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681. The new railgun range... - in General Discussions [original thread]
Lunatic Kota wrote: 300 meter nerf was overkill. But hey, ADS pilots are the princesses of the dust world and they were complaining. So high five for your temper tantrum actually working. Buff Rail Gun range to 450-500 meters. Doesn't make ...
- by Vell0cet - at 2014.04.08 07:11:00
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682. A year of work has gone to working on Dust 514 core mechanics - in General Discussions [original thread]
It's so much better than 1.0. You guys are crazy, or have terrible memories. 1.0 was a train wreck. The gameplay still needs love, but it's pretty decent now, and much better than 1.0. In 6 months from now this game should be decent enough to port...
- by Vell0cet - at 2014.04.08 07:01:00
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683. Allowing EVE players to Give Dust Players isk - in General Discussions [original thread]
This does need to happen at some point. I expect CCP to levy steep taxes though to keep the relative value of items in each game balanced.
- by Vell0cet - at 2014.04.08 02:59:00
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684. If Everything Gets Ballanced Eventually - in General Discussions [original thread]
Death Shadow117 wrote: Explain how its a bad idea everyone restarts you get the original 500,000 sp but you have all of your aurum and boosters back everyone would start out at the same level One OBVIOUS problem with this is with all that AUR...
- by Vell0cet - at 2014.04.07 22:57:00
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685. See you all at 1.9... - in General Discussions [original thread]
Cotsy8 wrote: If we ignore the game issues, lag, etc... Here's the list: Remove cloaks, minor tweaks some classes with overhaul to assault class needed. Add racial parity in equipment, weapons, vehicles. More, better maps. Why the fuss, just ...
- by Vell0cet - at 2014.04.07 04:46:00
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686. Wow they are still running around solo and dieing to scounts - CCP - in General Discussions [original thread]
Cotsy8 wrote: Many people make decent arguments about nerf'ing cloaks, other people make good arguments for getting rid if cloaks altogether. You know who can't come up with any justifications for cloaks, the people who support them. It's been ...
- by Vell0cet - at 2014.04.06 20:19:00
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687. Is it worth coming back? - in General Discussions [original thread]
It's worth checking out for sure; the game has changed a lot since you were playing. You should have a decent amount of passive SP banked up. Don't spend it all right away, get a feel for the changes before committing. I don't expect to ever see a...
- by Vell0cet - at 2014.04.06 19:36:00
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688. No more nerfing! - in General Discussions [original thread]
Nerfs make more sense than buffing sometime. TTK is feeling much better, if you never nerf things, and only buff, then TTK will gradually get f*cked again. As IWS says, power creep. I think the CR/RR may still be a bit too strong and could use a ...
- by Vell0cet - at 2014.04.06 13:36:00
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689. #1 cause of issues in Dust - in General Discussions [original thread]
Correlation doesn't equal causation. Good players and vets tend to run squads because it is a smarter way to play (you tend to loose fewer suits), and they have been in the game a while and have social bonds with friends. Make them all play solo a...
- by Vell0cet - at 2014.04.05 16:37:00
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690. So fanfest is less than a month away - in General Discussions [original thread]
knight of 6 wrote: xxwhitedevilxx M wrote: CCP Saberwing wrote: I'd echo Ghosts Chance's thoughts here and urge you to get your thoughts across in a constructive manner. What I will say is that we do not wish to overextend and overpromise...
- by Vell0cet - at 2014.04.04 05:09:00
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691. So, what are you hoping is announced with Fanfest? - in General Discussions [original thread]
Full racial parity: vehicles, turrets, heavy weapons, MCCs, RDVs, map sockets from each race, etc. Vehicle capacitors! (best way to balance vehicles) Amazing NPE. P2P market, with integration into EVE's market to follow. PC 2.0. More maps. A...
- by Vell0cet - at 2014.04.04 04:41:00
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692. So fanfest is less than a month away - in General Discussions [original thread]
CCP Saberwing wrote: I'd echo Ghosts Chance's thoughts here and urge you to get your thoughts across in a constructive manner. What I will say is that we do not wish to overextend and overpromise. We look forward to discussing things that are r...
- by Vell0cet - at 2014.04.04 04:31:00
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693. We are leaving Dust, and here is why. - in General Discussions [original thread]
Just a few counterpoints: ridiculous number of bugs asside, this is the best patch we've ever had. Gameplay is more varied and tactical than its ever been. Yes there are still balance issues. Some weapons are still crap (like the plasma cannon), o...
- by Vell0cet - at 2014.04.03 17:06:00
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694. What's next? [Dev blog request] - in General Discussions [original thread]
CCP Saberwing wrote: There won't be any DUST content filled Dev Blogs until post-Fanfest, but we'll be running some cool other things (Dev interviews, events, etc!) Aren't you concerned that developing in the dark, without player feedback abo...
- by Vell0cet - at 2014.04.03 15:57:00
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695. LR vs RR - in General Discussions [original thread]
The LR still feels a bit underpowered. It's more viable than 1.6-1.7, but because they nerfed the heat buildup reduction by tiers, it offsets the damage increase buffs to some extent. I think it needs another 10-20m effective range (keep the optim...
- by Vell0cet - at 2014.04.02 00:22:00
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696. [Analysis] Laser rifle damage output examined & solved! - in General Discussions [original thread]
Musta Tornius wrote: Vell0cet wrote: If there is no cap, what is the "m_BeamInfo.m_fMaxBeamDamage" attribute in the SDE? It's set to 450 for all variants. If there is a cap how does it apply? And are we still supposed to have a slower heat ...
- by Vell0cet - at 2014.04.01 22:24:00
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697. Part 1: Engineering & Capacitors - in General Discussions [original thread]
Duran Lex wrote: Takahiro Kashuken wrote: Duran Lex wrote: You are a year and a half late bro. CCP is Ive asked for this before but in not much detail, but im bored so i might aswell CCP cant get vehicles to work right even tho t...
- by Vell0cet - at 2014.04.01 21:42:00
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698. [Analysis] Laser rifle damage output examined & solved! - in General Discussions [original thread]
If there is no cap, what is the "m_BeamInfo.m_fMaxBeamDamage" attribute in the SDE? It's set to 450 for all variants. If there is a cap how does it apply? And are we still supposed to have a slower heat buildup between LR tiers like was mentioned...
- by Vell0cet - at 2014.04.01 21:19:00
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699. Part 1: Engineering & Capacitors - in General Discussions [original thread]
Takahiro Kashuken wrote: Vell0cet wrote: Spkr4theDead wrote: Infantry cannot allow anything that would make vehicles stronger. This can result in more AV options as well. Imagine AV ewar specialists who excel at disabling vehicles for t...
- by Vell0cet - at 2014.04.01 19:48:00
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700. Part 1: Engineering & Capacitors - in General Discussions [original thread]
Spkr4theDead wrote: Infantry cannot allow anything that would make vehicles stronger. This can result in more AV options as well. Imagine AV ewar specialists who excel at disabling vehicles for their teammates to kill. That would make a cool ...
- by Vell0cet - at 2014.04.01 18:14:00
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