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181. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Are you still planning low slot shield regulators? I think we need low slot alternatives for shield HAVs. Also please be careful not to make CPU and PG upgrades useless, your proposal looks like it might nerf them a little too much. Bare in mind ...
- by Varoth Drac - at 2015.02.17 14:49:00
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182. CLOAKS - in Feedback/Requests [original thread]
Getting spotted whilst cloaked happens too often. It does get very frustrating and makes you wonder why you equipped a cloak in the first place. It doesn't need a huge change, just some reduced shimmer.
- by Varoth Drac - at 2015.02.16 00:54:00
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183. Logistics slot progression(still). - in Feedback/Requests [original thread]
Actually I believe Amarr logis only have 4 lows at proto, making only 7 mod slots. This follows the old Amarr assault trend of having less slots. It was agreed that this was silly and Amarr assaults got the same total slots as the rest. The same f...
- by Varoth Drac - at 2015.02.12 22:49:00
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184. Logistics slot progression(still). - in Feedback/Requests [original thread]
I also feel they should follow the assault module progression. Amarr should sacrifice the fourth equipment for a sidearm, as they do currently. Caldari should get the correct amount of CPU and either get a sidearm like the Amarr, keep their 4th ...
- by Varoth Drac - at 2015.02.12 19:53:00
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185. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Gotta say, whilst I don't think AV is necessarily op, I dont find destroying tanks terribly difficult. I think this is because it is quite rare to have a 1v1 av vs tank battle. Normally it's a mix of multiple tanks and av. In such a situation av c...
- by Varoth Drac - at 2015.02.12 17:06:00
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186. [IDEA] ( warbarge components ) Add ISK variation in the market - in Feedback/Requests [original thread]
They definitely should be purchasable with isk. Firstly it's a great reason to actually earn isk, giving you some kind of progression to work along. Secondly, the whole idea of aurum is that you can buy stuff with isk or real money. Keep the au...
- by Varoth Drac - at 2015.02.05 11:00:00
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187. Tomorrow: HMG / Heavy Nerf ? - in Feedback/Requests [original thread]
Adipem Nothi wrote: Archduke Ferd1nand wrote: Maybe you're just bad? My min heavy frame is my go to suit if i need to kill people. Varoth isn't bad. And he has a point. I find it odd that their usage rates aren't through the roof. Perh...
- by Varoth Drac - at 2015.02.03 00:50:00
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188. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Gyn Wallace wrote: The shimmer is just right. I sometimes catch a scout's shimmer out of the corner of my eye, only to lose them when I turn and scan for them with my cross-hair. Most of the time I catch a cloaked scout's shimmer, they're movi...
- by Varoth Drac - at 2015.02.03 00:23:00
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189. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Cloak range nerf is ok, makes for interesting gameplay. Switching between scanning and visual scanning. The cloak's visibility reduction allows you to have a look around without (hopefully) being spotted yourself. Plus cloaking has that whole subm...
- by Varoth Drac - at 2015.02.02 23:19:00
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190. Tomorrow: HMG / Heavy Nerf ? - in Feedback/Requests [original thread]
Only nerf I would welcome would be the addition of movement inertia to all suits (obviously scaled by weight). Fed up of sentinels moving suddenly out of the way when I try to stab them in the back, which always ends in me getting pulped by bullet...
- by Varoth Drac - at 2015.02.02 21:15:00
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191. Rattati, can u reintroduce intel kill assists for active scanners? - in Feedback/Requests [original thread]
Intel kill assists should be awarded for kills by anyone in the team, not just your squad. Firstly because wps from active scans are quite rare, you hardly earn any off scanning, especially compared to the amount you get out of other equipment. ...
- by Varoth Drac - at 2015.02.02 20:59:00
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192. ScR DPS > AR DPS: Working as intended? - in Feedback/Requests [original thread]
Gotta say, I really don't find the Scr op. You say you could deal 1250 dmg before overheat? An AR does over 2300 dmg before having to reload. Also don't forget that scrs have to reload too. Plus there's the fact that you will normally stop firin...
- by Varoth Drac - at 2015.02.01 11:59:00
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193. Someone has to say it.... - in Feedback/Requests [original thread]
Gotta say, I strongly disagree. Don't get me wrong, I love the Min scout, and I'm really glad it's finally good enough to play with the big boys. But its not the strongest scout. The fact is, shotguns are superior cqc weapons to nova knives, ev...
- by Varoth Drac - at 2015.01.30 22:13:00
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194. Major Issues with Commandos. - in Feedback/Requests [original thread]
They all need to be good at AV. Give Caldari a swarm bonus and the Amarr a plasma cannon bonus.
- by Varoth Drac - at 2015.01.18 19:37:00
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195. [Suggestion] Change Installation Setup - in Feedback/Requests [original thread]
Love this idea. Would be nice if we could call in small turret anti infantry installations as well, maybe at additional nodes. This would make tanks important on the battlefield, rather than what they are now, as they would be needed to take out t...
- by Varoth Drac - at 2015.01.11 10:31:00
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196. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
How about giving marauders a bonus to small turrets, to emphasise their role as more anti-infantry? I am assuming this role since destroyers seem to have the AV role, even though I know marauders will be AV as well.
- by Varoth Drac - at 2014.12.15 11:20:00
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197. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
CCP Rattati wrote: After reading this thread, and going back and forth on the numbers, I am not so sure any more that armor is overall more viable than shield tanking. I do know that high speed high tanked roles suffer from hit detection issues...
- by Varoth Drac - at 2014.12.14 10:15:00
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198. [Feedback] 1.10 Range Amplifiers - in Feedback/Requests [original thread]
Four things to do to fix this: 1) Put them back to 45%, or a flat bonus, don't mind as long as it is worthwhile. They were barely used before the changes. 2) Make them high slot modules. This stops people from getting ridiculous passive scans by...
- by Varoth Drac - at 2014.12.11 12:27:00
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199. Transparent Data (Sniping) - in Feedback/Requests [original thread]
What if you kept the current charge sniper stats, but it did approximately (after all available buffs) 1000hp damage each body shot? You could then 1 shot most suits in the game without head-shots. Only commandos and heavies commonly run over 100...
- by Varoth Drac - at 2014.12.08 17:52:00
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200. [Feedback] 1.10 Range Amplifiers - in Feedback/Requests [original thread]
It has to be the 6 module investment, at least 3 range amps, because that it the point at which stacking penalties make further investment unproductive. Don't forget scans are shared with the squad, a logi will often be surrounded by heavies, tr...
- by Varoth Drac - at 2014.12.07 19:50:00
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