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1421. All this hate towards cloaks.... - in General Discussions [original thread]
The most important factor will be if CCP addressees TTK. If it's the same, the cloak will be godly, but if it's as it should be (slightly longer TTK than 1.4-1.5, shorter than 1.3) having the advantage of shooting first won't always be the decid...
- by Vell0cet - at 2014.01.09 20:25:00
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1422. what should I do with 115 mil isk? - in General Discussions [original thread]
Learn to fly dropships. You'll be broke before you figure it out.
- by Vell0cet - at 2014.01.09 19:23:00
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1423. 1.8 devblogs - in General Discussions [original thread]
If we absolutely HAD to decloak before firing, you should be able to do so by pulling the trigger. It wouldn't fire the first round but would decloak you, allowing you to fire after you've finished decloaking. This way you won't have to fumble wit...
- by Vell0cet - at 2014.01.09 18:04:00
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1424. 1.8 devblogs - in General Discussions [original thread]
Regarding decloaking before shooting, this would make sniping with a cloak effectively useless since you'll have the scope sway to deal with. I was hoping cloaked snipers would bring them out of the redline and into more strategic locations on the...
- by Vell0cet - at 2014.01.09 16:50:00
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1425. Request weapon : Bow(with plan, have a look plz) - in Feedback/Requests [original thread]
How about the "Nova Really Big Rock?" It's a heavy weapon that Sentinal suits pick up and carry around. If they drop it on your head it does 2000 damage. It would glow, so that would make it futuristic. Just another idea for bringing stone-age we...
- by Vell0cet - at 2014.01.09 07:38:00
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1426. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Ripley Riley wrote: Krom Ganesh wrote: What do the Amarr specialize in? Tracking Disruptors. They reduce the optimal, fallout, and tracking speed of turrets that they target. It's a situational EWAR; if you are up against a missile or dro...
- by Vell0cet - at 2014.01.08 18:21:00
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1427. So Scouts will never be able to hide from scanners? - in General Discussions [original thread]
If CCP was smart they would wait to release these changes until all of the scout suits and the cloak were finished. From a coding standpoint, cloaks aren't that complicated to do. Cloaks will be a MAJOR game-changer for scouts, and would make most...
- by Vell0cet - at 2014.01.08 18:05:00
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1428. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Tesfa Alem wrote: Vell0cet wrote: Tesfa Alem wrote: CCP Logibro wrote: I was wondering how long it would take for you guys to find these on Sisi. Just remember to have patience, and keep your magic crystal ball close by at all times. ...
- by Vell0cet - at 2014.01.08 08:45:00
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1429. no No NO NOOO CCP! Reconsider these new assault bonuses - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Vell0cet wrote: KAGEHOSHI Horned Wolf wrote: Vell0cet wrote: I agree with everything except the bonus to damage mods. The bonus should be tied to the racial weapons similar to how the commando bonuses will ...
- by Vell0cet - at 2014.01.07 22:22:00
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1430. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Tesfa Alem wrote: CCP Logibro wrote: I was wondering how long it would take for you guys to find these on Sisi. Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final....
- by Vell0cet - at 2014.01.07 22:07:00
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1431. no No NO NOOO CCP! Reconsider these new assault bonuses - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Vell0cet wrote: I agree with everything except the bonus to damage mods. The bonus should be tied to the racial weapons similar to how the commando bonuses will be, but affecting different stats. The current Amar...
- by Vell0cet - at 2014.01.07 21:57:00
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1432. no No NO NOOO CCP! Reconsider these new assault bonuses - in General Discussions [original thread]
I agree with everything except the bonus to damage mods. The bonus should be tied to the racial weapons similar to how the commando bonuses will be, but affecting different stats. The current Amarr assault should be the TEMPLATE for the other assa...
- by Vell0cet - at 2014.01.07 21:23:00
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1433. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
I really like the direction of the heavy and logi changes. I like how resistance bonuses are specific to the opposing faction's weapons, and how the commandos bonuses are to its racial weapons. I like how logis are now more support-centric. The as...
- by Vell0cet - at 2014.01.07 20:17:00
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1434. I want to help recruit for Dust, but Dust isn't good enough yet - in General Discussions [original thread]
If DUST can hang on for another 18 months of development I think it has a very bright future. Hopefully we'll see it on the PS4 by then with the Unreal 4 engine. We should have racial symmetry across all suits, vehicles and turrets by then, hopefu...
- by Vell0cet - at 2014.01.06 22:39:00
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1435. Request: Chargeable throwing knives - in Feedback/Requests [original thread]
I'd rather CCP spend development resources on a lunge mechanic for the existing knives.
- by Vell0cet - at 2014.01.06 19:10:00
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1436. The Vehicle Revamp, Pt.1 - Capacitor - in Feedback/Requests [original thread]
knight of 6 wrote: ...Activating or deactivating a mod only takes a few seconds. however when you a messing about with mod you aren't shooting. those few seconds add up very quickly... With capacitors, your modules would continuously pulse wi...
- by Vell0cet - at 2014.01.06 17:39:00
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1437. The Vehicle Revamp, Pt.1 - Capacitor - in Feedback/Requests [original thread]
+1. The vehicle rebalance should have had capacitors from the beginning. CCP could copy/paste/tweak the existing code from the stamina system, at least initially to get this done sooner than later. It's actually EASIER to manage modules with fast...
- by Vell0cet - at 2014.01.06 17:16:00
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1438. [Request] Jetpacks - in Feedback/Requests [original thread]
Yes to jetpacks. CPU/PG requirements would be based off weight of suit, so scouts would be able to fit them fairly easily with minor compromises in their fittings. Medium suits would have to make major sacrifices to fit one. Heavies would have to ...
- by Vell0cet - at 2014.01.05 20:19:00
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1439. Command Modules-Warfare Links for Dust - in Feedback/Requests [original thread]
I'd like to see these as well eventually. I picture them on a walker-style vehicle that is slow, heavily tanked, has one or two light turrets and is very expensive. In order to receive the bonus, your squadmates would have to be within something l...
- by Vell0cet - at 2014.01.05 20:03:00
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1440. [Suggestion] Plasma Cannon AV Idea - in Feedback/Requests [original thread]
After reading the bi-weekly feedback thread, it was mentioned that it's difficult to buff the plasma cannon vs. vehicles without making it OP against infantry. One solution (I mentioned it a while back in another thread), is to give the plasma can...
- by Vell0cet - at 2014.01.05 19:50:00
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