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201. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Yeah I guess I am not part if the consensus, I think tanks should cost more than dropsuits to spec into to keep specialist tanks in the hands of specialists. You might see a few peopke that put a point or two in a python or in...
- by Tesfa Alem - at 2015.02.09 15:31:00
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202. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Sir Dukey wrote: Will there be a vehicle skill tree respec like there was for dropsuits in 1.8 since we are literally getting everything changed. Good question but i doubt it. The hull are only additions to HAV operation, which every tanker ...
- by Tesfa Alem - at 2015.02.09 13:03:00
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203. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Tesfa Alem wrote: Aeon Amadi wrote: [ Or does that hurt your poor pilot feelings? So trolling is what this is about. If thats your point of veiw then, whatever man. Can't be botherd to mess with trolls. Pot calli...
- by Tesfa Alem - at 2015.02.09 11:11:00
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204. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Harpyja wrote: charts Harpya, can you make an extended chart that continues to show damage over longer periods of time? I would like too see how long each turret needs to hit a damage threshold. Lets just say how long will each tank need ...
- by Tesfa Alem - at 2015.02.09 10:52:00
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205. ASSAULT DROPSHIP FIX - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: So you've got a problem with hovering dropships raining down death and mayhem!? They're transport vehicles, you say? They shouldn't be able to take down a tank in short order, you say? Your tank/swarm/FG/PLC/AR needs to...
- by Tesfa Alem - at 2015.02.09 10:45:00
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206. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Aeon Amadi wrote: [ Or does that hurt your poor pilot feelings? So trolling is what this is about. If thats your point of veiw then, whatever man. Can't be botherd to mess with trolls.
- by Tesfa Alem - at 2015.02.09 10:41:00
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207. Give new players a handful of Boosters. - in Feedback/Requests [original thread]
CCP has got to make money from somwhere. It hard to see why this isnt a way to boost alts for free.
- by Tesfa Alem - at 2015.02.09 04:40:00
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208. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Don't worry too much about the skills, I was theorycrafting and making sure the formulas worked. I do still want it to be difficult, and more difficult than a single proto dropsuit, for sure. 10x for the destroyers and UH...
- by Tesfa Alem - at 2015.02.09 04:36:00
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209. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
@ Aeon "becuase I want 50 WP" is not a valid argument. I would love if the eject timer we have for dropships applied to tanks and LAVs as well. Give every crew a chance to bail out. Otherwise, what your saying makes as much sense to me as the ...
- by Tesfa Alem - at 2015.02.09 03:22:00
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210. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
To clarify, DUST 514 isn't a kickstarter project or an indie mobile game. It is CCP who pay their devs salary. What players put into via aurum goes into paying off CCP investment in dust and justifying current work on it, but thats about it. Obvio...
- by Tesfa Alem - at 2015.02.08 14:18:00
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211. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
If the biweekly spkr vs the world derail has gotten out of our system I'd like to focus back on the skill tree and the spreadsheet @ Rattati I believe the general player consensus is that HAV skill point investment should reflect the infantry ski...
- by Tesfa Alem - at 2015.02.08 13:35:00
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212. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Harpyja wrote: Tesfa Alem wrote: Take into consideration the Hull bonuses, Missiles will do 25% more damaga on a Proto Caldari Destroyer HAV. Once you have the destroyer maxed you will have roughly the same damage output as current. Until t...
- by Tesfa Alem - at 2015.02.07 17:06:00
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213. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
@ Sorry to double post, but i also noticed that you have current small rails listed as 12 shots to overheat. Its only 12 shots to over heat on a double pilot stacked Rail incubus. On a Tank its 7 - 8 shots to over heat. Will log in to double ch...
- by Tesfa Alem - at 2015.02.07 17:04:00
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214. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Take into consideration the Hull bonuses, Missiles will do 25% more damaga on a Proto Caldari Destroyer HAV. Once you have the destroyer maxed you will have roughly the same damage output as current. Until then, its hard to envion the future tank...
- by Tesfa Alem - at 2015.02.07 16:54:00
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215. LAV - Add slots & PG/CPU, but reduce HP - in Feedback/Requests [original thread]
The-Errorist wrote: Tesfa Alem wrote: The-Errorist wrote: Trello card to vote on. LAVs need to lose around 1k HP, gain 2 slots, and some more PG/CPU to fill those slots. This would make cheap through-away LAVs killable by AV grenades a...
- by Tesfa Alem - at 2015.02.07 10:23:00
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216. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Don't forget about passive SP Tesfa. That's separate from the 750,000. This needs to be accounted for in your math. Also frames are a x6 skill. Specialist dropsuits are x10. The HAV skill at x2 provides a similar SP paywal...
- by Tesfa Alem - at 2015.02.07 10:10:00
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217. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
The UHAV skill books has got to change in SP requirement. To unlock the skill book for racial UHAVs you need to spec into Level 3 HAV operation, Level 3 UHAV, and then spec into UHAV HAV x 2 skill Level 1: 24,880 Level 2: 74,640 Level 3: 174,...
- by Tesfa Alem - at 2015.02.07 09:32:00
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218. LAV - Add slots & PG/CPU, but reduce HP - in Feedback/Requests [original thread]
The-Errorist wrote: Trello card to vote on. LAVs need to lose around 1k HP, gain 2 slots, and some more PG/CPU to fill those slots. This would make cheap through-away LAVs killable by AV grenades and give legitimate LAV drivers a bit more po...
- by Tesfa Alem - at 2015.02.07 08:42:00
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219. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I'd envision the ratio for all scenarious would be a .15 difference beween classes, wih MBTs being the middle ground Speed ratio UHAV 0.85 / MBT 1.00 / DHAV 1.15 HP UHAV 1.15 / MBT 1.00 / DHAV 0.85 Large turret Damage UHAV 0.85 / MBT 1.00 /...
- by Tesfa Alem - at 2015.02.06 20:36:00
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220. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: As we have seen repeatedly with sentinels, even a 15% resist MATTERS. I know 15% matters, we have going to stack that resist wih at least one hardener and natural shield resists. -10% to forges and a -20% vs swarms. Wit...
- by Tesfa Alem - at 2015.02.06 09:59:00
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