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dustwaffle
The Southern Legion The Umbra Combine
567
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Posted - 2013.09.22 03:44:00 -
[31] - Quote
Bump for a great idea and hope CCP Wolfman reads this! |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6262
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Posted - 2013.09.27 20:21:00 -
[32] - Quote
Still super great |
Meeko Fent
DUST University Ivy League
1013
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Posted - 2013.09.27 20:39:00 -
[33] - Quote
Looks nice.
However, can we manage to fit in real mercenary work in this?
Like an attacker paying me to attack a district, and due to the forward planning in battles, have the defenders able to contract out battles to Merc corps.
I like it in that it allows more people to get in PC without actually pissing off the established corps. |
Clockwork Jester
Namtar Elite Gallente Federation
7
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Posted - 2013.09.28 00:34:00 -
[34] - Quote
Great idea and I agree with your reasoning for dropping the originally proposed customizable modules. Like you said in a previous post it would allow them to more quickly implement the idea. Creating a standard PC battle system and building on it is a more reasonable approach.
With the current 12 hour time limit imposed by the Skyfire battery what about adding the ability for the attacking team to quit attacking. The team realizes they wonGÇÖt win and they have the option of pulling back their warbarge and not automatically loosing the 100 million isk. If an attacker recalls their warbarge then the district goes into reinforcement mode for 16 hours and canGÇÖt be attacked during that time effectively resetting the district.
Meeko Fent wrote:Looks nice.
However, can we manage to fit in real mercenary work in this?
Like an attacker paying me to attack a district, and due to the forward planning in battles, have the defenders able to contract out battles to Merc corps.
I like it in that it allows more people to get in PC without actually pissing off the established corps.
Current mechanics already allow us to work in a mercenary role. You do not need to be a part of the corporation to participate in PC battles. Payment would have to be determined between the two parties. It does however require more work on the individuals trying to carve out that role in Dust. In EVE I believe it is possible to transfer control of regions (correct me if IGÇÖm wrong). Something similar could be implemented in Dust. A corp could hire another corp to attack and take over a district and then control of that district could be transferred over to another corp. Also a corp could take over a district and sell it off to the highest bidder. |
The-Errorist
Mannar Focused Warfare Gallente Federation
253
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Posted - 2013.10.04 05:50:00 -
[35] - Quote
I like squirrels. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6532
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Posted - 2013.10.11 10:01:00 -
[36] - Quote
Still genius |
Vyzion Eyri
The Southern Legion The Umbra Combine
1423
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Posted - 2013.10.11 11:16:00 -
[37] - Quote
To be honest this system makes it so much easier to get that connection between EVE-DUST, and leaves many possibilities for expansion. For example, what if the shield relay stage WAS 3 separate battles staged at the same time? Already I see potential for the necessity for issuing public contracts for attack and defense of these relays because one corporation, even one alliance, can't do it all alone, then we'll start seeing those stories of betrayal and trust and honor that will make the game so much more interesting.
As for this first stage of implementation, I agree that the current 'clone attrition rates' to prevent attackers from hitting districts across multiple systems is... rough. I'd say add a new mechanic where:
The district being defended becomes more reinforced the longer it takes for the attacker to reach the planet via warbarge, and then increase the travel time depending on how far away an attack is issued.
So instead of taking away clones arbitrarily, improved defences (in the form of tougher installations, more installations, (drone hives (SOON^TM)), better spawn points for the defender, more spawn points, a reinforced MCC with more HP, etc.) will mean the attacker will have to expend those extra clones trying to crack a tougher nut, whereas attacking those closer to them (whilst still limited by the defense grid) will mean less time for these defenses to be prepared. |
TechMechMeds
Swamp Marines Kleenex Inc.
366
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Posted - 2013.10.11 12:45:00 -
[38] - Quote
Seems pretty damn good but what needs fixing is the lag and player boots, people locking their districts and corps incapable of ever fielding a full team paying to have battles won for them so they can aimlessly farm isk.
Right now pc is irrelevant, no one wants to take part because of this weak behaviour. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1967
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Posted - 2013.10.11 14:46:00 -
[39] - Quote
How did I miss this amazing thread? It's completely unacceptable that this thread isn't blue tagged by True Grit. OP you've done a stellar job at revamping PC. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
371
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Posted - 2013.10.11 16:33:00 -
[40] - Quote
Iskandar Zul Karnain wrote:How did I miss this amazing thread? It's completely unacceptable that this thread isn't blue tagged by True Grit. OP you've done a stellar job at revamping PC. Thanks for all the compliments everyone! I log in every day and am always amazed when I see new notifications of people liking / replying to this thread. I always expect it to die, but it just keeps coming back and the support from everyone is very amazing. Special thanks to KAGEHOSHI who keeps bumping this thread; really appreciate it.
TechMechMeds wrote:Seems pretty damn good but what needs fixing is the lag and player boots, people locking their districts and corps incapable of ever fielding a full team paying to have battles won for them so they can aimlessly farm isk.
Right now pc is irrelevant, no one wants to take part because of this weak behaviour. PC needs a lot of work and thats why I wrote this up. I think that by offering multiple battles for a District and removing the 24 hour timer mechanic could revitalize PC a bit. Right now huge groups like EoN (congrats to them, they're doing great, no insults meant) can defend WAY to much space. And that's because the 1 match every 24 hours lets them setup their timers to allow one team to defend 20+ districts. That shouldn't be possible. Having the possibility of being attacked within an 8 hour window, possibly multiple times on the same District, limits power projection. One team can't defend 20+ Districts, heck they can't even defend one District well if the attacker is determined enough (due to the possibility of 2-3 simultaneous attacks). That means large groups need to have good discipline, scheduling, and strategy to take a lot of area. And it also means that a small corp can hold a District or two and hold out.
That would make PC (and FW) more interesting. |
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Andris Kronis
Molon Labe. RISE of LEGION
22
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Posted - 2013.10.12 02:19:00 -
[41] - Quote
It sounds really interesting.
Has anyone managed to get CPM, GM or DEV attention to see what their take on this excellent suggestion (IMO) is.
If it's something that fits with CCP's development model it might get picked up for a future release.
:) |
The-Errorist
Mannar Focused Warfare Gallente Federation
291
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Posted - 2013.10.15 02:02:00 -
[42] - Quote
Severus Smith wrote: Once you succeed in destroying all 3 Shield Relays the District will enter Emergency Reinforcement mode for 24 hours. During this time it cannot be attacked and itGÇÖs Skyfire Battery will stop firing on your Warbarge.
Phase 2: Attack the Main District
When the District exits Emergency Reinforcement mode it will be unshielded. Your goal is to win battles and obtain 50 GÇ£control pointsGÇ¥ (better term needed). Each victory gains you points and each loss loses you points. You cannot drop below 0 control points.
Don't you mean when the district enters Emergency Reinforcement mode instead of exits? |
The-Errorist
Mannar Focused Warfare Gallente Federation
291
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Posted - 2013.10.15 02:08:00 -
[43] - Quote
Severus Smith wrote:District Configuration
As mentioned above a District can be configured. Each District has modules that defend / support it.
- 3x Shield Relay: These must be destroyed in Phase 1 to bring down the DistrictGÇÖs shields. - 1x Skyfire Battery: Fires at the enemy Warbarge, will destroy it after 12 hours of firing. Does not fire when the District is in reinforced mode. - 1x Defense Grid: Reinforces the District for a 16 hour block every day. District owner chooses the 16 hour block their District will be vulnerable during. This accommodates for timezones. Don't you mean that the district owner chooses the 16 hour block their District will be invulnerable during instead of vulnerable during? There are 24hrs in a day, not 36. |
The-Errorist
Mannar Focused Warfare Gallente Federation
291
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Posted - 2013.10.15 02:48:00 -
[44] - Quote
Severus Smith wrote:District Configuration
As mentioned above a District can be configured. Each District has modules that defend / support it.
- 3x Shield Relay: These must be destroyed in Phase 1 to bring down the DistrictGÇÖs shields. - 1x Skyfire Battery: Fires at the enemy Warbarge, will destroy it after 12 hours of firing. Does not fire when the District is in reinforced mode. - 1x Defense Grid: Reinforces the District for a 16 hour block every day. District owner chooses the 16 hour block their District will be vulnerable during. This accommodates for timezones.
Future: Having configurable module loadouts for the Districts would be nice. So that Corps with more timezone coverage could swap Defense Grids for more Shield Relays, and such.
If districts would be customizable like you described, the defense grids probably should defend the district for an 8 hour block instead of 16. That way, having more than 1 defense grid couldn't protect a district for 32hrs a day; with an 8 hour block per defense grid, it would would be OK to have 2 defense grids or swap one out for something else and be vulnerable for 16hrs a day instead of 24. |
IT'S HAMARR TIME
Kameira Lodge Amarr Empire
1
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Posted - 2013.10.16 20:16:00 -
[45] - Quote
Bump! |
Terry Webber
Turalyon 514 Turalyon Alliance
345
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Posted - 2013.10.16 21:30:00 -
[46] - Quote
Your proposed PC system is very well thought out. However, I don't think having ambush and skirmish/domination would fit. It would be better to go straight to skirmish 1.0 after the district exits emergency reinforcement mode. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3949
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Posted - 2013.10.16 21:36:00 -
[47] - Quote
Terry Webber wrote:Your proposed PC system is very well thought out. However, I don't think having ambush and skirmish/domination would fit. It would be better to go straight to skirmish 1.0 after the district exits emergency reinforcement mode. I'm not sure - it would be interesting to have more variety than almost skirmish, skirmish, skirmish, old skirmish. Having all these different battle types also would make it feel as if there's a major battle going on. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
391
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Posted - 2013.10.16 22:32:00 -
[48] - Quote
The-Errorist wrote:Severus Smith wrote:District Configuration
As mentioned above a District can be configured. Each District has modules that defend / support it.
- 3x Shield Relay: These must be destroyed in Phase 1 to bring down the DistrictGÇÖs shields. - 1x Skyfire Battery: Fires at the enemy Warbarge, will destroy it after 12 hours of firing. Does not fire when the District is in reinforced mode. - 1x Defense Grid: Reinforces the District for a 16 hour block every day. District owner chooses the 16 hour block their District will be vulnerable during. This accommodates for timezones.
Future: Having configurable module loadouts for the Districts would be nice. So that Corps with more timezone coverage could swap Defense Grids for more Shield Relays, and such.
If districts would be customizable like you described, the defense grids probably should defend the district for an 8 hour block instead of 16. That way, having more than 1 defense grid couldn't protect a district for 32hrs a day; with an 8 hour block per defense grid, it would would be OK to have 2 defense grids or swap one out for something else and be vulnerable for 16hrs a day instead of 24. Yeah, in the original proposal (Version 1) they were customizable with 8 hour timers for the Grids. However I went through and simplified it (Version 2) and changed it to one Grid with a 16 hour timer.
Terry Webber wrote:Your proposed PC system is very well thought out. However, I don't think having ambush and skirmish/domination would fit. It would be better to go straight to skirmish 1.0 after the district exits emergency reinforcement mode. I think there needs to be some variety. Skirmish over and over and over again is boring. Maybe the points they offer need to be reduced (not by much) but I think they need to be there to add variety. |
Clockwork Jester
Namtar Elite Gallente Federation
12
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Posted - 2013.10.17 12:28:00 -
[49] - Quote
Terry Webber wrote:Your proposed PC system is very well thought out. However, I don't think having ambush and skirmish/domination would fit. It would be better to go straight to skirmish 1.0 after the district exits emergency reinforcement mode. I think there needs to be some variety. Skirmish over and over and over again is boring. Maybe the points they offer need to be reduced (not by much) but I think they need to be there to add variety.[/quote]
With the current game modes the proposed system is currently the best idea. It helps break up the monotony of constantly playing skirmish, which is what we do right now anyways. Until there are other game modes introduced Severus' proposal is the simplest and quickest way to change PC for the better. |
Olomo Daygon
ZionTCD
6
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Posted - 2013.10.18 18:22:00 -
[50] - Quote
bump |
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Bank of Hellstorm
Hellstorm Inc League of Infamy
0
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Posted - 2013.10.22 17:05:00 -
[51] - Quote
This thread needs love. |
Terry Webber
Turalyon 514 Turalyon Alliance
351
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Posted - 2013.10.22 17:50:00 -
[52] - Quote
Clockwork Jester wrote:Severus Smith wrote:Terry Webber wrote:Your proposed PC system is very well thought out. However, I don't think having ambush and skirmish/domination would fit. It would be better to go straight to skirmish 1.0 after the district exits emergency reinforcement mode. I think there needs to be some variety. Skirmish over and over and over again is boring. Maybe the points they offer need to be reduced (not by much) but I think they need to be there to add variety. With the current game modes the proposed system is currently the best idea. It helps break up the monotony of constantly playing skirmish, which is what we do right now anyways. Until there are other game modes introduced Severus' proposal is the simplest and quickest way to change PC for the better. You guys bring up some good points. |
Clockwork Jester
Namtar Elite Gallente Federation
14
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Posted - 2013.10.22 21:14:00 -
[53] - Quote
Terry Webber wrote:You guys bring up some good points. I'm just saying that when I think of a battle between armed forces, the goals are objective based, not just killing each other like in ambush.
I don't disagree with that, creating an objective based game on an ambush map would make things more interesting. Or at the very least make it a little bit different. The difficulty lies in trying to find a solution that does not require a massive rework of everything that is currently in place. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6984
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Posted - 2013.11.09 18:44:00 -
[54] - Quote
Still love
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Talos Vagheitan
158
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Posted - 2013.11.09 21:13:00 -
[55] - Quote
Actually looks really good
+1
Who cares what some sniper has to say
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Mordecai Sanguine
What The French
121
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Posted - 2013.11.09 23:55:00 -
[56] - Quote
Best Ideas Ever.
Just defending look a LOOOT more easier than attacking (Only 80 clones will never be enough to get down 3 shield generator (6 Module) that need hacking before it. Under 250 it's suicide)
Whatever this looks very nice. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7507
|
Posted - 2013.12.17 15:12:00 -
[57] - Quote
Still love the idea
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8079
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Posted - 2014.01.15 17:07:00 -
[58] - Quote
Do it
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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