Pages: 1 [2] 3 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7137
|
Posted - 2015.02.12 16:18:00 -
[31] - Quote
Tesfa Alem wrote:@ Rattati
Not going to disagree with your experiences, but do you mind if I try to put them into context?
Any competent tanker will more often or not simply drive away. Vet tankers are also used to the ins and outs of AV, they know gunlogis are the most effective defense against swarms, the most common AV, and PLCs are too rare to really be taken as a legit threat.
The biggest threat to a tank has always been another tank. This lead to rapid cull of militia/ part time tankers. Its only a tough solid core of tankers left from the 1.7 tank bonanza.
Also, you need some significant alpha to kill a tank on the first go. A vet tanker knows he has the hp to survive alpha vs 1 AV. VS 2 AV the balance is in the AVs favor, time to retreat and pick them off. Its a wierd sort of balance where 1 tank beats 1 AV but two AV beat 1 tank.
On your suits, Minandos wreck dropships because of high sustained damage, and dropship have only open sky to hide behind. Shield tanks can negate most of that damage and turn a corner to getaway.
Since you're a big gallente fan i'm surprised your not useing a proto galmando for AV PLC. It has high HP, high native regen, +10% damage, + 10% reload speed, throw on a breach AR and a K2 and you have a much better chance than running up at a tank with a scout.
Proto galmando shares the same difficulty getting into an optimal firing position as a sentinel.
His choice of the scout is tactically sound.
AV
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4929
|
Posted - 2015.02.12 16:22:00 -
[32] - Quote
Breakin Stuff wrote: Proto galmando shares the same difficulty getting into an optimal firing position as a sentinel.
His choice of the scout is tactically sound.
If gaining optimal position is the goal, Scout is actually pretty legit. If you're going for raw DPS with a PLC, Nothing can come close to the Gallmando. They both have merit and it comes down more so to personal playstyle.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Spkr4theDead
Red Star.
2901
|
Posted - 2015.02.12 16:24:00 -
[33] - Quote
Breakin Stuff wrote:why should we stop at "drive off?"
No one has yet provided an adequate explanation. As I said just before, if AV was that powerful why would anybody use vehicles at all? What's the point of all those vehicles skills then? What's the point that of Rattati trying to bring hulls back? Why have vehicles at all?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
945
|
Posted - 2015.02.12 16:25:00 -
[34] - Quote
Although I have more success than Rattati on the Infantry AV side , I think it proves another painful point, there is just a lack of AV weapons in general, and especially so for Shield tanks. The Plasma cannon really just isn't effeective - people have their likes/dislikes about the curved trajectory, but what it needs is a damage boost and a speed boost to the projectile to become the de-facto shield destroyer. The forge gun hits hard, but has just so many disadvantages compared to swarms now.... mostly because swarms can be run by many suits, and the commando suit excels at them, especially the minmando. |
Spkr4theDead
Red Star.
2901
|
Posted - 2015.02.12 16:27:00 -
[35] - Quote
GLOBAL RAGE wrote:CCP Rattati wrote:Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it.
As an experiment I have had two to three proto AV fits, both a cloak scout plc and/or Minmando swarms, on my main. I am simply terrible with RE's so I don't even run them. I always fit Proto AV grenades, but they are not overly effective.
Against a semi-competent driver that doesn't panic and drive into a wall, there is no way to kill a HAV. They simply harden and rail or blast me, fairly easily.
2 AV scare most HAV's away. Thing is about PLC is that it is very difficult to hit a moving target, the first shot is a hit, 2nd maybe and then you are in dream territory.
Even fitted as I am, the last two week KDR against HAV's is approximately 0-20 on my side.
Against random guys that start shooting me when I am trying to AV, I am probably a 5/30 KDR with my measly scout HP, or screenfilling swarm launcher.
The situation is not even close to what you are describing, for me at least. Last night my ADD or OCD kicked and I wasted 8-9 Cal SCTs, proto nades, cmplx dmg mds x2, adv swarms. I got the tank after I surrounded him (Crotchgrab360). Tankers can hear way too much and swarms should be faster in flight. AV Flux nades? We hear too much? That's experience. Should we not be allowed to use gaming headsets? Should the volume lower itself when in a vehicle?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Tesfa Alem
Death by Disassociation
840
|
Posted - 2015.02.12 16:30:00 -
[36] - Quote
Breakin Stuff wrote:why should we stop at "drive off?"
No one has yet provided an adequate explanation.
You , as well as any vehicle AV or infantry AV, should not either stop or be satisfied at "drive off", but its up to you to pursue the tank and destroy it. Thats true for both tankers, ADS's and AV when engaging a tank. Fighting from a fixed point is good for area denial, but once the area has been denied, can't really expect most tanks that survived the ambush to come back to the same spot. Which is why we have damage points, rewards everybody for the ones that got away.
Its the same vs Infantry. Scout/ min assaults may use speed to simply run away when in trouble. If i don't chase him/her down an kill them, thats on me, not the assault suit.
Redline for Thee, but no Redline for Me.
|
MetalWolf-Cell
ROGUE RELICS VP Gaming Alliance
29
|
Posted - 2015.02.12 16:33:00 -
[37] - Quote
Breakin Stuff wrote:why should we stop at "drive off?"
No one has yet provided an adequate explanation.
I see more of driving them away as making them useless. If there is 2 or more AV on the field in a domination, and he has to sit on a objective for his team so he can protect the hackers. The AV fire at him and he drives off, rinse and repeat. He is now useless, he can't help his teammates at all and now he has 2 options: A) keep going and hope for the best, or B) swap the tank and go infantry.
That's how I look at it, since I seen this happen many times.
However, I agree with you, it shouldn't always stop at "Drive-off" there should be potential to kill it always. after all it is ANTI-VEHICLE. It should always have the potential to kill a pilot. Making them powerful is good, however there would have to be adjustments to vehicles if going that route is a must. We don't need war point pinatas and vehicles only being used by the balls of steel elite.
DUST 514/LEGION
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4930
|
Posted - 2015.02.12 16:37:00 -
[38] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:why should we stop at "drive off?"
No one has yet provided an adequate explanation. As I said just before, if AV was that powerful why would anybody use vehicles at all? What's the point of all those vehicles skills then? What's the point that of Rattati trying to bring hulls back? Why have vehicles at all?
*facepalm* The reason an AV weapon would cause a vehicle pilot to be driven off IS BECAUSE IT'S ABOUT TO KILL HIM.
If a weapon isn't lethal, it's not going to drive off anyone. Otherwise people would just carry around a bag of cotton balls in order to throw to drive off muggers. "Get back or I'll swab you!"
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7137
|
Posted - 2015.02.12 16:42:00 -
[39] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:why should we stop at "drive off?"
No one has yet provided an adequate explanation. As I said just before, if AV was that powerful why would anybody use vehicles at all? What's the point of all those vehicles skills then? What's the point that of Rattati trying to bring hulls back? Why have vehicles at all? why have dropsuits at all? the red dots can kill me in them!
Why have LAVs at all? The red dots can kill me in them!
Why have...
It's a BATTLE SIMULATION! NOT A GODDAMNED TANK LOVER FAIRYLAND!
AV
|
GLOBAL RAGE
Consolidated Dust
81
|
Posted - 2015.02.12 16:42:00 -
[40] - Quote
Spkr4theDead wrote:GLOBAL RAGE wrote:CCP Rattati wrote:Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it.
As an experiment I have had two to three proto AV fits, both a cloak scout plc and/or Minmando swarms, on my main. I am simply terrible with RE's so I don't even run them. I always fit Proto AV grenades, but they are not overly effective.
Against a semi-competent driver that doesn't panic and drive into a wall, there is no way to kill a HAV. They simply harden and rail or blast me, fairly easily.
2 AV scare most HAV's away. Thing is about PLC is that it is very difficult to hit a moving target, the first shot is a hit, 2nd maybe and then you are in dream territory.
Even fitted as I am, the last two week KDR against HAV's is approximately 0-20 on my side.
Against random guys that start shooting me when I am trying to AV, I am probably a 5/30 KDR with my measly scout HP, or screenfilling swarm launcher.
The situation is not even close to what you are describing, for me at least. Last night my ADD or OCD kicked and I wasted 8-9 Cal SCTs, proto nades, cmplx dmg mds x2, adv swarms. I got the tank after I surrounded him (Crotchgrab360). Tankers can hear way too much and swarms should be faster in flight. AV Flux nades? We hear too much? That's experience. Should we not be allowed to use gaming headsets? Should the volume lower itself when in a vehicle?
The pilots sound quality and external volume should be nerfed and localized vehicle noise and on-board weapon report buffed. |
|
tritan abbattere
DBAG CORE
36
|
Posted - 2015.02.12 16:43:00 -
[41] - Quote
Brush Master wrote:CCP Rattati wrote:Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it.
As an experiment I have had two to three proto AV fits, both a cloak scout plc and/or Minmando swarms, on my main. I am simply terrible with RE's so I don't even run them. I always fit Proto AV grenades, but they are not overly effective.
Against a semi-competent driver that doesn't panic and drive into a wall, there is no way to kill a HAV. They simply harden and rail or blast me, fairly easily.
2 AV scare most HAV's away. Thing is about PLC is that it is very difficult to hit a moving target, the first shot is a hit, 2nd maybe and then you are in dream territory.
Even fitted as I am, the last two week KDR against HAV's is approximately 0-20 on my side.
Against random guys that start shooting me when I am trying to AV, I am probably a 5/30 KDR with my measly scout HP, or screenfilling swarm launcher.
The situation is not even close to what you are describing, for me at least. Are you running with a squad? I think this threads shows the large gaps between the perception and skill gaps of players. AV nades, yes, they need the amount carried increased. I will also point out that every time we buff AV to deal with tanks we majorly effect Dropships as they are not tanks and are hit by the same AV weapons plus are much more exposed. To me, I think weapons need to be a bit more specialized, like short range swarms with massive damage with lower tracking and long range swarms with less damage and better tracking.
I was thinking for swarms you have the lock on time change based on the vehicle in question.. Kinda like the lock on system in EVE. Your swarm launcher has a Sensor strength and your vehicle Signature size. Dropships and LAVs could have this lowered while tanks have same lock on time. This could be another balancing factor for AV. Could even add Passive and active ewar to tanks to complement this system.
I am the all mighty Tritan. Fear me for I am a MassHole
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4930
|
Posted - 2015.02.12 16:44:00 -
[42] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:why should we stop at "drive off?"
No one has yet provided an adequate explanation. As I said just before, if AV was that powerful why would anybody use vehicles at all? What's the point of all those vehicles skills then? What's the point that of Rattati trying to bring hulls back? Why have vehicles at all? why have dropsuits at all? the red dots can kill me in them! Why have LAVs at all? The red dots can kill me in them! Why have... It's a BATTLE SIMULATION! NOT A GODDAMNED TANK LOVER FAIRYLAND!
Spkr's ideal AV weapon. The Swab Launcher.
Fires harmless cotton balls at enemy vehicles. They don't do damage but the sound of cotton relentlessly bouncing off of the tanks hull will annoy them into submission and cause them to drive off.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Spkr4theDead
Red Star.
2901
|
Posted - 2015.02.12 17:02:00 -
[43] - Quote
Pokey Dravon wrote:Spkr4theDead wrote:Breakin Stuff wrote:why should we stop at "drive off?"
No one has yet provided an adequate explanation. As I said just before, if AV was that powerful why would anybody use vehicles at all? What's the point of all those vehicles skills then? What's the point that of Rattati trying to bring hulls back? Why have vehicles at all? *facepalm* The reason an AV weapon would cause a vehicle pilot to be driven off IS BECAUSE IT'S ABOUT TO KILL HIM. If a weapon isn't lethal, it's not going to drive off anyone. Otherwise people would just carry around a bag of cotton balls in order to throw to drive off muggers. "Get back or I'll swab you!" Again, what's the point of vehicles if they get destroyed so quickly?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2379
|
Posted - 2015.02.12 17:03:00 -
[44] - Quote
Spkr4theDead wrote:Pokey Dravon wrote:Spkr4theDead wrote:Breakin Stuff wrote:why should we stop at "drive off?"
No one has yet provided an adequate explanation. As I said just before, if AV was that powerful why would anybody use vehicles at all? What's the point of all those vehicles skills then? What's the point that of Rattati trying to bring hulls back? Why have vehicles at all? *facepalm* The reason an AV weapon would cause a vehicle pilot to be driven off IS BECAUSE IT'S ABOUT TO KILL HIM. If a weapon isn't lethal, it's not going to drive off anyone. Otherwise people would just carry around a bag of cotton balls in order to throw to drive off muggers. "Get back or I'll swab you!" Again, what's the point of vehicles if they get destroyed so quickly? Whats the point of AV if it doesn't destroy vehicles?
Home at Last <3
|
Spkr4theDead
Red Star.
2901
|
Posted - 2015.02.12 17:04:00 -
[45] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:why should we stop at "drive off?"
No one has yet provided an adequate explanation. As I said just before, if AV was that powerful why would anybody use vehicles at all? What's the point of all those vehicles skills then? What's the point that of Rattati trying to bring hulls back? Why have vehicles at all? why have dropsuits at all? the red dots can kill me in them! Why have LAVs at all? The red dots can kill me in them! Why have... It's a BATTLE SIMULATION! NOT A GODDAMNED TANK LOVER FAIRYLAND! Anything a vehicle can do, infantry can do 10x better, except taking good links off a roof. Again, what's the point of vehicles in that case?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Varoth Drac
State of Purgatory General Tso's Alliance
584
|
Posted - 2015.02.12 17:06:00 -
[46] - Quote
Gotta say, whilst I don't think AV is necessarily op, I dont find destroying tanks terribly difficult. I think this is because it is quite rare to have a 1v1 av vs tank battle. Normally it's a mix of multiple tanks and av. In such a situation av can usually focus fire, greatly increasing the chance of a kill. Most of the time tanks are driven away, but they usually die eventually, at some point, unless they recall. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4930
|
Posted - 2015.02.12 17:08:00 -
[47] - Quote
Spkr4theDead wrote: Anything a vehicle can do, infantry can do 10x better, except taking good links off a roof. Again, what's the point of vehicles in that case?
And thus you've finally reached the point of the conversation where everyone has been saying "Vehicles need a more defined role on the battlefield." Congrats.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Spkr4theDead
Red Star.
2901
|
Posted - 2015.02.12 17:08:00 -
[48] - Quote
GLOBAL RAGE wrote:Spkr4theDead wrote:GLOBAL RAGE wrote:CCP Rattati wrote:Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it.
As an experiment I have had two to three proto AV fits, both a cloak scout plc and/or Minmando swarms, on my main. I am simply terrible with RE's so I don't even run them. I always fit Proto AV grenades, but they are not overly effective.
Against a semi-competent driver that doesn't panic and drive into a wall, there is no way to kill a HAV. They simply harden and rail or blast me, fairly easily.
2 AV scare most HAV's away. Thing is about PLC is that it is very difficult to hit a moving target, the first shot is a hit, 2nd maybe and then you are in dream territory.
Even fitted as I am, the last two week KDR against HAV's is approximately 0-20 on my side.
Against random guys that start shooting me when I am trying to AV, I am probably a 5/30 KDR with my measly scout HP, or screenfilling swarm launcher.
The situation is not even close to what you are describing, for me at least. Last night my ADD or OCD kicked and I wasted 8-9 Cal SCTs, proto nades, cmplx dmg mds x2, adv swarms. I got the tank after I surrounded him (Crotchgrab360). Tankers can hear way too much and swarms should be faster in flight. AV Flux nades? We hear too much? That's experience. Should we not be allowed to use gaming headsets? Should the volume lower itself when in a vehicle? The pilots sound quality and external volume should be nerfed and localized vehicle noise and on-board weapon report buffed. I should have suggested killing 3rd person view. 3rd person in Gran Turismo is for scrubs..lol Find a different game to kill.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
GLOBAL RAGE
Consolidated Dust
81
|
Posted - 2015.02.12 17:14:00 -
[49] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:why should we stop at "drive off?"
No one has yet provided an adequate explanation. As I said just before, if AV was that powerful why would anybody use vehicles at all? What's the point of all those vehicles skills then? What's the point that of Rattati trying to bring hulls back? Why have vehicles at all? why have dropsuits at all? the red dots can kill me in them! Why have LAVs at all? The red dots can kill me in them! Why have... It's a BATTLE SIMULATION! NOT A GODDAMNED TANK LOVER FAIRYLAND! Anything a vehicle can do, infantry can do 10x better, except taking good links off a roof. Again, what's the point of vehicles in that case?
good roof links?
I despise links placed up high, GD idiots play like monkeys and get their team killed.
go up high and you win fail, uplinks are disposable and replacable, respawns are not.
|
Spkr4theDead
Red Star.
2901
|
Posted - 2015.02.12 17:15:00 -
[50] - Quote
Pokey Dravon wrote:Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:why should we stop at "drive off?"
No one has yet provided an adequate explanation. As I said just before, if AV was that powerful why would anybody use vehicles at all? What's the point of all those vehicles skills then? What's the point that of Rattati trying to bring hulls back? Why have vehicles at all? why have dropsuits at all? the red dots can kill me in them! Why have LAVs at all? The red dots can kill me in them! Why have... It's a BATTLE SIMULATION! NOT A GODDAMNED TANK LOVER FAIRYLAND! Spkr's ideal AV weapon. The Swab Launcher. Fires harmless cotton balls at enemy vehicles. They don't do damage but the sound of cotton relentlessly bouncing off of the tanks hull will annoy them into submission and cause them to drive off. When have I ever said I want AV to be useless?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
|
Spkr4theDead
Red Star.
2902
|
Posted - 2015.02.12 17:19:00 -
[51] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote:Pokey Dravon wrote:Spkr4theDead wrote:Breakin Stuff wrote:why should we stop at "drive off?"
No one has yet provided an adequate explanation. As I said just before, if AV was that powerful why would anybody use vehicles at all? What's the point of all those vehicles skills then? What's the point that of Rattati trying to bring hulls back? Why have vehicles at all? *facepalm* The reason an AV weapon would cause a vehicle pilot to be driven off IS BECAUSE IT'S ABOUT TO KILL HIM. If a weapon isn't lethal, it's not going to drive off anyone. Otherwise people would just carry around a bag of cotton balls in order to throw to drive off muggers. "Get back or I'll swab you!" Again, what's the point of vehicles if they get destroyed so quickly? Whats the point of AV if it doesn't destroy vehicles? Why should infantry so easily solo a vehicle? What's the staying power and purpose of a vehicle if it can't assault or defend a point?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2380
|
Posted - 2015.02.12 17:20:00 -
[52] - Quote
Spkr4theDead wrote:Pokey Dravon wrote:Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:why should we stop at "drive off?"
No one has yet provided an adequate explanation. As I said just before, if AV was that powerful why would anybody use vehicles at all? What's the point of all those vehicles skills then? What's the point that of Rattati trying to bring hulls back? Why have vehicles at all? why have dropsuits at all? the red dots can kill me in them! Why have LAVs at all? The red dots can kill me in them! Why have... It's a BATTLE SIMULATION! NOT A GODDAMNED TANK LOVER FAIRYLAND! Spkr's ideal AV weapon. The Swab Launcher. Fires harmless cotton balls at enemy vehicles. They don't do damage but the sound of cotton relentlessly bouncing off of the tanks hull will annoy them into submission and cause them to drive off. When have I ever said I want AV to be useless? It is strongly implied in every syllable of every word you contribute to the forums.
Home at Last <3
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2380
|
Posted - 2015.02.12 17:21:00 -
[53] - Quote
Spkr4theDead wrote:Fizzer XCIV wrote: Whats the point of AV if it doesn't destroy vehicles?
Why should infantry so easily solo a vehicle? What's the staying power and purpose of a vehicle if it can't assault or defend a point? Chasing away infantry for 10-15 seconds at a time.
Home at Last <3
|
GLOBAL RAGE
Consolidated Dust
81
|
Posted - 2015.02.12 17:22:00 -
[54] - Quote
Spkr4theDead wrote:GLOBAL RAGE wrote:Spkr4theDead wrote:GLOBAL RAGE wrote:CCP Rattati wrote:Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it.
As an experiment I have had two to three proto AV fits, both a cloak scout plc and/or Minmando swarms, on my main. I am simply terrible with RE's so I don't even run them. I always fit Proto AV grenades, but they are not overly effective.
Against a semi-competent driver that doesn't panic and drive into a wall, there is no way to kill a HAV. They simply harden and rail or blast me, fairly easily.
2 AV scare most HAV's away. Thing is about PLC is that it is very difficult to hit a moving target, the first shot is a hit, 2nd maybe and then you are in dream territory.
Even fitted as I am, the last two week KDR against HAV's is approximately 0-20 on my side.
Against random guys that start shooting me when I am trying to AV, I am probably a 5/30 KDR with my measly scout HP, or screenfilling swarm launcher.
The situation is not even close to what you are describing, for me at least. Last night my ADD or OCD kicked and I wasted 8-9 Cal SCTs, proto nades, cmplx dmg mds x2, adv swarms. I got the tank after I surrounded him (Crotchgrab360). Tankers can hear way too much and swarms should be faster in flight. AV Flux nades? We hear too much? That's experience. Should we not be allowed to use gaming headsets? Should the volume lower itself when in a vehicle? The pilots sound quality and external volume should be nerfed and localized vehicle noise and on-board weapon report buffed. I should have suggested killing 3rd person view. 3rd person in Gran Turismo is for scrubs..lol Find a different game to kill.
HAHA
I was the 5th or 6th poster on the original DUST514.net site and have my Mordus E-MAIL...lol.
Wow, you challenged a GT pro...lol, if I ever see you in a tank...BOOM!
I heard you take it up the tail pipe like a pro.
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4930
|
Posted - 2015.02.12 17:23:00 -
[55] - Quote
Spkr4theDead wrote: When have I ever said I want AV to be useless?
When you said "I want it to be a deterrent, not a means to counter vehicles". Id find the direct quote but I'm at work and honestly have better things to do.
But hey I'll entertain the crown, tell me, if you're in a tank and someone is hitting you with swarms. How long do you feel is a reasonable amount of time that you can sit there and take it in the face before you have to leave? I want a number of seconds in a generalize situation. An average, if you will.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Spkr4theDead
Red Star.
2902
|
Posted - 2015.02.12 17:23:00 -
[56] - Quote
Pokey Dravon wrote:Spkr4theDead wrote: Anything a vehicle can do, infantry can do 10x better, except taking good links off a roof. Again, what's the point of vehicles in that case?
And thus you've finally reached the point of the conversation where everyone has been saying "Vehicles need a more defined role on the battlefield." Congrats. Of course they don't have a role. Skirmish 1.0 is gone, and vehicles have been marginalized for 3 years.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Spkr4theDead
Red Star.
2902
|
Posted - 2015.02.12 17:24:00 -
[57] - Quote
Pokey Dravon wrote:Spkr4theDead wrote: When have I ever said I want AV to be useless?
When you said "I want it to be a deterrent, not a means to counter vehicles". Id find the direct quote but I'm at work and honestly have better things to do. But hey I'll entertain the crown, tell me, if you're in a tank and someone is hitting you with swarms. How long do you feel is a reasonable amount of time that you can sit there and take it in the face before you have to leave? I want a number of seconds in a generalize situation. An average, if you will. Deterrent =/= useless
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Tesfa Alem
Death by Disassociation
840
|
Posted - 2015.02.12 17:25:00 -
[58] - Quote
Pokey Dravon wrote:Spkr4theDead wrote: When have I ever said I want AV to be useless?
When you said "I want it to be a deterrent, not a means to counter vehicles". Id find the direct quote but I'm at work and honestly have better things to do. But hey I'll entertain the crown, tell me, if you're in a tank and someone is hitting you with swarms. How long do you feel is a reasonable amount of time that you can sit there and take it in the face before you have to leave? I want a number of seconds in a generalize situation. An average, if you will.
Inb4 spkr, The correct answer is zero. Never assume there is only one swarmer.
But that's my incubus instinct kicking in when i'm tanking.
Redline for Thee, but no Redline for Me.
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4930
|
Posted - 2015.02.12 17:26:00 -
[59] - Quote
Spkr4theDead wrote:Pokey Dravon wrote:Spkr4theDead wrote: When have I ever said I want AV to be useless?
When you said "I want it to be a deterrent, not a means to counter vehicles". Id find the direct quote but I'm at work and honestly have better things to do. But hey I'll entertain the crown, tell me, if you're in a tank and someone is hitting you with swarms. How long do you feel is a reasonable amount of time that you can sit there and take it in the face before you have to leave? I want a number of seconds in a generalize situation. An average, if you will. Deterrent =/= useless
That's not a number. Answer my question.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4930
|
Posted - 2015.02.12 17:28:00 -
[60] - Quote
Tesfa Alem wrote:Pokey Dravon wrote:Spkr4theDead wrote: When have I ever said I want AV to be useless?
When you said "I want it to be a deterrent, not a means to counter vehicles". Id find the direct quote but I'm at work and honestly have better things to do. But hey I'll entertain the crown, tell me, if you're in a tank and someone is hitting you with swarms. How long do you feel is a reasonable amount of time that you can sit there and take it in the face before you have to leave? I want a number of seconds in a generalize situation. An average, if you will. Inb4 spkr, The correct answer is zero. Never assume there is only one swarmer. But that's my incubus instinct kicking in when i'm tanking.
Thats very true, but again this is speaking in a general sense. Obviously if there are 2, the time would be half, and if there are 3, the time would be a third. I just want to hear what his idea of a reasonable TTK per AVer is.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |