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Finn Colman
Immortal Guides Learning Alliance
133
|
Posted - 2015.02.09 16:59:00 -
[31] - Quote
9 out of 10 times when I'm shot down I get taken out by my falling ship, or the landing which couldn't be softened with inertia dampeners (for no obvious reason). If AV players could get credit for all of those cases, I feel that this would only be a tiny issue. |
DUST Fiend
Molon Labe. General Tso's Alliance
15670
|
Posted - 2015.02.09 17:04:00 -
[32] - Quote
Make us immune to null cannons, mcc missiles, being rammed, RDVs, AV Knockback damage, invisible artifacts, and maybe make swarms require effort...then we can talk.
Till then, take comfort knowing that youre forcing yet another pilot into the poor house.
KD is a worthless stat, get over it.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
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Atiim
Titans of Phoenix
15527
|
Posted - 2015.02.09 17:12:00 -
[33] - Quote
I find it mildly entertaining that so far no. Pilot has justified a refusal to Aeon's request beyond "KD doesn't matter", "I lose the ISK anyways", "I usually die either way" or "I earned it isn't a valid reason".
Sadly none of the the formers are actual arguments and the latter is contradictory.
The 1st Matari Commando
-HAND
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Finn Colman
Immortal Guides Learning Alliance
133
|
Posted - 2015.02.09 17:23:00 -
[34] - Quote
Atiim wrote:I find it mildly entertaining that so far no. Pilot has justified a refusal to Aeon's request beyond "KD doesn't matter", "I lose the ISK anyways", "I usually die either way" or "I earned it isn't a valid reason".
Sadly none of the the formers are actual arguments and the latter is contradictory. If I had a pilot suit I would probably just go down with the ship, due to the fact that I could be of more use to my team by dying and respawning in a different suit. As it stands, I'm of more use to my team when I do manage to survive the fall. Since there is higher benefit to the 1/10 chances of surviving, I take a shot at getting away and instantly getting back into the fight.
I would say that the "bleedout health" (yes, it does blow up before it hits the ground sometimes) should be lower, so it would take a quick reaction to eject.
Additionally, AV should get credit for the deaths of anyone who dies from impact after ejecting. |
DUST Fiend
Molon Labe. General Tso's Alliance
15670
|
Posted - 2015.02.09 17:25:00 -
[35] - Quote
Atiim wrote:I find it mildly entertaining that so far no. Pilot has justified a refusal to Aeon's request beyond "KD doesn't matter", "I lose the ISK anyways", "I usually die either way" or "I earned it isn't a valid reason".
Sadly none of the the formers are actual arguments and the latter is contradictory. Aside from all the things I listed that rip ISK from your wallet with little to no ability to avoid. Its bad enough that assuming we survive, we still have to make it to safety to call in a new vehicle, which can be exploded before we even touch it. Granted thats true of all vehicles, but dropships are by far the most exposed to death if doing anything but hugging the flight ceiling (which still holds death, because null cannon missiles)
No AV player has given any reason for this other than "we want more WP" and "but, but..they boom, why dont you?"
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
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Stefan Stahl
Seituoda Taskforce Command
973
|
Posted - 2015.02.09 18:23:00 -
[36] - Quote
Kallas Hallytyr wrote:Hull.
We need vehicles to have hull like clones have a third 'health' for their bleed-out timers. Deal 200 damage (I think it's 200) past 0 armour? The vehicle explodes. Otherwise, the vehicle is on fire and takes 3-5 seconds to explode, giving people time to baiil if you don't push to fully destroy the vehicle I always thought this was how it should work. As health reaches zero the DS's engines fail and it plumets to the earth. If you can put another shot into it the DS explodes in the air and kills anyone still inside.
If they ever get around to fixing the DS's death sequence this is definitely how it should work. That would be a very exciting mechanic.
Personally, I stay inside the DS when it goes down. If the ship dies, so do I. Consider it a sort of seppuku. |
Aeon Amadi
Chimera Core
8590
|
Posted - 2015.02.09 18:23:00 -
[37] - Quote
Tesfa Alem wrote:
Not at all. Reading your reactions to people who are trying to discuss the merits of of your idea. Juno said he was divided on it, but instead of talking about the pros and cons , you are reacting scarcastically.
Pilot reactions are ranging from disagreement to intrigue. Nobody's calling you names, or talking about "AV feelings". You are the only one being sarcastic here. Given your Planetary Services initiative, i can tell you can put together a reasoned argument when you want.
Since you are deliberatly not, and resorting to being personal and accusatory, in this instance you are either way off your game, or just trying to incite a pilot reaction.
You want to discuss the pros and cons, i'll bite. There plenty of ways where we can talk about nailing dropships where they can explode instantly. But if you want to have it your way or the highway, then its not worth dealing with.
I respond sarcastically because there isn't much actual discussion going on. I've already outlined my reasons but instead of arguing against them, I just keep hearing the same stupid rhetoric like, "Herp derp, that's not a valid argument". It's like trying to play chess with a pigeon, even if I win you're just going to knock over all the pieces and poop on the board or fly away.
It's really insulting to sit here and say, "This should happen because this, this, and this; also, why should they be exempt?" and be met with "well, you're stupid". So, I figure, maybe I should do the same since that's the only thing you guys seem to understand at any given point in time.
Atiim wrote:I find it mildly entertaining that so far no. Pilot has justified a refusal to Aeon's request beyond "KD doesn't matter", "I lose the ISK anyways", "I usually die either way" or "I earned it isn't a valid reason".
Sadly none of the the formers are actual arguments and the latter is contradictory.
And this guy nails it ^
Dude, are you -seriously- bringing Null Cannon Missiles into this? Like, this is how I know I shouldn't take you seriously because on the assumption that they're actually a problem (which probably only happened to you once, not that we can believe that without video evidence) let me extend an olive branch to you people.... Let's just do a little math here.
[Feel free to skip this bit if it's TL;DR because it really doesn't matter anyway and.....]
Let's assume, for the sake of reason, that we're operating on a 1km x 1km map with a 500m flight-ceiling.
That is -LITERALLY- 500,000,000m^3 of space for you to fly -without- getting hit by a Null Cannon Missile. But let's go further then that because I really like where this argument is going. Let's say that a Dropship is a box and is 10m length-wise, 5m width-wise, and hell we'll even say 7m height-wise. A whole 350m^3 (essentially saying you could fit about 1,500,000 of the things in the playable space at any given time.
But yanno, let's go -further then that- and say that there's a Null-cannon missile firing straight up in five locations at -the exact same time- limiting you're playable field by 2,500m (because we're assuming they're going up in a straight line for the duration of the flight ceiling). You'd still have -AT LEAST- 4,598,000m^3 of playable area that you -could- be where the missiles -are not going to be-. But we'll just assume that 1,000,000m^3 is taken up by buildings and mountain (yanno, an entire -fifth- of the air volume) and you're still left with 3,500,000m^3.
"But Aeon, AV weaponry-"
I know, I was just about to re-do all that math for you in fell swoop accounting for the 400m range that pretty much any weapon has that could knock you out (since you're argument is that at the flight ceiling you have to worry about Null Cannons). Which would put you at a volume of 100,000,000m^3, which could potentially be taken up by that same 2,500m of Null Cannon death at any given time, equating for the volume of the Dropship, etc... I'll even -exaggerate- and say that you're skimming the very top of the ceiling in a very tiny map and say that you've still got 250,000m^3 worth of playable space that isn't being killed by null cannons.
This isn't even touching on the fact that Null Cannons (despite your implications) are not sentient, cannot be aimed, and are incredibly... incredibly slow.
[...because elementary geometry is clearly not a factor when it comes to red herrings.]
So, I apologize if I fail to see that argument as anything but far fetched, a stretch, and -insanely- unlikely; LET ALONE a genuine reason why Pilots should not kittening die with their vehicle. You respond sarcastically saying that "but, but..they boom, why dont you?" but the question still remains: Why the kitten -DON'T- you? Can you reasonably answer that? Can you give an honest, justifiable answer, that is within the realm of actual probability instead of this off-the-wall thing like "because null cannons hurt me once"?
EDIT: By the way, if the KD doesn't matter... Why the bloody hell would it matter to you whether or not you explode with your Dropship? My bad for insinuating that the dude running all-proto Sentinel with an HMG should be put down as a balancing feature (since he's just going to jump out anyway) or -GOD FORBID- the dude in the APEX BPO actually have -some- consequence.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Kaeru Nayiri
Ready to Play
481
|
Posted - 2015.02.09 18:35:00 -
[38] - Quote
Someone please teach me how to safely leave my dropship after it has 0 HP. I have never been able to do it. I always get crushed instantly if I try to bail. |
SgtMajSquish MLBJ
Consolidated Dust
343
|
Posted - 2015.02.09 21:08:00 -
[39] - Quote
Let's get back to the real discussion here instead of the tw*ts who think they have piloted a dropship butting in. I see your concern about the DS not exploding on 0/0 heath. You have a good argument based off of the other vehicles in game and as a pilot I would like to meet your idea somewhere in the middle. Many times when my DS is going down I get suicided as the wreckage slams into my body. My proposal, that was rudely buried in the elitist "pilots" posts is that I still have a chance to get out, but if my DS kills me on the way down, you get the points for it. That would be totally fine by me.
Rise and shine CCP. It's time to implement ping based match making.
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Finn Colman
Immortal Guides Learning Alliance
133
|
Posted - 2015.02.09 21:11:00 -
[40] - Quote
SgtMajSquish MLBJ wrote:Let's get back to the real discussion here instead of the tw*ts who think they have piloted a dropship butting in. I see your concern about the DS not exploding on 0/0 heath. You have a good argument based off of the other vehicles in game and as a pilot I would like to meet your idea somewhere in the middle. Many times when my DS is going down I get suicided as the wreckage slams into my body. My proposal, that was rudely buried in the elitist "pilots" posts is that I still have a chance to get out, but if my DS kills me on the way down, you get the points for it. That would be totally fine by me. This is what I have been saying... But no one cares what I say... |
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Juno Tristan
Obscure Reference
353
|
Posted - 2015.02.09 21:32:00 -
[41] - Quote
Atiim wrote:I find it mildly entertaining that so far no. Pilot has justified a refusal to Aeon's request beyond "KD doesn't matter", "I lose the ISK anyways", "I usually die either way" or "I earned it isn't a valid reason".
Sadly none of the the formers are actual arguments and the latter is contradictory.
Except when I said it would deter people from using a MCRU, a module arguably designed for Dropships, but that doesn't fit your narrative so you'll ignore it.
Anyway, how about regular Dropship keeps the same mechanic, ADS explodes instantly
Again though, I would prefer a vehicle exit timer the effectively makes this whole conversation obsolete
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
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Aeon Amadi
Chimera Core
8607
|
Posted - 2015.02.09 23:22:00 -
[42] - Quote
Juno Tristan wrote:Atiim wrote:I find it mildly entertaining that so far no. Pilot has justified a refusal to Aeon's request beyond "KD doesn't matter", "I lose the ISK anyways", "I usually die either way" or "I earned it isn't a valid reason".
Sadly none of the the formers are actual arguments and the latter is contradictory. Except when I said it would deter people from using a MCRU, a module arguably designed for Dropships, but that doesn't fit your narrative so you'll ignore it. Anyway, how about regular Dropship keeps the same mechanic, ADS explodes instantly Again though, I would prefer a vehicle exit timer the effectively makes this whole conversation obsolete
I'd be fine with that.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Godin Thekiller
The Corporate Raiders
2856
|
Posted - 2015.02.09 23:34:00 -
[43] - Quote
I actually don't mind Arial vehicles not exploding directly on hitting 0 HP, as that's a tradeoff of being visable and has a decently low tank. Although I should get points for people who were in the DS when it hits 0 armor for cutting off their flight plan, (probably around 25% armor).
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2856
|
Posted - 2015.02.09 23:35:00 -
[44] - Quote
Juno Tristan wrote:Atiim wrote:I find it mildly entertaining that so far no. Pilot has justified a refusal to Aeon's request beyond "KD doesn't matter", "I lose the ISK anyways", "I usually die either way" or "I earned it isn't a valid reason".
Sadly none of the the formers are actual arguments and the latter is contradictory. Except when I said it would deter people from using a MCRU, a module arguably designed for Dropships, but that doesn't fit your narrative so you'll ignore it. Anyway, how about regular Dropship keeps the same mechanic, ADS explodes instantly Again though, I would prefer a vehicle exit timer the effectively makes this whole conversation obsolete
ADS is still a DS, and is meant for transport still (but with a combat flavor instead of just basic hauling).
click me
Blup Blub Bloop. Translation: Die -_-
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Aeon Amadi
Chimera Core
8607
|
Posted - 2015.02.09 23:35:00 -
[45] - Quote
Godin Thekiller wrote:I actually don't mind Arial vehicles not exploding directly on hitting 0 HP, as that's a tradeoff of being visable and has a decently low tank. Although I should get points for people who were in the DS when it hits 0 armor for cutting off their flight plan, (probably around 25% armor).
The visible thing, I'll give you (even though it's circumstantial and entirely based on the pilot's low flying abilities) but the light tank isn't a good argument. LAVs have a low tank. Does that mean they should now get a 10-15 second "get out of jail free" timer as well?
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
Godin Thekiller
The Corporate Raiders
2856
|
Posted - 2015.02.09 23:46:00 -
[46] - Quote
Aeon Amadi wrote:Godin Thekiller wrote:I actually don't mind Arial vehicles not exploding directly on hitting 0 HP, as that's a tradeoff of being visable and has a decently low tank. Although I should get points for people who were in the DS when it hits 0 armor for cutting off their flight plan, (probably around 25% armor). The visible thing, I'll give you (even though it's circumstantial and entirely based on the pilot's low flying abilities) but the light tank isn't a good argument. LAVs have a low tank. Does that mean they should now get a 10-15 second "get out of jail free" timer as well?
LAV's have a easier time getting into cover than a DS does if it's being fired upon, unless they are already in the position to hide or escape in the first place. Also, generally, the only cover for DS's is height (which is really good cover, as most things can't really hit stuff high in the sky), or a building (which there isn't much of), and regular DS's can't really fly real high fast, usually. To be honest, it make sense for a pilot not to make it (unless it's REALLY high), but the passengers and gunners should have a easy time making it out.
click me
Blup Blub Bloop. Translation: Die -_-
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Tesfa Alem
Death by Disassociation
833
|
Posted - 2015.02.10 00:27:00 -
[47] - Quote
Aeon Amadi wrote:
It's really insulting to sit here and say, "This should happen because this, this, and this; also, why should they be exempt?" and be met with "well, you're stupid". So, I figure, maybe I should do the same since that's the only thing you guys seem to understand at any given point in time.
Well if you find people disagreing with you insulting and an assualt on your own intelligence, this speaks far more about your own ego. And just like any little kid throwing a tantrum, Juno throws you a peice of candy and you go for it.
Cant really have ADS exploding and dropships not exploding cause that tears down your whole premise which is why should somethings go boom and others dont. Why should Assault dropships explode and others dont?
Personally i would much rather have the killer blow hiting the sweet spot on a dropship trigger an instant explosion killing all on board. If your any good at AV, landing a blow there should be tough be managable. Pilots would be hard pressed to just fly directly away from danger, being vulnerable to rear of the ship. This rewards skill in both dogfights, ground to air fights, rather than mechanics. of hit a dropship anywhere to send it crashing to the ground.
I want skill to come into play, i want more meta game and tactics to come into play, thats what would change a mechanic right now for the better. If you think its unfair to tankers then i have no problem extending the same sort of bail timer to them. Plenty of tank crews and aircraft crews manage to get out of burning hulks IRL.
Otherwise, if you don't want to extend that to tankers and LAVs drivers, if you don't want to inject more tactics than the crux of what your saying is "I want 50 WP" and from your reply to Juno post that you don't care about the mechanics at all if you want dropships to get away with it, you just want a dead ADS Pilot.
I want dead ADS pilots too, that why i fly rails. And dead regular DS pilots and dead tankers and such.
I would rather have more skill to be involved, and still give crews a chance. Good shot, you rack up kills. Land random shots at a massive target, send it into flames but crews get a chance to bail.
Redline for Thee, but no Redline for Me.
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Hellsatano
Academy Inferno E-R-A
475
|
Posted - 2015.02.10 00:55:00 -
[48] - Quote
Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period.
They have "%username% commit suicide%
Protostomper
Twich
Youtube
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Aeon Amadi
Chimera Core
8611
|
Posted - 2015.02.10 01:19:00 -
[49] - Quote
Tesfa Alem wrote:Aeon Amadi wrote:
It's really insulting to sit here and say, "This should happen because this, this, and this; also, why should they be exempt?" and be met with "well, you're stupid". So, I figure, maybe I should do the same since that's the only thing you guys seem to understand at any given point in time.
Well if you find people disagreing with you insulting and an assualt on your own intelligence, this speaks far more about your own ego. And just like any little kid throwing a tantrum, Juno throws you a peice of candy and you go for it.
Stopped reading right about there because whatever you had to say after that couldn't have been very useful.
Tesfa Alem wrote:@ Aeon "becuase I want 50 WP" is not a valid argument.
^ This is not a valid argument.
See how that works? Kittening annoying isn't it?
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
Bradric Banewolf
D3ATH CARD RUST415
736
|
Posted - 2015.02.10 01:24:00 -
[50] - Quote
I would just like to get the kill on the vehicle seeing as I've done all the dmg only to have the newb with the militia AR get +75 for incompetently shooting the ads the entire time.
Dropship dmg registration is indeed a little wonky.
"Anybody order chaos?"
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SgtMajSquish MLBJ
Consolidated Dust
343
|
Posted - 2015.02.10 02:39:00 -
[51] - Quote
Finn Colman wrote:SgtMajSquish MLBJ wrote:Let's get back to the real discussion here instead of the tw*ts who think they have piloted a dropship butting in. I see your concern about the DS not exploding on 0/0 heath. You have a good argument based off of the other vehicles in game and as a pilot I would like to meet your idea somewhere in the middle. Many times when my DS is going down I get suicided as the wreckage slams into my body. My proposal, that was rudely buried in the elitist "pilots" posts is that I still have a chance to get out, but if my DS kills me on the way down, you get the points for it. That would be totally fine by me. This is what I have been saying... But no one cares what I say... Not like the people on the forums actually play the game anyway
Rise and shine CCP. It's time to implement ping based match making.
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tritan abbattere
DBAG CORE
28
|
Posted - 2015.02.10 02:49:00 -
[52] - Quote
SgtMajSquish MLBJ wrote: Not like the people on the forums actually play the game anyway
You can't state this as you have no proof nor background for this. I have a laptop next to me when im searching I post and read on the forums.
I am the all mighty Tritan. Fear me for I am a MassHole
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Imp Smash
Molon Labe. General Tso's Alliance
670
|
Posted - 2015.02.10 05:17:00 -
[53] - Quote
Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period.
These are the three lines Y'all should pay attention to.
This should change because this is how it is in game. Therefore this is a weird and unfair exception.
Aeon is not wrong in this case. |
Juno Tristan
Obscure Reference
354
|
Posted - 2015.02.10 05:28:00 -
[54] - Quote
Imp Smash wrote:Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period. These are the three lines Y'all should pay attention to. This should change because this is how it is in game. Therefore this is a weird exception. Aeon is not wrong in this case.
It's because you've not done enough damage to destroy it, only knock out the engines/power
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
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Vell0cet
OSG Planetary Operations Covert Intervention
2768
|
Posted - 2015.02.10 05:39:00 -
[55] - Quote
This is going to sound crazy, but one of the best experiences I've ever had in DUST was when I was on a platform shooting at an enemy when I look up and to the right and I see a flaming enemy dropship with the back end spinning around as it crashed on top of me, killing me. It was just so immersive, and felt like I was in a trailer.
I agree that everyone on board should die when the HP hits 0, but the ship should still retain the crash animation until it impacts the ground in a fiery explosion.
Best PvE idea ever!
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Imp Smash
Molon Labe. General Tso's Alliance
670
|
Posted - 2015.02.10 05:57:00 -
[56] - Quote
Juno Tristan wrote:Imp Smash wrote:Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period. These are the three lines Y'all should pay attention to. This should change because this is how it is in game. Therefore this is a weird exception. Aeon is not wrong in this case. It's because you've not done enough damage to destroy it, only knock out the engines/power
Interesting justification. Has nothing to do with the argument itself (for example -- would not, by your logic, this apply to ground vehicles?) but still interesting.
If the engines and power are knocked out -- then how would anyone open the doors?
If the armor is 0, wouldn't people inside the dropship be taking damage from explosions when other swarms/forges hit?
See, I can make up 'real world reasons' all day too. Game balance - which translates to fairness, fun, and player population - dictates otherwise.
Aeon made a good argument. Doesn't mean he is right, but so far he has yet to be challenged reasonably. So, rebut it with actual factual information OR logical rationale (or both.) |
Juno Tristan
Obscure Reference
354
|
Posted - 2015.02.10 06:24:00 -
[57] - Quote
Imp Smash wrote:Juno Tristan wrote:Imp Smash wrote:Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period. These are the three lines Y'all should pay attention to. This should change because this is how it is in game. Therefore this is a weird exception. Aeon is not wrong in this case. It's because you've not done enough damage to destroy it, only knock out the engines/power Interesting justification. Has nothing to do with the argument itself (for example -- would not, by your logic, this apply to ground vehicles?) but still interesting. If the engines and power are knocked out -- then how would anyone open the doors? If the armor is 0, wouldn't people inside the dropship be taking damage from explosions when other swarms/forges hit? See, I can make up 'real world reasons' all day too. Game balance - which translates to fairness, fun, and player population - dictates otherwise. Aeon made a good argument. Doesn't mean he is right, but so far he has yet to be challenged reasonably. So, rebut it with actual factual information OR logical rationale (or both.)
Dropships have a higher hull value (and hence why the guy plinking away at you with an AR gets the kill and not the swarms) than other vehicles/Dropsuits
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
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Imp Smash
Molon Labe. General Tso's Alliance
670
|
Posted - 2015.02.10 07:01:00 -
[58] - Quote
Juno Tristan wrote:Imp Smash wrote:Juno Tristan wrote:Imp Smash wrote:Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period. These are the three lines Y'all should pay attention to. This should change because this is how it is in game. Therefore this is a weird exception. Aeon is not wrong in this case. It's because you've not done enough damage to destroy it, only knock out the engines/power Interesting justification. Has nothing to do with the argument itself (for example -- would not, by your logic, this apply to ground vehicles?) but still interesting. If the engines and power are knocked out -- then how would anyone open the doors? If the armor is 0, wouldn't people inside the dropship be taking damage from explosions when other swarms/forges hit? See, I can make up 'real world reasons' all day too. Game balance - which translates to fairness, fun, and player population - dictates otherwise. Aeon made a good argument. Doesn't mean he is right, but so far he has yet to be challenged reasonably. So, rebut it with actual factual information OR logical rationale (or both.) Dropships have a higher hull value (and hence why the guy plinking away at you with an AR gets the kill and not the swarms) than other vehicles/Dropsuits
This looks like it might be a pretty good explanation. Please give it to me in full. What do you mean by 'hull value' and how does that affect weapon damage (as the mention of an AR plinking a DS seems to be relevant some how?) and why does that mean that DSes should get a few seconds of free escapie escape before boom? |
Aeon Amadi
Chimera Core
8616
|
Posted - 2015.02.10 07:53:00 -
[59] - Quote
Imp Smash wrote:Juno Tristan wrote:Imp Smash wrote:Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period. These are the three lines Y'all should pay attention to. This should change because this is how it is in game. Therefore this is a weird exception. Aeon is not wrong in this case. It's because you've not done enough damage to destroy it, only knock out the engines/power Interesting justification. Has nothing to do with the argument itself (for example -- would not, by your logic, this apply to ground vehicles?) but still interesting. If the engines and power are knocked out -- then how would anyone open the doors? If the armor is 0, wouldn't people inside the dropship be taking damage from explosions when other swarms/forges hit? See, I can make up 'real world reasons' all day too. Game balance - which translates to fairness, fun, and player population - dictates otherwise. Aeon made a good argument. Doesn't mean he is right, but so far he has yet to be challenged reasonably. So, rebut it with actual factual information OR logical rationale (or both.)
I guess I'd be okay with Tanks and LAVs having a timer before officially exploding, provided they couldn't do anything else (I.E; fire guns and move around). Though it is incredibly annoying knowing in the back of my mind that the dude is probably running a BPO suit and only incurs losses of the dropship - or worse yet is running full proto and doesn't lose that either. But the ISK loss doesn't bug me nearly as much as the fact that the dude gets to keep running around/playing instead of dealing with the same 10-20 second minimum respawn time that I have to go through.
EDIT: I dunno. Still, overall, it bugs me that the dude just loses a vehicle and gets to go about his day. Bails out, runs away, calls in another or bails out, kills me, then calls in another. It's like a second layer of shield/armor that I don't get as infantry.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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CCP Rattati
C C P C C P Alliance
17022
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Posted - 2015.02.10 09:09:00 -
[60] - Quote
Aeon Amadi wrote: Then I'd like to be able to eject out of my dropsuit like a rabid super-crab and come after you, naked (with shields and armored skin), with my prototype body and gun.
Aeon Amadi wrote: rabid super-crab
superlol
I will remember and cherish this name, for whenever I need to come up with a funny name
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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