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501. Wheres my tactical and burst SMGs? - in Feedback/Requests [original thread]
The burst SMG was in the closed beta, but they removed it when uprising came; I really miss it.
- by The-Errorist - at 2014.04.28 17:03:00
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502. Improving Dust 514 controls - in Feedback/Requests [original thread]
Anyone else want to comment on this to show their support or disapproval?
- by The-Errorist - at 2014.04.28 16:54:00
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503. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
I really wish more people would search if there idea was posted already, before the make a new thread. There's soo many others making similar threads without reading this awesome one; the ideas thread are the best fixes the suit imbalances.
- by The-Errorist - at 2014.04.28 16:50:00
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504. Auto-squad - in Feedback/Requests [original thread]
This would be great. There are other threads that ask for the same thing and you could have searched for one before you made another.
- by The-Errorist - at 2014.04.28 16:44:00
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505. Tier based queues 4 fair game play - in Feedback/Requests [original thread]
This solution would be better. SP isn't a good measure of one's skill and it wouldn't be great for matchmaking.
- by The-Errorist - at 2014.04.28 16:41:00
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506. Another scale of precision - in Feedback/Requests [original thread]
Just crouch and the scope sway, accuracy, and recoil will be better.
- by The-Errorist - at 2014.04.28 16:39:00
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507. I want Cloaking under one of my pad buttons - in Feedback/Requests [original thread]
I made a thread a while back about improving Dust 514 controls .
- by The-Errorist - at 2014.04.28 16:38:00
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508. [Request] Make the PS Move a viable alternative to DS3 and KB/M - in Feedback/Requests [original thread]
a77ff56c13 wrote: Tarty Fleth wrote: The-Errorist wrote: I still want this. Me too... I continue to force myself to play PS Move, but it is clear that it is absolutely not competitive. Already just the fact that the rotation is supe...
- by The-Errorist - at 2014.04.19 04:13:00
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509. [Request] Revising projective damage profile - in Feedback/Requests [original thread]
Anyone else have something to say about this?
- by The-Errorist - at 2014.04.15 17:05:00
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510. [Request] Jump link installations - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: BL4CKST4R wrote: Can I win the match if I open up two worms holes on top of each other? No, but you can win if you open a wormhole like this No one will win if that is done.
- by The-Errorist - at 2014.04.15 16:58:00
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511. [Request] Revising projective damage profile - in Feedback/Requests [original thread]
I also want this revised.
- by The-Errorist - at 2014.04.09 03:10:00
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512. Training - in Feedback/Requests [original thread]
Draco Cerberus wrote: FraggerMike wrote: That is the idea. No gain or loss. Simply a way to train players in all aspects of the game. Currently, and this is particularly difficult for new players, the only way to learn the ropes is Pub battl...
- by The-Errorist - at 2014.04.08 20:44:00
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513. [Feedback] Racial rifle balance by firing type & range vs DPS - in Feedback/Requests [original thread]
Master Smurf wrote: KAGEHOSHI Horned Wolf wrote: bogeyman m wrote: RedZer0 MK1 wrote: The variants should be slightly worse than the tech they are mimicking. Burst AR should be at a ~5% deficit from the CR, with amarr and caldari at ~1...
- by The-Errorist - at 2014.04.06 20:32:00
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514. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
Leonid Tybalt wrote: Stacked reppers are only really a viable protection against infantry AV, and you won't last long with only STD level of reppers or an MLT tank, but you need at least a basic tank and enhanced to complex reppers to survive a...
- by The-Errorist - at 2014.04.05 18:17:00
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515. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
I've updated the OP.
- by The-Errorist - at 2014.04.05 08:07:00
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516. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
After working out the dps calculations myself instead of using dust.thang.dk for it, I noticed that the sustained dps I used was wrong; it's 652 instead the 388 number I used before. Here's a spreadsheet that shows how I calculated the stuff. I...
- by The-Errorist - at 2014.04.05 05:37:00
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517. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
Spkr4theDead wrote: The-Errorist wrote: Something needs to be done about vehicle armor repair modules; they are way too effective and for the amount of PG/CPU they take up. A proto assault forge-gunner with lv5 everything with 2 complex hea...
- by The-Errorist - at 2014.04.03 14:39:00
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518. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
I've updated post #7 XxGhazbaranxX wrote: Against dropships with double reps, My Wyrkomi breach FG disagrees with this post Considering my post was about assault forge-guns, I don't see how breach FG disagrees with my post. If one were to...
- by The-Errorist - at 2014.04.03 13:01:00
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519. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
medomai grey wrote: You guys only noticed vehicle armor reps were unbalanced now? I knew, but hardeners were more OP than the repair rate and effected both armor and shields tanks. KalOfTheRathi wrote: The plan for vehicle balancing aroun...
- by The-Errorist - at 2014.04.03 12:04:00
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520. [Request] Revising projective damage profile - in Feedback/Requests [original thread]
Balance issues such as this that are extremely easy to fix should not be overlooked.
- by The-Errorist - at 2014.04.02 23:05:00
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