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141. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
TL/DR: No to changing sprint modifiers, instead give assaults a skill bonus to speed. I don't particularly like the idea of changing the sprint modifiers. Firstly, sprint speed is much more important, so the changes to the game will be minimal...
- by Varoth Drac - at 2015.05.28 09:36:00
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142. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Speed is definately very important for a logi to perform the support role. So I totally disagree with all the "logi's don't need to be faster than their squad mates" people.
- by Varoth Drac - at 2015.05.27 23:07:00
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143. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Alternative assault bonus suggestions: Cal - reload plus spool reduction. Gal - increase the current dispersion reduction. To be honest, there's no reason why reducing assault speed can't balance the suit, it's just the speed probably shouldn't ...
- by Varoth Drac - at 2015.05.27 20:18:00
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144. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
I don't like the idea of increasing the logi equipment fitting bonus and reducing base cap. 25% is enough for a bonus. Any more and you are 1) being too draconian with fitting restrictions and 2) spoiling things for low sp characters, as you won't...
- by Varoth Drac - at 2015.05.27 17:43:00
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145. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
The more I look at this, the more it seems a bit too much. I like idea in principle, but the assault suit speed nerf seems too much. Tone it down a bit and I think it would be fine. Whilst I admire and agree with the scientific approach, and it c...
- by Varoth Drac - at 2015.05.27 14:49:00
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146. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
I find it hard to believe that fitting a standard power core and a load of CPU and PG mods would make an overpowered suit. As has been pointed out, you are using up the mod slots with PG/CPU upgrades. I thought this was an important part of tierc...
- by Varoth Drac - at 2015.05.27 11:47:00
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147. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Bishop Harcourt wrote: Quote: I really like the idea of the basic medium being the suit in between the logi and assault by having 2 equipment. As for the Amarr Logi I'm really torn on it. It really is a pain sometimes not having 4 equipment...
- by Varoth Drac - at 2015.05.27 10:59:00
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148. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
In response to Tesfa: When thinking about slayer logis, don't forget assault's higher base hp (much more than back in slayer logi days), stamina and regen. Also don't forget that sidearms are both much better and much more important than they wer...
- by Varoth Drac - at 2015.05.27 10:28:00
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149. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Zaria Min Deir wrote: CCP Rattati wrote: Why not take downgrade the light weapon from CA to sidearm and leave the EQ? that's what I was thinking. Hmm, I mean, sure... so, Cal logi would have an extra module slot, standard equipment progr...
- by Varoth Drac - at 2015.05.27 10:17:00
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150. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Haerr wrote: Varoth Drac wrote: I personally would prefer to trade Amarr equipment for the sidearm. Give it the full 8 module slots. So 3 eq slots, 1 LW, 1SA, 8 mods. I love the idea of Caldari downgrading their light weapon to a sidearm as...
- by Varoth Drac - at 2015.05.27 10:11:00
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151. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Agreed, so 3/3/4 for equipment, especially since I am also thinking of making the jack of all trades, basic mediums to have 2 eq. Why not take downgrade the light weapon from CA to sidearm and leave the EQ? that's what I wa...
- by Varoth Drac - at 2015.05.27 10:03:00
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152. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
I personally would prefer to trade Amarr equipment for the sidearm. Give it the full 8 module slots. I love the idea of Caldari downgrading their light weapon to a sidearm as trade for a 9th slot. I suspect, however, that many would disagree. In ...
- by Varoth Drac - at 2015.05.27 09:53:00
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153. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
So, are we doing away with basic frames? I think we should. Make light, medium and heavy power core skills, standard, advanced and prototype (9 cores), 3 skill branches. Remove basic frame skill branches and allow people to skill directly into th...
- by Varoth Drac - at 2015.05.26 12:08:00
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154. CCP Frame posted the wrong damage profiles - in Feedback/Requests [original thread]
Should he not have posted this in the training ground?
- by Varoth Drac - at 2015.05.22 11:07:00
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155. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
I see. I thought you had misinterpreted what I said. I guess what I'm really getting at, is that when comparing the speed and hp increases and sacrifices Minmatar and Amarr suits make, we should be comparing the percentage differences rather than...
- by Varoth Drac - at 2015.05.16 16:11:00
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156. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
I'm not suggesting making hp modules % based. I was just pointing out that, when modifying hp, the percent by which you change it is important, as different classes have varying methods of mitigating damage, meaning a set value of hp is worth diff...
- by Varoth Drac - at 2015.05.16 16:03:00
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157. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
Aero Yassavi wrote: Percentage base HP is irrelevant in an FPS, it's all about total additional HP value. I am certain this is not true. For example, a shield extender has much more value on a scout than a sentinel, as the sentinel will ta...
- by Varoth Drac - at 2015.05.16 12:14:00
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158. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
nelo kazuma wrote: I dont believe the cal section of this chart first of all cal suits of any varient have the lowest use in the dust community (except scout) so if their is one cal for every 3 gal min or amar of course our numbers might be off...
- by Varoth Drac - at 2015.05.13 08:34:00
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159. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Adipem Nothi wrote: Parsed for your viewing pleasure: Google Doc That's a great way to view the data. It seems to me that racially, things are pretty balanced. Improvements can always be made, but in terms of killing potential there is lit...
- by Varoth Drac - at 2015.05.12 14:48:00
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160. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Doc, shields aren't inferior, or at least not by much. Plenty of people use shields and do well. Also, shield tanks were more powerful than armour tanks until recently, so your tank comment is meaningless.
- by Varoth Drac - at 2015.05.12 13:19:00
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