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281. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Ghost Steps wrote: I agree with most numbers, im only concerned about that while gallente and caldari ignore the highest passive scans with 2 dampeners (as seen on the google sheet), caldari wont be able to regen not a sigle point of armor, m...
- by Varoth Drac - at 2014.07.19 18:08:00
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282. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
I think you could do that stuff with modules. With more base hp you could make a viable suit without stacking loads of hp mods. Increasing base hp and speed is much more new player friendly than a load of additional suit skill bonuses. Not sayin...
- by Varoth Drac - at 2014.07.16 12:52:00
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283. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Stefan Stahl wrote: I-Shayz-I wrote: It has way too many advantages towards slaying for a scout. Scouts already have a small hitbox, lower profile, and faster movement speed. Allowing the Caldari one to also have the best regeneration of any...
- by Varoth Drac - at 2014.07.15 12:14:00
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284. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: You guys make it seem like the suits actually do the shooting lol. Why wouldn't the amarr suit be as strong as the cal scout suit after this bonus? Also...the precision on amarr is horribad because you shouldnt' be able to...
- by Varoth Drac - at 2014.07.11 21:45:00
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285. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Why move the precision bonus to amarr? I mean, what does that accomplish? Not to mention, an amarr scout can use precisions and still keep their tank. There should be a tradeoff. If you're going to give it to someone, give...
- by Varoth Drac - at 2014.07.11 21:03:00
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286. Proposed Re-New Change to Amarr Scout! - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: Actually a squad of 6 gal shotgun scouts would slaughter that group of heavies. Would they? Don't forget the scout and logi as well. Would it be a slaughter or a fair fight? I wouldn't count the heavies out so quickly. ...
- by Varoth Drac - at 2014.07.11 18:52:00
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287. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Stefan Stahl wrote: How is an Amarr Scout with two high slots supposed to utilize a bonus to scan precision? With 2 precision mods? Depends on the numbers, but currently there isn't much that can avoid a double precision Cal scout.
- by Varoth Drac - at 2014.07.09 19:56:00
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288. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
I would support reduced ads kick, in addition to reload. Yes this would make rails extremely effective at range, but they would still be inferior to other rifles at close range. Laser rifles would also still out range them even if the applied dps ...
- by Varoth Drac - at 2014.07.02 12:18:00
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289. More Active Scanners variants at standard. - in Feedback/Requests [original thread]
I think the advanced flux scanner should have a 90 degree arc like the proto variant. There should also be an advanced focused scanner. With the long cooldown and small arc i feel they are quite balanced. Maybe give it 25db or something. People ...
- by Varoth Drac - at 2014.06.30 18:52:00
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290. Assaults and Scouts - in Feedback/Requests [original thread]
The things is, I fundamentally disagree with increasing assault suit damage. The TTK benchmark should be set by assaults. That is what is so clever about the current assault suit bonuses, they increase the effectiveness of the rifles without dire...
- by Varoth Drac - at 2014.06.28 23:10:00
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291. Assaults and Scouts - in Feedback/Requests [original thread]
Please CCP, this is a far more elegant, simple and balanced solution than all the others I have seen. If it doesn't do enough you can further improve assaults. Buffing regen mods was a great move (still undecided whether the regulator buff was en...
- by Varoth Drac - at 2014.06.27 22:09:00
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292. Assaults and Scouts - in Feedback/Requests [original thread]
I feel scout regen should be reduced and assault regen increased so they both reach a common middle ground, possibly with assault regen slightly higher. As a scout player I agree scouts need good regen so I'm not advocating a large nerf. It's wor...
- by Varoth Drac - at 2014.06.27 12:22:00
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293. Repair tool glow!! Bring it back - in Feedback/Requests [original thread]
If they are worried that people don't like it they could always give an option to turn if off from the menu.
- by Varoth Drac - at 2014.06.25 17:59:00
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294. [Feedback] Proposed Amarr Scout bonus (spreadsheet inside). - in Feedback/Requests [original thread]
MINA Longstrike wrote: It's worth noting that the amarr ships that 'go fast' in eve are among the very, very fastest ships in the game. If this is true they should change the bonus to a 5% bonus to biotic modules, allowing the suit to be the ...
- by Varoth Drac - at 2014.06.22 09:44:00
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295. [Feedback] HotFix Bravo - Assault Suits - in Feedback/Requests [original thread]
Fox Gaden wrote: 2% per level Damage buff for Assault Suits, on top of the bonuses they already have, to help define their role as a medium health DPS class. I don't like damage bonus suggestions for assaults as that is a commando bonus. I w...
- by Varoth Drac - at 2014.06.19 15:19:00
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296. Getting fed up... - in Feedback/Requests [original thread]
Standard logis need 4 module slots, Cal needs 5 due to only having 2 equipment. Advanced logis should have 6 module slots. Problem solved. My advanced min logi is an amazing suit. I nearly always come in the top 3 in pubs and often come top. It ...
- by Varoth Drac - at 2014.06.14 11:04:00
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297. [Feedback] HotFix Bravo - Assault Suits - in Feedback/Requests [original thread]
Well as Bojo mentioned, regen is important for scouts who are designed to operate away from their teammates and to utilise guerrilla hit and run tactics. It is also important for assaults who need to be able to keep up the pressure on the enemy. ...
- by Varoth Drac - at 2014.06.13 21:15:00
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298. [Feedback] HotFix Bravo - Assault Suits - in Feedback/Requests [original thread]
Boot Booter wrote: Caldari suit comparison I can't really argue with this. As you pointed out, whilst the assault does have more hp than the scout the difference is minimal when it tries to compete with the regen. I do think Caldari are th...
- by Varoth Drac - at 2014.06.13 16:49:00
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299. [Feedback] HotFix Bravo - Assault Suits - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Amarr suit comparison This is much better. The Amarr assault is gaining a low slot in hot fix bravo which will change things a lot. I use Amarr assaults myself and definitely agree that it needs the extra slot to b...
- by Varoth Drac - at 2014.06.13 13:37:00
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300. [Feedback] HotFix Bravo - Assault Suits - in Feedback/Requests [original thread]
Boot Booter wrote: I frequently see scouts with more hp than my min assault (600 HP at pro usually). Yes assaults CAN out tank a scout, but the point is that the HP scouts can achieve is far to close to the average medium frame. Mix this along ...
- by Varoth Drac - at 2014.06.13 07:54:00
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