMY DAVIS wrote: When the dial comes up to switch to a different weapon or equipment, etc. could you include a visual indicator of ammo level? For instance, If I shoot with my AR and the opponent hides behind a corner, I switch to Flaylock f...
- by Vesta Opalus - at 2015.01.23 22:34:00
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347. Snipers need a bigger dot.. - in Feedback/Requests [original thread]
Sir Dukey wrote: Vesta Opalus wrote: Sir Dukey wrote: That thing is impossible to see and you have to be extremely accurate with it at long range making it hard to hit targets added in with the fact the zoom is bad. disagree, the old ...
- by Vesta Opalus - at 2015.01.23 19:12:00
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348. Rail rifle fix - in Feedback/Requests [original thread]
Omega Nox wrote: Try making the rr like the bolt pistol. Really low rate of fire and high punching power. The assault rifle is fun but I think the rr is difficult to use especially when trying to use it to take an objective within a building or...
- by Vesta Opalus - at 2015.01.23 18:25:00
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349. Snipers need a bigger dot.. - in Feedback/Requests [original thread]
Sir Dukey wrote: That thing is impossible to see and you have to be extremely accurate with it at long range making it hard to hit targets added in with the fact the zoom is bad. disagree, the old dot made it hard to even be sure if you wer...
- by Vesta Opalus - at 2015.01.23 05:34:00
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350. Change the APEX Atlas to use a HMG instead of forge gun - in Feedback/Requests [original thread]
CCP Rattati wrote: These fittings, and in fact all of them, were based on the best advice from veteran players. None of the fits should be using an AV weapon, they are intended to be an entry level blueprint suit that you can actually fight ...
- by Vesta Opalus - at 2015.01.22 21:18:00
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351. AP turrets. - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Along time ago, I saw Rattati say in a post (while randomly reading) that the current have turrets(large) are av turrets. With the bringing back of the old tanks and various tweaks, I'd like 2 new turrets. Both AP A...
- by Vesta Opalus - at 2015.01.21 19:37:00
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352. Magsec still underpeforming - in Feedback/Requests [original thread]
zzZaXxx wrote: Agreed it needs something. I think its ADS recoil could be reduced more, both min and max, but at least the max. It has good range but it tickles too much. It should be as devastating at range as the SMG is close up. An ADS recoi...
- by Vesta Opalus - at 2015.01.18 18:39:00
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353. Magsec still underpeforming - in Feedback/Requests [original thread]
TRULY ELITE wrote: I like to use racial weapons on my suits as much as possible and I would love to fit the Magsec on my Caldari asault but it really has no advantages over the SMG and more specifically the breach SMG. The kick itself combined ...
- by Vesta Opalus - at 2015.01.18 18:36:00
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354. Thukker contact grenade. - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Vesta Opalus wrote: I think they should incrementally buff the radius until it becomes usable. The problem is the radius is so crap right now only jesus could hit anyone with them. Amen. True. But still, it sho...
- by Vesta Opalus - at 2015.01.18 18:30:00
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355. New drop suit ideas/suggestions - in Feedback/Requests [original thread]
Neat idea, but I dont like your listed bonuses :E mite b cool
- by Vesta Opalus - at 2015.01.18 05:37:00
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356. Thukker contact grenade. - in Feedback/Requests [original thread]
I think they should incrementally buff the radius until it becomes usable. The problem is the radius is so crap right now only jesus could hit anyone with them.
- by Vesta Opalus - at 2015.01.18 05:31:00
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357. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
DUST Fiend wrote: There's no notification that you're being tracked by swarm missiles that have already been fired.-á Why is this a problem? Its simple, swarm flight duration is MASSIVE, and will follow you for a long time. Now, as youre doing...
- by Vesta Opalus - at 2015.01.16 18:43:00
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358. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
CCP Rattati wrote: Then, a player has a goal, and understands the skills he needs to get there, sees the ISK price and instead of buying one at a time through the fitting window, has a place that he can trust and buy 100 copies at a time. ...
- by Vesta Opalus - at 2015.01.13 18:19:00
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359. Railguns need splash damage - in Feedback/Requests [original thread]
Rain Da Pain wrote: So if I sit on a roof and forge gun someone that's not the same thing? They are not 'meant' to kill infantry! It's not a slaying turret anyway but it would give tankers a hand against op av Its much easier to hit infantry...
- by Vesta Opalus - at 2015.01.10 22:39:00
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360. Small flux strikes are pretty worthless... - in Feedback/Requests [original thread]
Cody Sietz wrote: am I right? Mostly because they don't hit where you drop them. It took 5 flux strikes just to take out a uplink once. I suggest bumping them up 25-50 meters. I think the main problems are: The flux strikes only hit RIGHT...
- by Vesta Opalus - at 2015.01.07 19:45:00
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