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The-Errorist
571
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Posted - 2014.03.24 03:40:00 -
[1] - Quote
The damage profile of projectile weapons, CR, HMG, SMG, is -5% damage to shields and +10% damage to armor. Compared to the other damage profiles, the projectile damage profile has an unfair advantage; all of the other damage profiles have a net 0 gain in damage, while the projectile damage profile gets a 5% damage advantage.
The projectile damage profile needs to be changed so that it has a net 0 damage advantage; -5% damage to shields and +5% damage to armor, would be the reasonable solution.
Dev post that has the damage profiles. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10120
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Posted - 2014.03.24 03:49:00 -
[2] - Quote
+1 SMG should gain a 5% damage to make up for it though.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Garth Mandra
The Southern Legion League of Infamy
361
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Posted - 2014.03.24 06:27:00 -
[3] - Quote
Hopefully the damage profile was taken into account when the weapons where devised. we all know how good CCP are at thinking ahead.
If the projectile weapons had a profile of -7.5%/+7.5% and 5% less damage then they'd be exactly the same.
Anyway I agree with you. 7.5% is too messy and the asymmetrical damage profile seems to have no basis so get rid of it while increasing DPS to maintain the current status quo. |
The-Errorist
590
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Posted - 2014.03.28 01:19:00 -
[4] - Quote
Garth Mandra wrote:Hopefully the damage profile was taken into account when the weapons where devised. we all know how good CCP are at thinking ahead.
If the projectile weapons had a profile of -7.5%/+7.5% and 5% less damage then they'd be exactly the same.
Anyway I agree with you. 7.5% is too messy and the asymmetrical damage profile seems to have no basis so get rid of it while increasing DPS to maintain the current status quo. Lets not make any assumptions about CCP whether or not they plan ahead or not. |
General12912
Gallente Marine Corps
149
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Posted - 2014.03.28 01:27:00 -
[5] - Quote
The-Errorist wrote:The damage profile of projectile weapons, CR, HMG, SMG, is -5% damage to shields and +10% damage to armor. Compared to the other damage profiles, the projectile damage profile has an unfair advantage; all of the other damage profiles have a net 0 gain in damage, while the projectile damage profile gets a 5% damage advantage. The projectile damage profile needs to be changed so that it has a net 0 damage advantage; -5% damage to shields and +5% damage to armor, would be the reasonable solution. Dev post that has the damage profiles.
i think its that way so the minmatar would match its damage profile aganst armor to that of the amarr's laser weapons.
notsure, bit dont laser weapons get 15% to shield and -10% to armor? i really forget.
Every suit Gk.0 <3
Gallente Federation Patriot
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The-Errorist
590
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Posted - 2014.03.28 01:32:00 -
[6] - Quote
General12912 wrote:The-Errorist wrote:The damage profile of projectile weapons, CR, HMG, SMG, is -5% damage to shields and +10% damage to armor. Compared to the other damage profiles, the projectile damage profile has an unfair advantage; all of the other damage profiles have a net 0 gain in damage, while the projectile damage profile gets a 5% damage advantage. The projectile damage profile needs to be changed so that it has a net 0 damage advantage; -5% damage to shields and +5% damage to armor, would be the reasonable solution. Dev post that has the damage profiles. i think its that way so the minmatar would match its damage profile aganst armor to that of the amarr's laser weapons. notsure, bit dont laser weapons get 15% to shield and -10% to armor? i really forget. No, laser weaponry have +20% damage against shields and -20% damage against armor, which is even. There is no reason why the projectile's damage profile is -5% to shields and +10% to armor. |
Xaviah Reaper
Nyain San Dirt Nap Squad.
387
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Posted - 2014.03.28 01:35:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:+1 SMG should gain a 5% damage to make up for it though.
what? +5% .. just cause you feel like it? :P
Just read the damn thread
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General12912
Gallente Marine Corps
149
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Posted - 2014.03.28 01:37:00 -
[8] - Quote
The-Errorist wrote:General12912 wrote:The-Errorist wrote:The damage profile of projectile weapons, CR, HMG, SMG, is -5% damage to shields and +10% damage to armor. Compared to the other damage profiles, the projectile damage profile has an unfair advantage; all of the other damage profiles have a net 0 gain in damage, while the projectile damage profile gets a 5% damage advantage. The projectile damage profile needs to be changed so that it has a net 0 damage advantage; -5% damage to shields and +5% damage to armor, would be the reasonable solution. Dev post that has the damage profiles. i think its that way so the minmatar would match its damage profile aganst armor to that of the amarr's laser weapons. notsure, bit dont laser weapons get 15% to shield and -10% to armor? i really forget. No, laser weaponry have +20% damage against shields and -20% damage against armor, which is even. There is no reason why the projectile's damage profile is -5% to shields and +10% to armor.
ah ok
Every suit Gk.0 <3
Gallente Federation Patriot
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The-Errorist
590
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Posted - 2014.03.28 01:45:00 -
[9] - Quote
Xaviah Reaper wrote:KAGEHOSHI Horned Wolf wrote:+1 SMG should gain a 5% damage to make up for it though. what? +5% .. just cause you feel like it? :P I do agree the SMG would need some kind of buff, but I'm not a 5% dmg buff is the right fix either enough. The Submachine Gun, which has the 2nd shortest range, has 5.6 less dps than the Magsec SMG, which has the highest range. Some re-balancing needs to so that the Magsec has the lowest dps of all the racial SMGs and that the Submachine Gun has the 2nd highest dps of all the racial SMGs. |
The-Errorist
590
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Posted - 2014.03.28 01:49:00 -
[10] - Quote
General12912, the explosive damage profile is the one opposite to laser's. Explosives: -20% to shields and +20% to armor Lasers have +20% to shields and -20% to armor |
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10239
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Posted - 2014.04.02 19:10:00 -
[11] - Quote
BUMP
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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The-Errorist
613
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Posted - 2014.04.02 23:05:00 -
[12] - Quote
Balance issues such as this that are extremely easy to fix should not be overlooked. |
bogeyman m
Krusual Covert Operators Minmatar Republic
151
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Posted - 2014.04.03 21:29:00 -
[13] - Quote
The-Errorist wrote:The damage profile of projectile weapons, CR, HMG, SMG, is -5% damage to shields and +10% damage to armor. Compared to the other damage profiles, the projectile damage profile has an unfair advantage; all of the other damage profiles have a net 0 gain in damage, while the projectile damage profile gets a 5% damage advantage. The projectile damage profile needs to be changed so that it has a net 0 damage advantage; -5% damage to shields and +5% damage to armor, would be the reasonable solution. Dev post that has the damage profiles.
Keeping in mind that the CR (or at least the ACR) has a very small clip size. So, while I agree with your suggestion, a small increase in clip size might need to be included also.
Duct tape 2.0 > Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
151
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Posted - 2014.04.03 21:39:00 -
[14] - Quote
The-Errorist wrote:Xaviah Reaper wrote:KAGEHOSHI Horned Wolf wrote:+1 SMG should gain a 5% damage to make up for it though. what? +5% .. just cause you feel like it? :P I do agree the SMG would need some kind of buff, but I'm not a 5% dmg buff is the right fix either enough. The Submachine Gun, which has the 2nd shortest range, has 5.6 less dps than the Magsec SMG, which has the highest range. Some re-balancing needs to so that the Magsec has the lowest dps of all the racial SMGs and that the Submachine Gun has the 2nd highest dps of all the racial SMGs.
Agreed. CCP needs to understand that the minor delay on fully-automatic Caldari weapons does NOT balance out their significant advantages due to their combination of better range and higher DPS.
Duct tape 2.0 > Have WD-40; will travel.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10357
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Posted - 2014.04.09 00:40:00 -
[15] - Quote
I want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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The-Errorist
638
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Posted - 2014.04.09 03:10:00 -
[16] - Quote
I also want this revised. |
G Torq
ALTA B2O
626
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Posted - 2014.04.09 03:23:00 -
[17] - Quote
The-Errorist wrote:The damage profile of projectile weapons, CR, HMG, SMG, is -5% damage to shields and +10% damage to armor. Compared to the other damage profiles, the projectile damage profile has an unfair advantage; all of the other damage profiles have a net 0 gain in damage, while the projectile damage profile gets a 5% damage advantage. The projectile damage profile needs to be changed so that it has a net 0 damage advantage; -5% damage to shields and +5% damage to armor, would be the reasonable solution. Dev post that has the damage profiles. There are other elements of projectile-weapons, and weapons in general,that allows this to be balanced; nothing is inherently imbalanced by the efficiencies being asymmetrical.
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
71
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Posted - 2014.04.09 03:47:00 -
[18] - Quote
G Torq wrote:The-Errorist wrote:The damage profile of projectile weapons, CR, HMG, SMG, is -5% damage to shields and +10% damage to armor. Compared to the other damage profiles, the projectile damage profile has an unfair advantage; all of the other damage profiles have a net 0 gain in damage, while the projectile damage profile gets a 5% damage advantage. The projectile damage profile needs to be changed so that it has a net 0 damage advantage; -5% damage to shields and +5% damage to armor, would be the reasonable solution. Dev post that has the damage profiles. There are other elements of projectile-weapons, and weapons in general,that allows this to be balanced; nothing is inherently imbalanced by the efficiencies being asymmetrical.
Yes he is right. One example range. RR and SCR are long range weapons. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10364
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Posted - 2014.04.09 20:37:00 -
[19] - Quote
Odigos Ellinas wrote:G Torq wrote:The-Errorist wrote:The damage profile of projectile weapons, CR, HMG, SMG, is -5% damage to shields and +10% damage to armor. Compared to the other damage profiles, the projectile damage profile has an unfair advantage; all of the other damage profiles have a net 0 gain in damage, while the projectile damage profile gets a 5% damage advantage. The projectile damage profile needs to be changed so that it has a net 0 damage advantage; -5% damage to shields and +5% damage to armor, would be the reasonable solution. Dev post that has the damage profiles. There are other elements of projectile-weapons, and weapons in general,that allows this to be balanced; nothing is inherently imbalanced by the efficiencies being asymmetrical. Yes he is right. One example range. RR and SCR are long range weapons. What??? what does the RR and SCR range have to do with the projectile damage profile? What elements inherent to projectile weapons balances out this unfair damage profile?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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The-Errorist
640
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Posted - 2014.04.15 17:05:00 -
[20] - Quote
Anyone else have something to say about this? |
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Goric Rumis
Dead Six Initiative Lokun Listamenn
397
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Posted - 2014.04.15 17:18:00 -
[21] - Quote
The-Errorist wrote:Anyone else have something to say about this? Other than that it's kind of ridiculous to call the damage profile "unfair" without taking anything else into account?
Imagine a weapon that does 300 DPS and gets a 10% bonus to shield damage (330 DPS) and no negative to armor (300 DPS). Everybody complains and it gets changed to +5% versus shields and -5% versus armor but it also gets a buff to 315 DPS. Now it has almost exactly the same damage profile as before (330.75/299.25), but the numbers "look" balanced.
This is a non-issue. Sure it's annoying when you're trying to calculate your damage on the fly, but it doesn't really impact balance. If you feel like a weapon needs to be rebalanced, look holistically at all its balancing factors and don't get stuck on a cosmetic asymmetry.
The Tank Balancing Factor No One Is Discussing
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10458
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Posted - 2014.04.20 00:16:00 -
[22] - Quote
Do it!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Charlotte O'Dell
Sooper Speshul Ponee Fors Dropsuit Samurai
2430
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Posted - 2014.04.23 03:00:00 -
[23] - Quote
Charlotte O'Dell is the highest level unicorn!
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