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941. Weapon skill tree reform; Unlocking Racial weapon sets. Diagram included :D - in Feedback/Requests [original thread]
Dominus Fatali wrote: The Reload Skills in the diagram all read 'Rail Rifle Reload Skill'. They don't.
- by The-Errorist - at 2013.10.07 23:00:00
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942. Weapon skill tree reform; Unlocking Racial weapon sets. Diagram included :D - in Feedback/Requests [original thread]
Zeylon Rho wrote: It would make more sense if the weapons were finished (AV, etc.), but there's an issue introduced by "getting rid of weaponry" as you say. Since it also serves to unlock Sidearms and Heavy weapons, so this works as just a ligh...
- by The-Errorist - at 2013.10.07 22:58:00
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943. Weapon skill tree reform; Unlocking Racial weapon sets. Diagram included :D - in Feedback/Requests [original thread]
Having players specialized into weapon sets instead of specific weapons would make them much more versatile and lead to more interesting battles. It maintains the depth of the skill tree, while simultaneously providing players more to play with; t...
- by The-Errorist - at 2013.10.07 22:09:00
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944. Rebalance PG/CPU ussage of weapons - in Feedback/Requests [original thread]
This is also discourages weapon variety in Dust because an AR is easier to fit than other weapons.
- by The-Errorist - at 2013.10.06 19:11:00
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945. Rebalance PG/CPU ussage of weapons - in Feedback/Requests [original thread]
STD CPU/PG (Total) AR: 23/3 (26) SCR: 29/11 (40) MD: 36/5 (41) LR: 53/3 (56) It seems a little ridiculous how little resources an AR take up compared to other light weapons. CPU/PG usage of items don't really seem to make sense, like for example,...
- by The-Errorist - at 2013.10.06 18:55:00
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946. [Request] Add the Last Online and In Match feature - in Feedback/Requests [original thread]
In Contacts and in My corporation, there are sections titled "LAST ONLINE" and "IN BATTLE" which don't work. I would like to see that functionality in Dust.
- by The-Errorist - at 2013.10.06 17:51:00
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947. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
I like squirrels.
- by The-Errorist - at 2013.10.04 05:50:00
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948. [Request] Scaled Melee Rate. - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2013.10.04 05:42:00
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949. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
I want a heavy laser weapon if too if this gets added.
- by The-Errorist - at 2013.10.04 05:40:00
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950. One way to help balancing armor vs shields in 1.5 - in Feedback/Requests [original thread]
I updated this thread with stats for how it would work with light and heavy frames.
- by The-Errorist - at 2013.10.01 04:04:00
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951. One way to help balancing armor vs shields in 1.5 - in Feedback/Requests [original thread]
Cosgar wrote: I'm not knocking the idea, but wouldn't this make reactive plates even more pointless than they are now? A they would still be able to add more armor and a little more more hp/s repair rate with just 1 module; anyway CCP can jus...
- by The-Errorist - at 2013.10.01 04:03:00
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952. Request: Give vehicles invincibility time when just spawning in. - in Feedback/Requests [original thread]
21yrOld Knight wrote: No if this were to happen then people could spawn vehicles where ever they want. With out worry of their vehicle. It's only temporary; after there vehicle gets deployed, it will not be invincible.
- by The-Errorist - at 2013.09.29 22:14:00
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953. [Request] Different size districts supporting different player-counts - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2013.09.27 16:35:00
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954. [Request] Profile broadcaster: sends false scan readings (red dots & chevrons) - in Feedback/Requests [original thread]
With scanning the way it it is in this build, it would be a nice counter to scanners. More things need counters.
- by The-Errorist - at 2013.09.27 16:13:00
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955. [Request] Officer weapons - in Feedback/Requests [original thread]
More officer weapons would be nice.
- by The-Errorist - at 2013.09.27 16:08:00
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956. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
I really like this thread; it has great discussions and a well thought out OP.
- by The-Errorist - at 2013.09.26 07:02:00
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957. [Request] Improving in-game information display - in Feedback/Requests [original thread]
I still want to see building outlines on the mini-map when flying an aerial vehicle.
- by The-Errorist - at 2013.09.26 04:58:00
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958. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Ok, I see you changed it to 5%.
- by The-Errorist - at 2013.09.26 04:44:00
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959. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Wombat in combat wrote: I just recently made a post about the injector/repair problem, see point 7 and agree with you fully. I'm however fairly certain it doesn't matter what repair tool you use, I could be wrong though. I recall it used to b...
- by The-Errorist - at 2013.09.26 04:38:00
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960. How Dust/EVE Planetary Interaction should be like - in Feedback/Requests [original thread]
On the same planet, Dust mercs should be able to hold clone production districts while EVE players hold a planetary interaction site. The EVE and Dust players should be capable of a symbiosis in which the Dust player [In a mixed corporation of ...
- by The-Errorist - at 2013.09.24 01:35:00
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