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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1412
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Posted - 2014.07.02 12:06:00 -
[31] - Quote
range is too good a bonus, but reload is too weak of one.
Perhaps reduced kick.
Calmanndo user with nova knives: Because someone has to do it.
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
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Posted - 2014.07.02 12:18:00 -
[32] - Quote
I would support reduced ads kick, in addition to reload. Yes this would make rails extremely effective at range, but they would still be inferior to other rifles at close range. Laser rifles would also still out range them even if the applied dps gap between the two would be decreased. |
The-DON of-DOT-MAFIA
The DOT MAFIA
38
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Posted - 2014.07.02 12:54:00 -
[33] - Quote
Increase scanning range and more speeeeeed.
I want to be able to blitz! |
WeapondigitX V7
The Exemplars Top Men.
156
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Posted - 2014.07.02 13:23:00 -
[34] - Quote
Yoma Carrim wrote:DeathwindRising wrote:its just aggravating that caldari are the long range specialists and we dont have a range advantage how about a 5% buff to optimal but keep effective the same that way we are less effected by damage drop off but don't actually get more range than other rail weapon users? I like that.
But I also like the reload bonus. |
WeapondigitX V7
The Exemplars Top Men.
156
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Posted - 2014.07.02 13:24:00 -
[35] - Quote
Alena Ventrallis wrote:range is too good a bonus, but reload is too weak of one.
Perhaps reduced kick.
I like that too.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
46
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Posted - 2014.07.02 13:27:00 -
[36] - Quote
range bonus would be op again. why not just increase the ammo bait and keep the current bonus. the current ammo count is 42, why not bump it to 50?
SPAWN.KILL.DIE.RESPAWN.
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DeathwindRising
ROGUE RELICS
392
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Posted - 2014.07.02 14:33:00 -
[37] - Quote
Lightning35 Delta514 wrote:range bonus would be op again. why not just increase the ammo bait and keep the current bonus. the current ammo count is 42, why not bump it to 50?
its not a range bonus. RR range is 100m. the bonus lets us deal 100% damage closer to 100m instead of getting damage drop off |
Lorhak Gannarsein
Legio DXIV
3926
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Posted - 2014.07.02 16:29:00 -
[38] - Quote
DeathwindRising wrote:You realize the LR has optimal range at 100m and higher dps right? You complain about the RR when it's the weaker weapon at range
LR doesn't have higher DPS until 2.5s into firing. Assuming both players pulled the trigger at the same time, and both were in their optimal, the rail rifle would have dealt over 850 damage.
The LR does not out-DPS the RR in a significant way; the out-DPSing comes at a risk of dangerous overheat, complete loss of stealth and secrecy, and in any 1v1 situation the LR should lose, especially considering that the LR must start with a full magazine to achieve maximum damage where the RR simply needs to hold the trigger.
The RR is a weaker weapon at range, in terms of potential damage and DPS. It is vastly inferior to the RR's sheer versatility, and in the hands of a skilled player, the RR should beat the LR nearly every time.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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General12912
Gallente Marine Corps
203
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Posted - 2014.07.02 18:03:00 -
[39] - Quote
i run Lv 5 Cal Assault on my alt. the current bonus isnt that bad. i actually like it. rail weapons seem to take forever to reload. with the reload speed bonus, it greatly reduces that time. it is handy for engagements the rail rifle is actually meant for, and that is long ranged enagements. if you target someone from afar and you run out of ammo in a clip from firing and missing all those shots (because while the RR is long ranged, it is extremely inaccurate and has huge hipfire even when aiming), your reload speed allows you to re-engage your target so they have less time to run and take cover.
the only thing though, is that with the Commando's universal reload speed bonus, and, more specifically, the Caldari Commando's damage bonus to rail weapons, its just better to pick Calmmando for a fast-reloading suit.
perhaps, instead of a bonus to reload speed, how about reducing hipfire for rail weapons so they can more efficiently take out targets at a closer range. Obviously, it shouldnt be as accurate as a SCR, even at Lv 5 Cal Assault, but it should be enough to give them an edge in long-ranged fights against, specifically, the Gallente. with our AR buff and the Gal Assault's hipfire/plasma spread reduction, we eat Caldari up at close range. Also, it would make sense in the Lore too. the Gal Scout has profile dampening while the Cal Scout has precision enhancing. The Federation has active scanners, which is an active way to scan in comparison to the Caldari's passive scanning ability while the State has Cloaks which is an active way to be dampened comparex to the Gal scout's passive dampening. and if thier cloaks fail to hide them from active scanners, they still have stealth visually. this suggests that both the State and the Federation are trying to counter one-another's technology. And since they are bitter enemies, it makes sense why the Federation and State would both be trying to beat each other in the frontlines as well as in Ewar
Every suit Gk.0 <3
Gallente Federation Patriot
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
263
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Posted - 2014.07.02 18:12:00 -
[40] - Quote
Quote:Caldari assaults need more range with rail weapons So....you want an assault sniper rifle?
AKA - StarVenger
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DeathwindRising
ROGUE RELICS
394
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Posted - 2014.07.02 22:13:00 -
[41] - Quote
Meisterjager Jagermeister wrote:Quote:Caldari assaults need more range with rail weapons So....you want an assault sniper rifle?
weapon range = effective range
"optimal range" is a range defined within a weapons effective range.
changing a weapons optimal range does not change the weapons overall range |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3605
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Posted - 2014.07.02 23:26:00 -
[42] - Quote
DeathwindRising wrote:Meisterjager Jagermeister wrote:Quote:Caldari assaults need more range with rail weapons So....you want an assault sniper rifle? weapon range = effective range "optimal range" is a range defined within a weapons effective range. changing a weapons optimal range does not change the weapons overall range
We get the difference between optimal and effective. It's still too powerful a bonus.
(The godfather of tactical logistics)
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DeathwindRising
ROGUE RELICS
394
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Posted - 2014.07.03 01:10:00 -
[43] - Quote
the only other bonus that makes sense would be a reduction to charge up time.
but i wouldnt want it unless it was 15 or 20 percent per level reduction lol |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3610
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Posted - 2014.07.03 03:59:00 -
[44] - Quote
DeathwindRising wrote:the only other bonus that makes sense would be a reduction to charge up time.
but i wouldnt want it unless it was 15 or 20 percent per level reduction lol
So... basically you want the RR to be OP again. OK, well now that we have that straight we can move on.
(I do think that would be a pretty good bonus, as mentioned in another thread, but obviously nowhere near 20% per level)
(The godfather of tactical logistics)
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DeathwindRising
ROGUE RELICS
395
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Posted - 2014.07.03 09:52:00 -
[45] - Quote
John Demonsbane wrote:DeathwindRising wrote:the only other bonus that makes sense would be a reduction to charge up time.
but i wouldnt want it unless it was 15 or 20 percent per level reduction lol So... basically you want the RR to be OP again. OK, well now that we have that straight we can move on. (I do think that would be a pretty good bonus, as mentioned in another thread, but obviously nowhere near 20% per level)
what you mean lol? 100% reduction is fine haha
25% reduction like the amarr has would reduce the charge up to .225 seconds... thats stupid.
50% at least to .15 seconds because unlike the amarr bonus and current caldari bonus, a charge up bonus is only a single bonus. the reload and heat build up bonus are compounded by additional skills. specifically Scr operation skill, and the weapon reload skills.
so the bonus needs to be significant enough to be worth a standalone bonus.
the minmatar has a standalone bonus but its a noticeable improvement since they already have high capacity clips.
and the gallente bonus is compounded by sharpshooter skills
yes i was fully aware of how ridiculous a 100% reduction to charge time is... just shooting for the stars so that 50% would sound more reasonable lol |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3612
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Posted - 2014.07.03 15:49:00 -
[46] - Quote
DeathwindRising wrote:John Demonsbane wrote:DeathwindRising wrote:the only other bonus that makes sense would be a reduction to charge up time.
but i wouldnt want it unless it was 15 or 20 percent per level reduction lol So... basically you want the RR to be OP again. OK, well now that we have that straight we can move on. (I do think that would be a pretty good bonus, as mentioned in another thread, but obviously nowhere near 20% per level) what you mean lol? 100% reduction is fine haha 25% reduction like the amarr has would reduce the charge up to .225 seconds... thats stupid. 50% at least to .15 seconds because unlike the amarr bonus and current caldari bonus, a charge up bonus is only a single bonus. the reload and heat build up bonus are compounded by additional skills. specifically Scr operation skill, and the weapon reload skills. so the bonus needs to be significant enough to be worth a standalone bonus. the minmatar has a standalone bonus but its a noticeable improvement since they already have high capacity clips. and the gallente bonus is compounded by sharpshooter skills yes i was fully aware of how ridiculous a 100% reduction to charge time is... just shooting for the stars so that 50% would sound more reasonable lol
As yes, the first rule of negotiating. Ask for something ludicrous first. Correct me if I'm wrong, but .15 was the original charge time? I guess I could live with going back to the original time if you also used the cal assault.
(The godfather of tactical logistics)
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NINEinch WEAPON
The Southern Legion Final Resolution.
13
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Posted - 2014.07.04 00:55:00 -
[47] - Quote
How bout reduce the range to 85m.. Then you can have your range bonus to take you back out to 100m... Problem solved, everyone happy..
"winning" an inch at a time
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Defy Gravity
439
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Posted - 2014.07.04 01:17:00 -
[48] - Quote
Buff the rail rifle?..... HA!!!! and HA!!!!! again!!!
If I kill you in game, look for a confirmation that says "I Just Killed You"
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DeathwindRising
ROGUE RELICS
397
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Posted - 2014.07.04 02:40:00 -
[49] - Quote
NINEinch WEAPON wrote:How bout reduce the range to 85m.. Then you can have your range bonus to take you back out to 100m... Problem solved, everyone happy..
you do that and the optimal range will only be 60m for everyone else lol. how would you justify its low dps and charge up time then? |
NINEinch WEAPON
The Southern Legion Final Resolution.
13
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Posted - 2014.07.04 04:48:00 -
[50] - Quote
It would be justified in exactly the same way that thelaser rifle is to the ammar assault... Making it a niche class...
"winning" an inch at a time
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NINEinch WEAPON
The Southern Legion Final Resolution.
13
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Posted - 2014.07.04 04:50:00 -
[51] - Quote
This is my rifle.. There are many others like it... But this one is mine...
"winning" an inch at a time
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DeathwindRising
ROGUE RELICS
397
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Posted - 2014.07.04 05:22:00 -
[52] - Quote
NINEinch WEAPON wrote:It would be justified in exactly the same way that thelaser rifle is to the ammar assault... Making it a niche class...
the laser rifle is a support weapon. like the sniper rifle, mass driver, and shotgun
RR isnt a niche weapon |
bogeyman m
Minmatar Republic
312
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Posted - 2014.07.04 23:28:00 -
[53] - Quote
NINEinch WEAPON wrote:How bout reduce the range to 85m.. Then you can have your range bonus to take you back out to 100m... Problem solved, everyone happy.. How about reduce the range to 80m and worsen the hip-fire accuracy. (That is all.)
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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Midas Fool
Prophets of the Velocirapture
493
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Posted - 2014.07.05 04:36:00 -
[54] - Quote
NO
That reload bonus is amazing (CalAssault V).
SB-39s and K-laks have plenty of range. Reload keeps you trowing slugs downrange.
Sniper needs no more range. That reload tho...great for keeping damage going downrange.
MsSMG and BP could use some range....but I greatly prefer the reload.
....
I wouldn't mind an additional bonus though...
ADV/PRO: 'Bishop' AmrLogistics, 'Commissar' CalSentinel, 'Rodelero' AmrScout, 'Legionnaire' CalAssault
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