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101. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
el OPERATOR wrote: What?!? Partial Logi buffing proposal has become an "OMGbutbutbutScouts" thread??? lol, saw this coming right around.... page 3. What the hell are you talking about? Try reading. Not to mention the fact that any balanci...
- by Varoth Drac - at 2015.06.06 22:25:00
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102. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Different systems and planets should be worth different amounts. This would encourage top tier teams to fight each other for the top planets, and leave lower tier corps to fight for lower rewards.
- by Varoth Drac - at 2015.06.06 13:24:00
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103. Small Blaster Turret - in Feedback/Requests [original thread]
Totally agree. It doesn't need to have inverse dispersion either. It needs to be generally more accurate, without having to risk overheat before getting a vaguely viable dispersion. This isn't just about dropships. Yes you can kill people with it...
- by Varoth Drac - at 2015.06.04 20:21:00
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104. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
ZDub 303 wrote: For reasons already stated, the Amarr Logi should lose its sidearm. Slot layout should conform within racial and class boundaries. Either all logis should be 3E + S or none of them. There is a place for 3E + S but it should just...
- by Varoth Drac - at 2015.06.03 17:38:00
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105. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
No additional fitting bonuses! The cloak fitting bonus for scouts is terrible implementation, as you can only sensibly fit a cloak on a scout when you have level 5 in scout. I think Zaria's idea is best. Give logis 4 equipment at all tiers. Amarr...
- by Varoth Drac - at 2015.06.03 15:04:00
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106. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Zaria Min Deir wrote: RedBleach LeSanglant wrote: Still need all logis to start with 3EQ - even if that never changes for AMARR and CAL at the proto level. Absolutely. No logi should have only 2 equipment slots, not when scouts and poten...
- by Varoth Drac - at 2015.06.03 13:02:00
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107. Manus Peak: Does it still exist - in Feedback/Requests [original thread]
See it in Domination, but it's not the same since all other game modes were removed.
- by Varoth Drac - at 2015.06.02 09:23:00
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108. DMG mods - in Feedback/Requests [original thread]
Heimdallr69 wrote: So I've been seeing that armor has the most hp and puts out the most DMG but what if dmg mods were split up between 2 different ones? 1 does 7% more dmg to shields and the other 7% more to armor..this would help shield suits ...
- by Varoth Drac - at 2015.06.01 19:32:00
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109. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
I made my own spreadsheet! Dropsuit Defence This shows an approximation of dropsuit defence relative to the Gallente assault. The far right collumn has suits in order from least to most defensive. I have calculated typical Hp values by using ...
- by Varoth Drac - at 2015.06.01 18:18:00
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110. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Defence is a function of hp multiplied by strafe speed and hitbox size. If you calculate ferro tanked hp, multiplied by strafe speed you get a approximation of each suit's overall defence. Unfortunately I don't have access to hitbox size, so we'l...
- by Varoth Drac - at 2015.06.01 16:33:00
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111. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Added Model: Varoth's 2nd Parameters: * Hold Assault and Heavy speed and hp constant. * Fit Logis, Scouts and Commandos to the curve. * Do not increase Scout speed. Note: Not sure whether or not you intended to alter s...
- by Varoth Drac - at 2015.06.01 13:30:00
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112. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
There is another potential solution to nerfing assault speed/hp. Set the speed / hp curve (line) to run through current assault values and current sentinel value. Buff the hp / speed of other classes up to the line. Most likely resulting in buff...
- by Varoth Drac - at 2015.06.01 09:42:00
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113. [Proposal] Balancing Shields on ground units - in Feedback/Requests [original thread]
Just increase the bonus from shield rechargers, it's all that's needed. Other suggested changes are not needed, and would probably result in shields being way overpowered.
- by Varoth Drac - at 2015.05.31 23:08:00
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114. Armor, Shield, and Dual tanking - in Feedback/Requests [original thread]
Combat rifles, HMGs, flaylocks, smgs, locus grenades and mass drivers obliterate armour.
- by Varoth Drac - at 2015.05.31 15:52:00
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115. Armor, Shield, and Dual tanking - in Feedback/Requests [original thread]
demens grimwulff wrote: Varoth Drac wrote: In my opinion, all CCP need to do is buff shield rechargers / energisers. Shield suits could then fit for significantly improved regen over armour. You say this with the assumption that shield re...
- by Varoth Drac - at 2015.05.31 15:28:00
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116. Armor, Shield, and Dual tanking - in Feedback/Requests [original thread]
In my opinion, all CCP need to do is buff shield rechargers / energisers. Shield suits could then fit for significantly improved regen over armour.
- by Varoth Drac - at 2015.05.31 15:17:00
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117. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
DeathwindRising wrote: Why would you nerf assault speed and then bonus assault speed? Ratatti's suggestion was to fit assaults onto the curve, but buff their sprint modifier so they can still be fast. I don't like the idea of changing spri...
- by Varoth Drac - at 2015.05.30 10:08:00
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118. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Thanks for the spreadsheets Adipem. Regarding "my" model, I wasn't stating what I personally think should happen, but what Rattati suggested he might do to tweak his original proposal, based on feedback. So really this an approximate Rattati's lat...
- by Varoth Drac - at 2015.05.30 08:17:00
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119. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: CeeJ Mantis wrote: I think there is meret to giving assauots more sprint speed so that they can apply pressure more readily, but strafe speed is the main reason assaults have such a lead in kills/spawn over other suits. It ...
- by Varoth Drac - at 2015.05.29 16:55:00
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120. [Poll] Amarr Logi Progression/Sidearm Debate - in Feedback/Requests [original thread]
I like the idea of getting the sidearm at proto, instead of the 4th equipment. Not heard that idea before. But I no longer use Amarr logis, swapped to Minmatar at the last free respec.
- by Varoth Drac - at 2015.05.29 12:10:00
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