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1441. VIDEO: Planetside 2 for PS4 is just WOW - in General Discussions [original thread]
I hated PS2. Character development is shallow; you unlock the upgrade and you never play with the weaker version. There is no trade-offs to fitting things out. Blob, kill, die, respawn.... There is no real cost to death, vehicles are free, and onl...
- by Vell0cet - at 2014.01.04 21:23:00
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1442. dev blogs, and patch notes - in General Discussions [original thread]
CCP Saberwing wrote: Dimitri Rascolovitch wrote: i really get the feeling that we should be seeing them sometime soon, not SOON(TM) if memory serves right, the patch is usually on the first or second tuesday of the month, and its usually o...
- by Vell0cet - at 2014.01.03 10:09:00
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1443. How should we fix the laser rifle? - in General Discussions [original thread]
I'm reading a lot of pretty radical proposals that want to fundamentally alter the LR's core mechanics. I think this is a terrible idea. The LR is a phenomenally fun weapon (especially in 1.4-1.5) that no other game has, let's not get rid of that....
- by Vell0cet - at 2013.12.29 16:07:00
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1444. If CCP told you that they were only going to release one piece of racial gear in... - in General Discussions [original thread]
They should release them simultaneously and give a partial suit respec (refund heavy and scout SP) to bring more balance and even distribution to the suits. If I had to pick only one the obvious choice is the Caldari heavy, because it's the only ...
- by Vell0cet - at 2013.12.21 16:57:00
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1445. CCP is being too quiet about 1.8... - in General Discussions [original thread]
I don't think it's an unreasonable for CCP to post a rough/tentative roadmap for the next 3 patches at this point. It would help manage expectations and aid players in planning how they spend/save their SPs.
- by Vell0cet - at 2013.12.21 16:37:00
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1446. CCP is being too quiet about 1.8... - in General Discussions [original thread]
It's been nearly 2 weeks since 1.7 launched. I think they're past the code-freeze (or will be very soon), and we still haven't really heard much at all about 1.8. I assume the new large socket should be done by then. I know CCP plans on getting th...
- by Vell0cet - at 2013.12.21 14:31:00
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1447. EVE Exploration + DUST PvE Penetration Concept - in Feedback/Requests [original thread]
Any other thoughts/ideas?
- by Vell0cet - at 2013.12.20 02:18:00
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1448. Solution to the Vehicle Balancing Issue: Vehicle Capacitors - in General Discussions [original thread]
Any other thoughts on this?
- by Vell0cet - at 2013.12.20 02:15:00
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1449. tiericide - in General Discussions [original thread]
I hate the idea of tiericide. It destroys the risk vs. ISK mechanic of this game, which is its most compelling feature. In EVE there was never a reason to fly certain ships because they were stepping stones. Tiericide addressed this by making al...
- by Vell0cet - at 2013.12.19 17:05:00
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1450. Solution to the Vehicle Balancing Issue: Vehicle Capacitors - in General Discussions [original thread]
Takahiro Kashuken wrote: Mobius Wyvern wrote: Takahiro Kashuken wrote: AV would be mad if i can permacycle at least 1 30% hardeners since that would allow me to whack on other goodies I expected vehicles to always have capacitors, copy ...
- by Vell0cet - at 2013.12.19 16:44:00
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1451. New Blog: Why the Weapons Lab & Trainer are Critical - in General Discussions [original thread]
I agree this is critical. My sig has a link to a thread on how to accomplish this. It could also be used for testing beta versions of weapons before they're released.
- by Vell0cet - at 2013.12.19 16:23:00
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1452. Solution to the Vehicle Balancing Issue: Vehicle Capacitors - in General Discussions [original thread]
Skihids wrote: For some reason CCP doesn't think we are capable of handling it. I've heard people say this before, but never seen the actual dev post where they state this. In many ways capacitors are EASIER than the current system.
- by Vell0cet - at 2013.12.19 15:20:00
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1453. Solution to the Vehicle Balancing Issue: Vehicle Capacitors - in General Discussions [original thread]
Back to the top.
- by Vell0cet - at 2013.12.19 05:00:00
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1454. request: make team killers in FW purple - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Vell0cet wrote: I posted an idea about purple dots in the origins FW 2.0 thread, although I think the implementation should be slightly different. We should have a criminal flagging system. If you do more than X damage...
- by Vell0cet - at 2013.12.18 13:10:00
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1455. request: make team killers in FW purple - in Feedback/Requests [original thread]
I posted an idea about purple dots in the origins FW 2.0 thread, although I think the implementation should be slightly different. We should have a criminal flagging system. If you do more than X damage to a friendly you will be criminally flagged...
- by Vell0cet - at 2013.12.17 19:45:00
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1456. Solution to the Vehicle Balancing Issue: Vehicle Capacitors - in General Discussions [original thread]
.
- by Vell0cet - at 2013.12.16 03:35:00
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1457. Solution to the Vehicle Balancing Issue: Vehicle Capacitors - in General Discussions [original thread]
Thanks for the reply. I have the same fears about CCP avoiding an additional rebalance around capacitors. Having said that, the existing rebalance is going to need a lot more work (and I question how it can even be accomplished without capacitors)...
- by Vell0cet - at 2013.12.15 23:27:00
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1458. Solution to the Vehicle Balancing Issue: Vehicle Capacitors - in General Discussions [original thread]
We desperately need vehicle capacitors in DUST. Modules like the active hardeners would have short cycle times that would cycle continuously unless turned off, or run until they burn through all cap (in roughly the same amount of time--maybe a bit...
- by Vell0cet - at 2013.12.15 22:46:00
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1459. Swarm Launchers Are Not Meant To Be The Answer To Tanks - in General Discussions [original thread]
Let's just assume the OP's premise is correct for the moment and swarms are working as intended. OP: would you ever want to dump massive amounts of SP into them? Would you want a dedicated swarmed specialist in your squad over other options? Wou...
- by Vell0cet - at 2013.12.15 21:45:00
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1460. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
This is over-complicating things. Nerf the base damage of ARs (racial variants too) and SMGs by 10-30%. This will bring them back into balance with other weapons that have a fairly balanced TTK like the Mass Driver, HMG, Shotgun, Laser Rifle (it s...
- by Vell0cet - at 2013.12.15 12:54:00
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