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481. CCP Rouge - in Feedback/Requests [original thread]
Secondarius Maximus wrote: how i can get my biomassed char back? Well you shouldn't have biomassed in the first place.
- by The-Errorist - at 2014.05.05 14:51:00
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482. [Legion Idea] Planetary Conquest - in Feedback/Requests [original thread]
Some things that need to be in Legions are: Corporations should be able issue various types of contracts for mercenary groups such as: Destroy these facilities Sabotage these facilities Take over facilities in the name of this corporation Attack ...
- by The-Errorist - at 2014.05.05 12:21:00
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483. Suggestion: Aegis Shield Extender - in Feedback/Requests [original thread]
The-Errorist wrote: I like it, the only problem with it is that it doesn't have the shield recharge delay penalty like shield extenders do; the shield recharge delay penalty should be 7/10/13%. This way it would have enough downsides. No on...
- by The-Errorist - at 2014.05.05 11:07:00
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484. [Request] More stats on the fitting screen - in Feedback/Requests [original thread]
Having a section just for weapon statistics would be nice.
- by The-Errorist - at 2014.05.05 11:00:00
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485. The Amarr Assault : a focused examination. - in Feedback/Requests [original thread]
CCP Logibro wrote: Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. Are you sure we can expect those changes in a future update?
- by The-Errorist - at 2014.05.05 10:57:00
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486. 60mm compared to 120mm armor plates speed penalties don't make s... - in Feedback/Requests [original thread]
BioClone Ax-45 wrote: The-Errorist wrote: Does anyone see a problem with this or think it's fine? Volume means nothing, should a 120mm Iron be more effective than a 60mm kevlar? you know the reply. I'm not asking which should be more ...
- by The-Errorist - at 2014.05.05 10:28:00
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487. Scan range/precision to work like weapons - in Feedback/Requests [original thread]
Godin Thekiller wrote: shaman oga wrote: Godin Thekiller wrote: HAV profile is like 200. passive scans are just broken. Probably, but this does not solve the problem, a medium suit or a heavy would scan the tank only inside their 10/15 ...
- by The-Errorist - at 2014.05.04 02:02:00
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488. 60mm compared to 120mm armor plates speed penalties don't make s... - in Feedback/Requests [original thread]
Does anyone see a problem with this or think it's fine?
- by The-Errorist - at 2014.05.04 01:58:00
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489. [Suggestion] Shields and Armor my view on how to balance - in Feedback/Requests [original thread]
I accidently double posted, I'm going to read the previous post and edit this to make a reply
- by The-Errorist - at 2014.05.02 05:03:00
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490. [Suggestion] Shields and Armor my view on how to balance - in Feedback/Requests [original thread]
Ignore this post
- by The-Errorist - at 2014.05.02 05:01:00
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491. [Suggestion] Shields and Armor my view on how to balance - in Feedback/Requests [original thread]
Here is my attempt at compromising with what you said you want in your thread: Remove shield delay, so that there is only a depleted shield recharge delay.
Reduce base shield recharge rates of suits by 30%.
Move shield rechargers and en...
- by The-Errorist - at 2014.05.01 18:59:00
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492. [Suggestion] Shields and Armor my view on how to balance - in Feedback/Requests [original thread]
Talos Alomar wrote: The-Errorist wrote: To make dual tanking for armor dropsuits less appealing, armor repair modules could be moved to high slots as I said before in post #7 . Or move armor plates to the highs. That way you'd have to ...
- by The-Errorist - at 2014.04.30 23:29:00
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493. [Suggestion] Shields and Armor my view on how to balance - in Feedback/Requests [original thread]
BL4CKST4R wrote: if your shields aren't depleted to 0 it's constant. And as I said there should be a mod to stop dual tanking for armkr. You should be been more clear from the start about what you meant by having a constant shield repair whi...
- by The-Errorist - at 2014.04.30 21:58:00
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494. [Suggestion] Shields and Armor my view on how to balance - in Feedback/Requests [original thread]
If shield rechargers and energizes were moved to low slot to prevent dual tanking on shield tanked suits, armor repairers would also have to be moved on high slots to prevent armor based suits from dual tanking too. Anyway, I have no stong feeling...
- by The-Errorist - at 2014.04.30 17:52:00
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495. Separate statistics between HAVs and Dropships - in Feedback/Requests [original thread]
lee corwood wrote: HAVs and Dropships are completely separate entities under the vehicle classification and by tying together the static bonuses, modules, and damages you are forever creating an unbalanced situation where every tweak causes adv...
- by The-Errorist - at 2014.04.30 17:01:00
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496. Suggestion: Aegis Shield Extender - in Feedback/Requests [original thread]
Here are some related threads that I like: [Request] Raise enhanced shied extender to 44 HP [Request] New Infantry Shield Extender Variants (Locked)
- by The-Errorist - at 2014.04.29 19:20:00
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497. Suggestion: Aegis Shield Extender - in Feedback/Requests [original thread]
I like it, the only problem with it is that it doesn't have the shield recharge delay penalty like shield extenders do; the shield recharge delay penalty should be 7/10/13%. This way it would have enough downsides.
- by The-Errorist - at 2014.04.29 15:42:00
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498. Improving Dust 514 controls - in Feedback/Requests [original thread]
Haerr wrote: I am all for: Remappable controller-& keyboard keys.
Configurable controller-& mouse acceleration.
Configurable controller-& mouse smoothing.
Just plain control over our controls. It is odd that we are able t...
- by The-Errorist - at 2014.04.28 17:38:00
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499. 60mm compared to 120mm armor plates speed penalties don't make s... - in Feedback/Requests [original thread]
Here's what the stats are currently: Militia 60mm Armor Plates HP: 365 Speed penalty: 10% Basic 60mm Armor Plates HP: 365 Speed penalty: 4% Enhanced 60mm Armor Plates HP: 513 Speed penalty: 6% Complex 60mm Armor Plates HP: 684 Speed p...
- by The-Errorist - at 2014.04.28 17:37:00
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500. Scan range/precision to work like weapons - in Feedback/Requests [original thread]
Want I want done is for vehicles to have an invisible bubble around them that's based on their scan profile. This way, one can passively scan vehicles when the bubble is within their scan radius and not affect how scanning infantry works.
- by The-Errorist - at 2014.04.28 17:11:00
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