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961. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Krom Ganesh wrote: This combined with this would go a long way to improving the game. However, tiercide would probably kill Aur purchases (even with your suggested modification). To counter this, CCP needs to introduce more kinds of aur item...
- by The-Errorist - at 2013.09.23 16:29:00
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962. [Feedback] Dropsuit coloring inconsistencies - in Feedback/Requests [original thread]
These still haven't been fixed: The STD and ADV Amarr assault looks like STD-ADV Amarr basic medium frame in merc quarters and warbarge. STD and ADV Minmatar scout looks like PRO Minmatar scout in merc quarters and warbarge. [Inconstant Colori...
- by The-Errorist - at 2013.09.23 08:30:00
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963. BRING BACK THE SOLAR SYSTEM!!! - in Feedback/Requests [original thread]
Still want this back.
- by The-Errorist - at 2013.09.23 08:12:00
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964. [Request] Link stamina remaining to barrel climb - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: This is an excellent idea. Its going to be hard to implement well and certainly generate many tears but it t makes sense and it encourages the use of tactics. Stamina should regulate barrel sway. Lasers need to be ...
- by The-Errorist - at 2013.09.23 08:10:00
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965. [Request] @Team True Grit: Why we need planetary resource harvesting - in Feedback/Requests [original thread]
CCP FoxFour wrote: Sorry, I did read your post but my response was not very clear as I was in a bit of a rush. That is my fault, sorry. As much as possible we would like to keep the extraction of resources an active experience. Not something y...
- by The-Errorist - at 2013.09.23 07:47:00
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966. Gunner modules wheel - in Feedback/Requests [original thread]
I think infantry modules that affect small turrets are needed first.
- by The-Errorist - at 2013.09.21 16:03:00
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967. A series of radical thoughts : Making Installations matter - in Feedback/Requests [original thread]
Llast 326 wrote: KAGEHOSHI Horned Wolf wrote: I very much like the CRU idea, I made a thread on it before, but I can't seem to find it. I'm neutral on the supply depot thing. I think installations should be in the hands of squad leaders who...
- by The-Errorist - at 2013.09.20 21:58:00
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968. [Suggest] Fittings folders - in Feedback/Requests [original thread]
+1. Hopefully this thread doesn't die as soon as the ones about the same topic.
- by The-Errorist - at 2013.09.20 05:57:00
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969. [Request] Burst and breach scrambler rifle variants - in Feedback/Requests [original thread]
Monty Mole Clone wrote: some type of semi auto scram rifle that needs to be charged to fire but also cant hold said charge would be nice, sort of like how large railguns work. ramp up the damage and range a bit, decrease the heat build up so yo...
- by The-Errorist - at 2013.09.20 01:55:00
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970. [Request] Less menus, more tangibility - in Feedback/Requests [original thread]
Still would like social hubs for interacting with players instead of just menus.
- by The-Errorist - at 2013.09.20 01:46:00
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971. A series of radical thoughts : Making Installations matter - in Feedback/Requests [original thread]
Cody Sietz wrote: I like it, I'd also like to be able to "steal" CRUs with a large air vehicle. Would be cool.
- by The-Errorist - at 2013.09.18 19:25:00
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972. [Request] Less menus, more tangibility - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: Arkena Wyrnspire wrote: Martin0 Brancaleone wrote: *Cough* Star Citizen *Cough* Will it deliver on its many, many promises? The pre pre pre pre pre pre pre pre pre alpha hangar module is already waaaay bette...
- by The-Errorist - at 2013.09.18 19:22:00
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973. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
I like how it: gives a reason for districts to be locked makes PC different then regular battles and make a it feel like a war where a single battle doesn't let you magicly little more more sense. Make PC more fun and meaningful. Makes multi-stage...
- by The-Errorist - at 2013.09.18 19:20:00
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974. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
I want lakes as medium sockets. They could also have like plants or interesting rocks or crystals, and or filled with acid instead of water.
- by The-Errorist - at 2013.09.18 02:26:00
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975. Grass in 1.4 looks better than before. - in Feedback/Requests [original thread]
The amount of grass on some areas have increased and in general, it looks better than before with 1.4.
- by The-Errorist - at 2013.09.17 09:05:00
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976. CCP can you tell us when you'll bring back E3 version of restocking? - in Feedback/Requests [original thread]
CCP needs to work on this sometime soon for this year.
- by The-Errorist - at 2013.09.16 03:19:00
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977. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
This thread has ten pages, tons of supporters, and it doesn't even get a dev post or mentioned on the Feedback/Suggestions - Weekly Updates on the DUST 514 thread.
- by The-Errorist - at 2013.09.16 03:07:00
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978. [Petition] Reduce price of the Enforcer HAV's. - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: GATQS wrote: I cant see why an HAV that only has one more slot, a little more zoom and damage than a standard needs to cost 1,227,000 compared to 200,000. Why is it priced like that espcially when it has less shields,ar...
- by The-Errorist - at 2013.09.15 20:42:00
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979. CCP can you tell us when you'll bring back E3 version of restocking? - in Feedback/Requests [original thread]
This needs to be re-added to the game.
- by The-Errorist - at 2013.09.13 03:45:00
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980. The problems with faction warfare - in Feedback/Requests [original thread]
Eris Ernaga wrote: Bumping this so that hopefully a DEV will reply. Maybe I can reply to you in a constructive way and start a conversation about something that will lead to even more replies that will bump this thread.
- by The-Errorist - at 2013.09.13 03:32:00
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