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661. The Potential of Dust 514 - in General Discussions [original thread]
The closer this game gets to EVE the better it will be. Capacitors, Ewar, integration with the market, full racial parity etc. It also needs the FPS mechanics ironed out (hit detection), bugs, not getting stuck on terrain, glitching, being able to...
- by Vell0cet - at 2014.04.11 19:13:00
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662. How would you balance Matchmaking? - in General Discussions [original thread]
Several points here: 1. We need an optional 2nd tier academy mode for players under around 5 mill SP. This is critical, but I consider this separate from the matchmaking topic. 2. We don't need tiers by gear or SP (other than point 1) this fractu...
- by Vell0cet - at 2014.04.11 17:28:00
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663. About - skill not apply bug/feature - honest ansfer from CCP - in General Discussions [original thread]
CCP Saberwing wrote: We've confirmed this a few times in the Tech Support section, so here's your ansfer again - it's obviously not intended and we're working on a fix! Have you identified the cause in the code, or are you still trying to ide...
- by Vell0cet - at 2014.04.11 13:26:00
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664. What if there was an ISK leaderboards - in General Discussions [original thread]
ISK-efficiency leader boards (average ISK value of enemy assets destroyed - ISK value of assets lost per battle) and also in the end-of-match comparisons would change this game dramatically for the better. It would be trivial to code, and would be...
- by Vell0cet - at 2014.04.11 04:50:00
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665. CCP Ignoring logi's? - in General Discussions [original thread]
CCP Saberwing wrote: True Adamance wrote: OH GOOD THANK GOD! Please Sabrewing almighty responder of threads.... please steer the current events paradigm away from arbirtrary and arcadey challenges and bring them back to Lore based events w...
- by Vell0cet - at 2014.04.11 04:08:00
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666. First two weeks in dust, recounting the experiance... - in General Discussions [original thread]
Nirwanda Vaughns wrote: Aika Nakata wrote: Vell0cet wrote: Nirwanda Vaughns wrote: (Deleted for space) There are several problems with this. The SP, experience, practice and knowledge of the maps, are much bigger differences than the...
- by Vell0cet - at 2014.04.11 03:39:00
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667. If heavies are to be nerfed... - in General Discussions [original thread]
Sir Dukey wrote: Nerf their rotation speed by 25%. I agree, although I'm not certain what the appropriate percent the rotation speed change should be. Would a 25% nerf put them back to where they were before the buff? Keep them with high HPs...
- by Vell0cet - at 2014.04.11 01:56:00
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668. First two weeks in dust, recounting the experiance... - in General Discussions [original thread]
Nirwanda Vaughns wrote: We came up with an idea while discussing this topic earlier. the battles take place over various systems of various security status. so how about selecting which security space you want to fight in which determines what...
- by Vell0cet - at 2014.04.10 22:49:00
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669. First two weeks in dust, recounting the experiance... - in General Discussions [original thread]
Villanor Aquarius wrote: Having been here since forever, here's my advice: (It's different than most) First: Get shield and armor upgrades to 3 each before anything else.
This gives you 15% more shield and armor base and is quick. Second: ...
- by Vell0cet - at 2014.04.10 19:28:00
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670. First two weeks in dust, recounting the experiance... - in General Discussions [original thread]
Maken Tosch wrote: This. This is why the Academy needs to be overhauled. And by "overhauled" I mean actually making it feel like an academy. Make it feel like a dedicated boot camp that allows players a chance to experiment with various fits an...
- by Vell0cet - at 2014.04.10 08:22:00
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671. General Beef w/ Dust 514 CCP Dev Team - in General Discussions [original thread]
I think the complainers really don't understand how software/game development works. It's not like assembling pogo sticks in a factory. It's immensely complicated. You can stare at a code for 3 hours straight and not find the problem, and go take ...
- by Vell0cet - at 2014.04.09 19:37:00
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672. Wasn't There a Hotfix? - in General Discussions [original thread]
Rynoceros wrote: No. Hotfix addressed cloaks not remaining up at Supply Depot changes. Seriously. This makes me very worried about the bonuses bug being really nasty. Clearly it should have a higher priority. The only reason it's not bein...
- by Vell0cet - at 2014.04.09 15:03:00
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673. Cry or Cheer after fanfest? - in General Discussions [original thread]
I want to see full racial parity: vehicles, turrets, at least one map for each faction, heavy weapons, MCCs, RDVs, etc. (at least previews of the vehicles--it's been a long/painful wait) Vehicle capacitors (not likely) PS4 announcement for Spring ...
- by Vell0cet - at 2014.04.09 04:56:00
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674. What Happened in 1.8 - in General Discussions [original thread]
Awry Barux wrote: Zahle Undt wrote: Awry Barux wrote: Zahle Undt wrote: This is all easily explained by 3 words. Made in China. It's actually really not. China makes your precious iPhones, and everyone seems to think they're the most...
- by Vell0cet - at 2014.04.08 23:08:00
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675. What Happened in 1.8 - in General Discussions [original thread]
Awry Barux wrote: Zahle Undt wrote: This is all easily explained by 3 words. Made in China. It's actually really not. China makes your precious iPhones, and everyone seems to think they're the most quality thing since machine-sliced bread....
- by Vell0cet - at 2014.04.08 21:45:00
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676. Allow Ground Pounders (GroPos) to travel the universe! - in General Discussions [original thread]
Jadd Hatchen wrote: Vell0cet wrote: Major concerns: 1. If you can use the inter bus system to move goods around new eden without the risk of being ganked, this could be abused by EVE players with DUST alts to ferry high value items around Ne...
- by Vell0cet - at 2014.04.08 18:46:00
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677. Allow Ground Pounders (GroPos) to travel the universe! - in General Discussions [original thread]
Major concerns: 1. If you can use the inter bus system to move goods around new eden without the risk of being ganked, this could be abused by EVE players with DUST alts to ferry high value items around New Eden risk-free. It would break the sandb...
- by Vell0cet - at 2014.04.08 17:46:00
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678. How to fix the Active Scanner - in General Discussions [original thread]
For the current scanners, they could start by reducing the cooldown a bit and increasing the arc some, then re-evaluate. I'd also like to see a new scanner variant introduced. It's an active scanner that scans in 360 degrees for only a 20m radius...
- by Vell0cet - at 2014.04.08 15:37:00
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679. Allowing EVE players to Give Dust Players isk - in General Discussions [original thread]
Captain Africa Clone1 wrote: 21yrOld Knight wrote: Conversion rates are currently at between 6:1 and 3:1. There should be tax that would cause isk exchange between dust and eve to be at similar ratios. Why ? Fuxk the tax idea a suit does...
- by Vell0cet - at 2014.04.08 15:10:00
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680. A year of work has gone to working on Dust 514 core mechanics - in General Discussions [original thread]
Spectral Clone wrote: Vell0cet wrote: It's so much better than 1.0. You guys are crazy, or have terrible memories. 1.0 was a train wreck. The gameplay still needs love, but it's pretty decent now, and much better than 1.0. In 6 months from n...
- by Vell0cet - at 2014.04.08 07:35:00
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