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61. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Sgt Kirk wrote: What if the battery was fed by the suit, but the overheat fried the battery, making it necessary to replace? Interesting. The PG cost would have to be increased. I don't know if all laser weaponry should be the same. I'm not ...
- by Varoth Drac - at 2015.08.29 20:00:00
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62. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Sgt Kirk wrote: Llast 326 wrote: Sgt Kirk wrote: What if we got rid of the magazine for the Laser rifle and just gave it a charge amount (basically a large magazine) The only thing that would hold you back is heat management as distance....
- by Varoth Drac - at 2015.08.29 18:05:00
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63. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Sgt Kirk wrote: What if we got rid of the magazine for the Laser rifle and just gave it a charge amount (basically a large magazine) The only thing that would hold you back is heat management as distance. Lore wise this can makes sense as wel...
- by Varoth Drac - at 2015.08.29 17:56:00
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64. Another shot at changing turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: ok, i'll bite, armor tanks are op right now, so can armor tanks fit all turrets and still be competitive? Tweaks to turrets is something we can do Small blasters are still not effective enough in my opinion.
- by Varoth Drac - at 2015.08.29 13:50:00
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65. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
So long as CCP are careful with any changes to scanning. I suggested just a +5% to range mods. More of a buff than this would likely be OP.
- by Varoth Drac - at 2015.08.29 07:43:00
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66. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
I've put forward suggestions for improving the status quo with minor tweaks. If bonuses were to be changed more drastically, like Breakin suggests, I've seen other ideas kicking around. We could accept that stealth is the key purpose of the scou...
- by Varoth Drac - at 2015.08.28 21:51:00
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67. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: I like the idea of them being a fast assault unit that can move around the battlefield quickly, shoring up the Amarrian front line at the points where it's beginning to buckle, and when they have the upper hand they can...
- by Varoth Drac - at 2015.08.28 20:29:00
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68. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
Can it not do either, depending on how you fit it? There is more than one way to fit a scout suit. Amarr counter recon light assault Amarr assassin The main thing the Amarr scout does better than other scouts is it's passive scan precision....
- by Varoth Drac - at 2015.08.28 20:09:00
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69. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
It isn't binary. Luck is involved to a degree, as is the case with most elements of most games, and I don't think it should be eliminated. But predominantly, stealth scout vs heavy / medium is a battle of skill and wit. A fact which people often m...
- by Varoth Drac - at 2015.08.28 09:08:00
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70. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
I would prefer targets to be scanned only be targeting with ads rather that simply hitting them. It feels like it makes more sense to be deliberately scoping out targets. Just hitting them seems a little too much. I don't know, I just don't like t...
- by Varoth Drac - at 2015.08.28 05:33:00
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71. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Breakin Stuff wrote: CeeJ Mantis wrote: Breakin Stuff wrote: I am watching this thread to see how it progresses, and what the community cobbles together as acceptable mechanics. As I don't pay a lot of attention to EWAR in my day-to-day g...
- by Varoth Drac - at 2015.08.26 14:28:00
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72. What should I work on next? - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I strongly urge the war-barge scan strike work in pulses. If possible keep positions of where they where when the scan went off and not update their new locations should they move. This is how I'd like all active scans...
- by Varoth Drac - at 2015.08.26 05:52:00
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73. What should I work on next? - in Feedback/Requests [original thread]
Dreis ShadowWeaver wrote: I worry that differences between Squad LOS and Team LOS will be made redundant by being able to have everyone in one squad in PC, similar to how it's made Active Scanner intel sharing limitations redundant. Platoons ...
- by Varoth Drac - at 2015.08.25 20:57:00
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74. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
What about reducing the scan duration of all active scans to 1 second? This way they give you intel on where enemies are coming from, but doesn't allow you to use their exact position to aid you in combat. More of a strategic advantage rather th...
- by Varoth Drac - at 2015.08.23 20:31:00
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75. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Ideal EWAR: Passive scans: Similar passive scan ranges to what we have now, with precision varying linearly with distance. Movement should affect profile (I like Cat Merc's idea). By default you should pick up a walking dropsuit one tier heavier...
- by Varoth Drac - at 2015.08.23 13:35:00
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76. [Feedback] Simple way to buff shields - in Feedback/Requests [original thread]
Just buff energisers and rechargers.
- by Varoth Drac - at 2015.08.20 21:33:00
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77. Ok CCP here's my 2 Cents. Warning: Long - in Feedback/Requests [original thread]
Larger battles would be great. I disagree with all of your other suggestions however, bar one. Jumping is a little over the top. Three things I would do to sort it out: 1) Implement proper stacking penalties. As per stacking on all other modules...
- by Varoth Drac - at 2015.08.14 11:26:00
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78. Lackluster weapons that could easily be balanced - in Feedback/Requests [original thread]
DRT 99 wrote: i do agree that the 2 shot clip has to go, it is one of the major reasons the weapon is so hard to use EDIT: Updated OP, added some sidearms Doubling the range would make it much easier. Who said the weapon should be easy? It's...
- by Varoth Drac - at 2015.08.11 17:40:00
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79. Lackluster weapons that could easily be balanced - in Feedback/Requests [original thread]
Adipem Nothi wrote: Varoth Drac wrote: Adipem Nothi wrote: Breach Shotgun * Clipsize: 2 ---> 4 * Optimal Range: 5M ---> 7M * Reload Speed: 1.3s ---> 1.0s * Rate of Fire: 60 RPM ---> 72 RPM MagSec SMG * 25-50% recoil reduc...
- by Varoth Drac - at 2015.08.11 16:46:00
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80. Lackluster weapons that could easily be balanced - in Feedback/Requests [original thread]
Adipem Nothi wrote: Varoth Drac wrote: Adipem Nothi wrote: Breach Shotgun * Clipsize: 2 ---> 4 * Optimal Range: 5M ---> 7M * Reload Speed: 1.3s ---> 1.0s * Rate of Fire: 60 RPM ---> 72 RPM MagSec SMG * 25-50% recoil reduc...
- by Varoth Drac - at 2015.08.11 16:44:00
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