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81. Lackluster weapons that could easily be balanced - in Feedback/Requests [original thread]
Adipem Nothi wrote: Breach Shotgun * Clipsize: 2 ---> 4 * Optimal Range: 5M ---> 7M * Reload Speed: 1.3s ---> 1.0s * Rate of Fire: 60 RPM ---> 72 RPM MagSec SMG * 25-50% recoil reduction while aiming-down-sights How about bre...
- by Varoth Drac - at 2015.08.11 13:43:00
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82. Can we get shield regulators to affect the shield inhibition value? - in Feedback/Requests [original thread]
In my opinion, the whole inhibition thing is stupid. It's just an added complication to the game that makes little difference to gameplay. Buffing it is also potentially problematic. There are plenty of ways to improve shield tanking without invo...
- by Varoth Drac - at 2015.08.11 13:34:00
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83. [Suggestion] Influencing Player Behavior w/ ISK - in Feedback/Requests [original thread]
How about this: 1.6 mil isk split between your team, shared out according to the proportion of total team warpoints earned. This rewards trying, regardless of how much better the enemy team is. You also get rewarded more for trying when your team...
- by Varoth Drac - at 2015.08.10 20:29:00
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84. [Idea] Make HAVs Less Broken - in Feedback/Requests [original thread]
Tanks aren't too difficult to destroy with AV, large blasters are too good at killing infantry. The dispersion needs a large increase. Now, you should be able to murder infantry in a tank, but only with a second crew member. Therefore, with large...
- by Varoth Drac - at 2015.08.03 20:59:00
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85. Most painful UI components in DUST - in Feedback/Requests [original thread]
CCP Rattati wrote: Mountain Doody wrote: Pressing GET AUR opens up a PSN modal that you cannot immediately cancel with circle. It takes many seconds to resolve a list of buyable things, and only then can you cancel with circle. I always ...
- by Varoth Drac - at 2015.07.28 14:49:00
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86. [Feedback] OP / UP - in Feedback/Requests [original thread]
Adipem Nothi wrote: Varoth Drac wrote: To Tesfa, it's zero precision mods on a medium to pick up a single dampened min scout, two precision if the scout fills all lows with dampeners. If my understanding's correct, Profile & Precisio...
- by Varoth Drac - at 2015.07.22 00:00:00
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87. [Feedback] OP / UP - in Feedback/Requests [original thread]
In that case I will revise my original statement. Scouts aren't OP and don't get scanned, other than by very short range inner rings the occasional long cooldown focused scanner. I still therefore claim that scouts are effectively combatted witho...
- by Varoth Drac - at 2015.07.21 23:58:00
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88. [Feedback] OP / UP - in Feedback/Requests [original thread]
Perhaps I'm not realising when I'm being passively scanned. I like to think the inner rings are too small to have much effect, I may be wrong. At least the short range makes it difficult for squad mates to come to a victim's aid in time to save th...
- by Varoth Drac - at 2015.07.21 23:34:00
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89. [Feedback] OP / UP - in Feedback/Requests [original thread]
Adipem Nothi wrote: Varoth Drac wrote: At the end of the day, EWAR is in an ok place at the moment. Scouts don't get scanned and aren't OP. It would be a shame to mess it up. Must disagree here. I run damps on my scout loadouts. I get sc...
- by Varoth Drac - at 2015.07.21 23:17:00
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90. [Feedback] OP / UP - in Feedback/Requests [original thread]
Mina Longstrike wrote: The problem with this is "scouts shouldn't be scanned ever" & the desire to remove shared passives is that it will likely just jump us back to 1.7 type gameplay, where scouts were king. Now I agree that shared passiv...
- by Varoth Drac - at 2015.07.21 22:53:00
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91. [Feedback] OP / UP - in Feedback/Requests [original thread]
Squad shared passive scans are fine so long as they aren't too precise. Scouts with max skills and a complex dampener should not be scannable with passives, regardless of how many precision mods are used. Assaults that want to get in close and fl...
- by Varoth Drac - at 2015.07.21 21:51:00
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92. [Feedback] OP / UP - in Feedback/Requests [original thread]
Regarding armour modules, I think the issue is not that they are overpowered compared to shields, but that there is a wider variety of good high slot modules. In high slots, Myobifs and damage mods are both good and common, (though I think heavy ...
- by Varoth Drac - at 2015.07.21 13:53:00
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93. Announcement:Warlords 1.2 Feedback - in Feedback/Requests [original thread]
We should always be in 4 man squads. Fire teams should consist of two eight man squads. Platoons should be two fire teams of two squads each (four squads total).
- by Varoth Drac - at 2015.07.16 08:57:00
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94. Rate of fire module discussion. - in Feedback/Requests [original thread]
I do not like the idea of rate of fire modules. It would unbalance auto and semi auto weapons, and also give an unfair advantage to suits with a large number of module slots, since there would be synergy to using a combination of rate of fire and ...
- by Varoth Drac - at 2015.07.15 06:48:00
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95. The 3 steps to make shields viable with the next hotfix: - in Feedback/Requests [original thread]
Bright Cloud wrote: There needs to be 3 things to happend to make shield tanking viable compared to armor tanking and those are: 1. Rate of fire enhancers in LOWSLOTS (so we finally have a DPS increase there) 2. Merge shield regulators and rec...
- by Varoth Drac - at 2015.07.11 23:02:00
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96. Announcement:Warlords 1.2 Feedback - in Feedback/Requests [original thread]
Great update, loads of content. Just some things that need ironing out, as mentioned by others.
- by Varoth Drac - at 2015.07.08 07:19:00
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97. Announcement:Warlords 1.2 Feedback - in Feedback/Requests [original thread]
Doc DDD wrote: Cal Logi needs cpu and pg chips at proto to fit 4 proto equipment. Can Logistics suits get a more meaningful bonus to equipment fitting? Similar to scouts fitting cloaks, should cost nearly nothing to fit all proto equipment, the...
- by Varoth Drac - at 2015.07.07 17:58:00
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98. The Cloak Field needs to be Tweaked to Matter - in Feedback/Requests [original thread]
The biggest problem is that sprinting cancels the weapon change from cloak. The second problem is that, in the cloak's current state, it could do with being a bit harder to see when moving. The third problem is the decloak delay time. Whilst I a...
- by Varoth Drac - at 2015.07.05 12:53:00
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99. rep tool evolution - in Feedback/Requests [original thread]
I'm all for a shield rep tools. If you wanted to differentiate it from armour, or are worried about it being somehow overpowered, how about making it only work when your target has shields? Much like a shield depleted delay, you can't rep complete...
- by Varoth Drac - at 2015.06.23 20:47:00
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100. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
el OPERATOR wrote: Varoth Drac wrote: el OPERATOR wrote: What?!? Partial Logi buffing proposal has become an "OMGbutbutbutScouts" thread??? lol, saw this coming right around.... page 3. What the hell are you talking about? Try readi...
- by Varoth Drac - at 2015.06.07 01:39:00
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