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The-Errorist
Mannar Focused Warfare Gallente Federation
92
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Posted - 2013.08.12 11:44:00 -
[1] - Quote
Mostly all dropsuits have a base armor repair rate of 0.0 (except minmatar non-logistics). Dropsuits that are better suited to armor tanking could have a base higher armor repair rate.
This is an example of what it could be like: Minmatar: 1 Caldari: 0 Armarr: 2 Gallente: 3 |
BL4CKST4R
WarRavens League of Infamy
1037
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Posted - 2013.08.12 13:16:00 -
[2] - Quote
The-Errorist wrote:Mostly all dropsuits have a base armor repair rate of 0.0 (except minmatar non-logistics). Dropsuits that are better suited to armor tanking could have a base higher armor repair rate.
This is an example of what it could be like: Minmatar: 1 Caldari: 0 Armarr: 2 Gallente: 3
Dropsuit balancing is 1.4, and CCP would be stupid not to add this. Specially since it is one of the many things required to balance the two. |
The-Errorist
Mannar Focused Warfare Gallente Federation
99
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Posted - 2013.08.13 17:48:00 -
[3] - Quote
BL4CKST4R wrote:The-Errorist wrote:Mostly all dropsuits have a base armor repair rate of 0.0 (except minmatar non-logistics). Dropsuits that are better suited to armor tanking could have a base higher armor repair rate.
This is an example of what it could be like: Minmatar: 1 Caldari: 0 Armarr: 2 Gallente: 3 Dropsuit balancing is 1.4, and CCP would be stupid not to add this. Specially since it is one of the many things required to balance the two. There is a slight chance that they decided not to do this, think of this, or even think it was something that this game didn't need. |
Tiffany NE Shephard
Opus Arcana Covert Intervention
5
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Posted - 2013.08.13 18:45:00 -
[4] - Quote
The-Errorist wrote:Mostly all dropsuits have a base armor repair rate of 0.0 (except minmatar non-logistics). Dropsuits that are better suited to armor tanking could have a base higher armor repair rate.
This is an example of what it could be like: Minmatar: 1 Caldari: 0 Armarr: 2 Gallente: 3
All dropsuits are suited for armor/shield tanking - it's called getting to cover! |
Lynn Beck
Granite Mercenary Division
108
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Posted - 2013.08.13 19:42:00 -
[5] - Quote
Being a minmatar assault, i can say that +1 to armor rep is a godsend. However why the gallente light and amarr/gallente mediums don't when they are clearly more armor tank based is something that confuses me: Gallente light needs to either get another low slot and pg/cpu buff to cover a repper, or a +2 amarr assault is (from what i understand eve side) supposed to be an even tank with slots focused on armor and bonuses on repping. So by those grounds either the anarr assault gets an innate +3 or an extra liw slot with pg/cpu to boot Gallente assault should get a +1/2 to repping, as tgey are the second armor tankers. Should not get skill bonuses to reppers as that is amarr |
Sarducar Kahn
xCosmic Voidx The Superpowers
38
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Posted - 2013.08.13 21:19:00 -
[6] - Quote
The whole point of shields is that they passively regen and armour does not. Buffer vs regen and the line is blurred enough already IMO. |
Azri Sarum
BurgezzE.T.F
74
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Posted - 2013.08.13 21:28:00 -
[7] - Quote
I think the idea is sound, but you should take it a little farther.
Having played both armor and shield a few armor regen a second is mostly just convenience, so lets make the base stats a little nicer.
Minmatar: 2 Caldari: 1 - (0 is just super painful, give them something) Amarr: 4 Gallente: 5
This should reduce some of the pain in running rep less setups (for everyone), while helping out armor tanks a touch. |
Meeko Fent
Seituoda Taskforce Command Caldari State
576
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Posted - 2013.08.13 23:03:00 -
[8] - Quote
Sarducar Kahn wrote:The whole point of shields is that they passively regen and armour does not. Buffer vs regen and the line is blurred enough already IMO. This is why passive regen is a little but questionable.
Armor really needs a fix, but giving suits a passive rep bonus will just make armor reps as useful as ferris are. Helpful To only the suits without this bonus.
This isn't the awnser to the issue. |
Alena Ventrallis
Osmon Surveillance Caldari State
65
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Posted - 2013.08.13 23:06:00 -
[9] - Quote
Azri Sarum wrote:I think the idea is sound, but you should take it a little farther.
Having played both armor and shield a few armor regen a second is mostly just convenience, so lets make the base stats a little nicer.
Minmatar: 2 Caldari: 1 - (0 is just super painful, give them something) Amarr: 4 Gallente: 5
This should reduce some of the pain in running rep less setups (for everyone), while helping out armor tanks a touch. This idea, I love. In fact, I run a militia armor rep on all my caldari dropsuits simply to get some sort of self-repair if a logi isn't around. And It gives Amarr/Gallente a much needed boost to survivability. |
lithkul devant
Legions of Infinite Dominion
21
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Posted - 2013.08.13 23:47:00 -
[10] - Quote
Meeko Fent wrote:Sarducar Kahn wrote:The whole point of shields is that they passively regen and armour does not. Buffer vs regen and the line is blurred enough already IMO. This is why passive regen is a little but questionable. Armor really needs a fix, but giving suits a passive rep bonus will just make armor reps as useful as ferris are. Helpful To only the suits without this bonus. This isn't the awnser to the issue.
I disagree with you, especially when a Gallente Heavy Suit comes out which may have like 600 base armor and 250 shields, Gallente suits as I have seen already have the worst of the shield recharge for both depletion and recharging, if you look at any of their suits from, they deserve to have some passive recharge to the armor or passive resistances to damage on the armor half. Otherwise it's always that shields win, shields recharge the fastest, have the most possible hp and everything else for infintry. So give an answer to the solution, rather then just saying no or least a suggestion towards one please. |
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The-Errorist
Mannar Focused Warfare Gallente Federation
100
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Posted - 2013.08.14 02:51:00 -
[11] - Quote
Azri Sarum wrote:I think the idea is sound, but you should take it a little farther.
Having played both armor and shield a few armor regen a second is mostly just convenience, so lets make the base stats a little nicer.
Minmatar: 2 Caldari: 1 - (0 is just super painful, give them something) Amarr: 4 Gallente: 5
This should reduce some of the pain in running rep less setups (for everyone), while helping out armor tanks a touch. Yeah, giving caldari nothing was a little harsh. I revised the numbers a little. Also I don't think the passive repair rates should be as high as you suggested. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5395
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Posted - 2013.08.14 10:03:00 -
[12] - Quote
Idea has merit |
Reaper Skordeman
The Reaper Crew PMC
76
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Posted - 2013.08.14 12:51:00 -
[13] - Quote
I don't care what ya'll think. This idea is stupid. We all have access Armour repairs, use them.
Having Armour Recharge like Shields is just bullshit. Armour needs a HP Buff, not a Regen feature.
Additionally, I'll be pissed if the Minmatar don't have the highest Armour Repair per Second. That part of the whole reason I cause Minmatar as my race.
I feel the reason Minmatar have the Racial Bonus of a Passive Repair is because of their history. I just see them as being the salvagers and people that will make anything work if possible, hence the duct tape. So thus they repair a lot of things to make what the need and so their suits passively retain this trait.
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
30
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Posted - 2013.08.14 12:54:00 -
[14] - Quote
itd be cool if like only the proto suits , bc they are so advanced , came with a lil trickle charge rep,id literally be happy with 1 hp/sec on my heavy |
The-Errorist
Mannar Focused Warfare Gallente Federation
103
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Posted - 2013.08.15 01:07:00 -
[15] - Quote
Based on the concerns and points made I feel that nothing should be done to change the current armor repair rates for dropsuits; also since racial bonuses to modules like a reduced armor plate speed penalty for Gallente are planned, there isn't a need to give suits that are better suited for armor tanking, Gallente and Amarr, a base armor rep rate for the dropsuit. |
gargantuise aaron
Sanguine Knights
49
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Posted - 2013.08.15 01:14:00 -
[16] - Quote
Mimnatar is a suit for run and regencerate that's why they already have this if they add this to the game they need to make every suit 1 with mimnatar 2 and + .4 speed |
gargantuise aaron
Sanguine Knights
49
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Posted - 2013.08.15 01:17:00 -
[17] - Quote
Also you'd have to get rid of the repair gun and nerf flux grenades and armor repaires |
gargantuise aaron
Sanguine Knights
49
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Posted - 2013.08.15 01:19:00 -
[18] - Quote
And put a delay on regen |
gargantuise aaron
Sanguine Knights
49
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Posted - 2013.08.15 01:20:00 -
[19] - Quote
But overall I do not support this |
Cosgar
ParagonX
4216
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Posted - 2013.08.15 01:24:00 -
[20] - Quote
I'm not knocking the idea, but wouldn't this make reactive plates even more pointless than they are now? |
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SponkSponkSponk
The Southern Legion The Umbra Combine
385
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Posted - 2013.08.15 01:27:00 -
[21] - Quote
Cosgar wrote:I'm not knocking the idea, but wouldn't this make reactive plates even more pointless than they are now?
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The-Errorist
Mannar Focused Warfare Gallente Federation
238
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Posted - 2013.10.01 04:03:00 -
[22] - Quote
Cosgar wrote:I'm not knocking the idea, but wouldn't this make reactive plates even more pointless than they are now? A they would still be able to add more armor and a little more more hp/s repair rate with just 1 module; anyway CCP can just rebalance reactive plates to make them a little more worth it. |
The-Errorist
Mannar Focused Warfare Gallente Federation
238
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Posted - 2013.10.01 04:04:00 -
[23] - Quote
I updated this thread with stats for how it would work with light and heavy frames. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6322
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Posted - 2013.10.01 04:28:00 -
[24] - Quote
I support this |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3613
|
Posted - 2013.10.01 06:14:00 -
[25] - Quote
I also support this. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6558
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Posted - 2013.10.14 02:19:00 -
[26] - Quote
Cosgar wrote:I'm not knocking the idea, but wouldn't this make reactive plates even more pointless than they are now? Could still be useful for suits without inherent reps, if this gets implemented then I wouldn't mind if CCP just removes them; they suck anyway. |
Denn Maell
PIanet Express
5
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Posted - 2013.10.14 03:36:00 -
[27] - Quote
I could see giving +1 hp/s across the board (Minmitar need the +2 because they have lower armor than Gallente), since players who leave combat almost dead would just be dead if they didn't find a logi before the next fight. But I don't see armor tanking being good for taking a hit and 'bouncing back' when that is the way shields operate. Tanking with shields should operate differently than tanking with armor, imho. I think buffing the total HP bonus given by each of the plates would be a better fix, and for everything else there's Armor Reps, triage Nanos and Repair Tools (which would be better if more players used thicker plates I am thinking...) |
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
126
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Posted - 2013.10.14 06:35:00 -
[28] - Quote
Make armor reppers high slot. Makes dual tanking harder (which is good), while encouraging you to tank focus on your chosen suits stronger point. Then and only then, will we be able to see how shield vs armor actually fairs. |
Garth Mandra
The Southern Legion The Umbra Combine
159
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Posted - 2013.10.14 07:14:00 -
[29] - Quote
I'm not keen on this idea.
I prefer keeping the choice of whether to fit reps or not (hopefully once the UI is fixed repair tools will make a comeback). I also prefer keeping the core of armour being non-regenerating HP.
This feels kind of like a bandaid to the problem.
-I would like to see another buff or armour or a nerf to shields (CCP mentioned extenders increasing recharge delay). -The fitting of ferroscale plates needs to come down. -Reactive plates need to actually be useful. 2 reactive plates should be as good as a plate and a rep but cost more fitting (or something). -Splash weapons need falloff. -Locus grenades need a bit of a nerf (maybe, see what falloff does).
Things things should be done ONE AT A TIME and slowly so that the results can be observed by CCP stats people. And they should share with us but we all know that's not going to happen.
As an aside does anyone know if the shield delay issue is still happening? (The delay being taken from the first shot not the last.) |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6853
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Posted - 2013.11.01 03:31:00 -
[30] - Quote
Still want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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