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Dominus Fatali
Nox Aeterna Security
107
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Posted - 2013.08.26 22:29:00 -
[1] - Quote
As of now, it seems that all suits can melee at the same speed (of course, the recently popular melee glitch is a different issue). However, the damage done by each suit is different, with larger frames doing more damage per hit. This in itself is not very bad, as it would make sense that the larger fist would pack a bigger punch (pun intended).
I propose that melee rate is scaled inversely to melee damage, i.e. Scouts can melee quickly, peppering their opponent with many light blows and dodging around, whilst Heavies punch with a much greater, albeit less frequent, hit. This would help to balance out melee across all classes, in addition to slightly buffing Scouts.
Of course, this is a non-factor until they fix the Turbo Melee. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
198
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Posted - 2013.08.26 22:32:00 -
[2] - Quote
yeah that glitch is pretty deadly..i might try getting a better suit to stack stamina mods and so on onto it and see if i can insta kill those proto bears lol..
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Bojo The Mighty
Zanzibar Concept
1579
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Posted - 2013.08.26 22:38:00 -
[3] - Quote
Ok but here's some food for thought
It won't matter
Here's Why: Melee requires a lot of stamina. No matter how fast you can melee you may only make two or three before pooping out. You might have to also make an inverse stamina thing. |
Dominus Fatali
Nox Aeterna Security
107
|
Posted - 2013.08.26 22:44:00 -
[4] - Quote
Bojo The Mighty wrote:Ok but here's some food for thought
It won't matter
Here's Why: Melee requires a lot of stamina. No matter how fast you can melee you may only make two or three before pooping out. You might have to also make an inverse stamina thing. I've never noticed a significant change in stamina while meleeing. More than likely because my stamina recharges faster then I can melee it out (Scout suit, Militia Cardiac Regulator, Biotics V, Cardiac Regulation IV). If I super stamina tank, I have Turbo Meleed 10 or more times in a row. |
Bojo The Mighty
Zanzibar Concept
1580
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Posted - 2013.08.26 22:55:00 -
[5] - Quote
Oh sorry, that was the assumption that you never have full stamina because as a scout I am always jumping and sprinting and stuff. |
Dominus Fatali
Nox Aeterna Security
107
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Posted - 2013.08.26 22:59:00 -
[6] - Quote
Bojo The Mighty wrote:Oh sorry, that was the assumption that you never have full stamina because as a scout I am always jumping and sprinting and stuff. Valid point, but I'm not a super up-in-your-face kind of scout. I usually only melee when I both my SMGs are empty and someone is super close to dead, destroying equipment, or for angrily punching people who I wish to be humiliated to death. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
333
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Posted - 2013.08.27 01:40:00 -
[7] - Quote
When I melee my stamina never goes anywhere.... and yet after a few hits I'm unable to hit anymore... odd.
Jumping should burn a solid amount of stamina as apposed to a percentage. If no then at least alter the percentage based off of frame (33%=Heavy | 25%=medium | 20%=Light) as I'm so sick of standing on a dam crate and hoping I don't get sniped or blown up while waiting for my stamina to charge back up so I can make that last jump over the wall.
P.S: FIX DA DAM KNIVES!!!! Tired of being forced to stare at my enemy's ugly face 'cause I'm no longer allowed to stab at him (still very much able to sprint and jump so I know it's not my stamina).
P.P.S: Agree with OP (+1)
`Sigh. Just another fun game of DUST. |
Dominus Fatali
Nox Aeterna Security
110
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Posted - 2013.08.30 13:59:00 -
[8] - Quote
Nudge. |
Maken Tosch
DUST University Ivy League
3827
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Posted - 2013.08.30 14:14:00 -
[9] - Quote
It's a good idea... if the melee glitch was fixed first. Otherwise you'll just see a bunch of heavies wreaking hell all over with their fists. |
DeadlyAztec11
Red Star Jr. EoN.
2080
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Posted - 2013.08.30 14:19:00 -
[10] - Quote
I'd be O.K. with a recovery delay after melee'ing, but the initial strike should be the same speed. |
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Dominus Fatali
Nox Aeterna Security
110
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Posted - 2013.09.01 14:36:00 -
[11] - Quote
DeadlyAztec11 wrote:I'd be O.K. with a recovery delay after melee'ing, but the initial strike should be the same speed. Yeah, that would probably be the best option. Maybe Medium Frames remain as they are, Heavy frames recover from the melee about 1.25 times slower, and Light frames recover about 1.25 times faster than the Medium. |
Dominus Fatali
Nox Aeterna Security
118
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Posted - 2013.09.06 00:52:00 -
[12] - Quote
Poke |
Dominus Fatali
Nox Aeterna Security
217
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Posted - 2013.09.17 16:37:00 -
[13] - Quote
Things that go ____ in the night. |
Dominus Fatali
Nox Aeterna Security
221
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Posted - 2013.09.24 16:46:00 -
[14] - Quote
Shameless bump. |
Dominus Fatali
Nox Aeterna Security
308
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Posted - 2013.10.03 21:47:00 -
[15] - Quote
Poke. |
zibathy numbertwo
Nox Aeterna Security
184
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Posted - 2013.10.03 21:52:00 -
[16] - Quote
I recall having this conversation with you when we were in a squad, Dominus... I have this idea copyrighted. Expect a call from my lawyer before the end of the day. |
KING CHECKMATE
TEAM SATISFACTION
1533
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Posted - 2013.10.03 21:53:00 -
[17] - Quote
Dominus Fatali wrote:As of now, it seems that all suits can melee at the same speed (of course, the recently popular melee glitch is a different issue). However, the damage done by each suit is different, with larger frames doing more damage per hit. This in itself is not very bad, as it would make sense that the larger fist would pack a bigger punch (pun intended).
I propose that melee rate is scaled inversely to melee damage, i.e. Scouts can melee quickly, peppering their opponent with many light blows and dodging around, whilst Heavies punch with a much greater, albeit less frequent, hit. This would help to balance out melee across all classes, in addition to slightly buffing Scouts.
Of course, this is a non-factor until they fix the Turbo Melee.
I think :
Scouts should deal low damage (70-80) , But can Melee very frequently (at least x4 faster than now). Heavies and commandos should pack over 300 Melee damage Mid frames need melee nerf and suck at it,since we already do everything else better.
IMO that is.... |
Dominus FataIi
Nox Aeterna Security
0
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Posted - 2013.10.03 21:57:00 -
[18] - Quote
zibathy numbertwo wrote:I recall having this conversation with you when we were in a squad, Dominus... I have this idea copyrighted. Expect a call from my lawyer before the end of the day. I see that you are threatening my client. We'll see you in court. |
Talos Vagheitan
King Slayers
34
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Posted - 2013.10.04 03:20:00 -
[19] - Quote
I'm 100% for any feature that increases a suits ability to carry out it's intended role. And the melee system could use a tune-up as is anyways.
Another idea for melee: Replace the stamina requirement to melee, with a damage penalty when stamina is depleted. Being unable to melee is more frustrating than a useful game play mechanic
And while we're on the topic of stamina, I would like to see either a hurdle option for waist height obstacles, or reduce the stamina cost of jumping |
The-Errorist
Mannar Focused Warfare Gallente Federation
253
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Posted - 2013.10.04 05:42:00 -
[20] - Quote
+1 |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3264
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Posted - 2013.10.04 05:59:00 -
[21] - Quote
I think it's sort of silly that the Minmatar Scout gets a melee bonus but even at level 5 that melee bonus is only as high as a Heavy's base melee.
I mean, sure, can throw some myrofibral's on there but you're not going to offset the damage that you would do with nova knives. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
392
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Posted - 2013.10.04 14:52:00 -
[22] - Quote
any ways i think id say the quick and easy solution to deal with the melee player is to use a shotgun.
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Shotty GoBang
Pro Hic Immortalis
1427
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Posted - 2013.10.04 16:10:00 -
[23] - Quote
CLONE117 wrote:any ways i think id say the quick and easy solution to deal with the melee player is to use a shotgun.
Doesn't work vs melee glitchers. I generally get off one or two blasts before being insta-killed. Pretty annoying. |
Dominus Fatali
Nox Aeterna Security
372
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Posted - 2013.10.17 02:30:00 -
[24] - Quote
Well, now that the turbo-melee has been fixed, this idea might help to improve them melee system, at least in regards to balance between the frames. |
Dominus Fatali
Nox Aeterna Security
402
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Posted - 2013.10.18 21:06:00 -
[25] - Quote
Bonk.
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Dominus Fatali
Nox Aeterna Security
467
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Posted - 2013.10.22 04:32:00 -
[26] - Quote
Bump. |
The-Errorist
316
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Posted - 2013.10.29 18:58:00 -
[27] - Quote
Still want. |
Dominus Fatali
Nox Aeterna Security
545
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Posted - 2013.11.01 18:12:00 -
[28] - Quote
The-Errorist wrote:Still want. Very much so.
Long Live Freedom; Long Live the Federation.
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Dominus Fatali
Nox Aeterna Security
631
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Posted - 2013.11.09 17:21:00 -
[29] - Quote
Poke.
Long Live Freedom; Long Live the Federation.
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Dominus Fatali
Nox Aeterna Security
660
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Posted - 2013.11.16 16:00:00 -
[30] - Quote
Bump.
Long Live Freedom; Long Live the Federation.
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