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461. CANT AFFORD TO BUY ANYTHING - in Feedback/Requests [original thread]
Played eve for few years, never used the between system voice chat when it was free(other then camping both sides of gate or scouting next system. this would be in game squad chat in dust). Easier to type, and I type abut 14 words per minute. Play...
- by Ten-Sidhe - at 2012.08.15 22:24:00
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462. Why cant I Climb over railings - in Feedback/Requests [original thread]
I will have to make sure I don't put any uplinks there. They should be able to climb over, maybe use o interact to vault over rail, or add low crawl to crawl under.
- by Ten-Sidhe - at 2012.08.15 22:00:00
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463. Feedback from the weekend - in Feedback/Requests [original thread]
It's hard to kill high skill point infantry with militia. Jumppack and glide modules would be nice, not sure how it would counter vehicles. Next build should be more even for you with reset and less glitchy/laggy.
- by Ten-Sidhe - at 2012.08.14 07:36:00
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464. [request] Auto re-supply after matches - in Feedback/Requests [original thread]
I like this idea. It would be nice if it showed the isk from match, cost replace gear with quick buy(EvE market has multiple ways to buy and sell). Then we would know if match was a profit or loss. A way to not replace is a must, many times when I...
- by Ten-Sidhe - at 2012.08.14 07:26:00
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465. MTACs -- are we SURE it's gonna be a vehicle? - in Feedback/Requests [original thread]
I want the small one, but the big one seems to be coming. The in between lav and hav version would be easier to balance I assume. Also less people would complain about small. I vote small one first, large one can come later once small one is balan...
- by Ten-Sidhe - at 2012.08.14 07:04:00
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466. MTACs -- are we SURE it's gonna be a vehicle? - in Feedback/Requests [original thread]
I agree, but ccp seems to be doing the other. CCP said tear tank apart, and mech is stronger then armour in slay, so I think CCP is planing for them to be very powerful. I am guessing the range will be short, so tank in open will kill MTAC before...
- by Ten-Sidhe - at 2012.08.14 05:10:00
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467. MTACs -- are we SURE it's gonna be a vehicle? - in Feedback/Requests [original thread]
MTACs can rip tanks apart with their hands/grippers. It was mentioned in a video on ccp youtube channel. They are also stronger then tanks in slay. CCP seems to have a plan all ready, seems to fill role of dreadnought in warhammer 40k based on lit...
- by Ten-Sidhe - at 2012.08.14 04:01:00
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468. [Feedback and request] Skills that only used to get more advance gear - in Feedback/Requests [original thread]
I am looking forward to the bonuses on dropsuits and vehicles, they are in some previews of game so only matter of time. The skill booster are only aur item worth buying, tried some with merc pack aur, nothing I would spent real money on. The pla...
- by Ten-Sidhe - at 2012.08.13 22:31:00
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469. Request: Better item progression. new items through all skill lvls. - in Feedback/Requests [original thread]
Maybe have standard at lv1, breach/assault/burst/tactical, aurum at lv2, aurum advanced at 3, advanced and aurum proto at 4 proto at 5 tech II with the proficiency skill, maybe a different proficiency skill for tech II breach/assualt/bust/spec/e...
- by Ten-Sidhe - at 2012.08.13 22:16:00
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470. Request: Better item progression. new items through all skill lvls. - in Feedback/Requests [original thread]
I was saying the bonus should amplify weapon differences, instead of reduce them. Breach gets more damage not rof, standard gets faster rof not more accuracy. So, Slightly different then post#7. I should have been clearer by quoting post #7, befor...
- by Ten-Sidhe - at 2012.08.13 22:06:00
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471. [requist] cover system - in Feedback/Requests [original thread]
Fast moving high health allows not using cover, so if added it could be a valid choice to use or not. Also, it would help av builds, we use cover already, this would only help hunt tanks. O interact button could be used to stick to corner. Low cr...
- by Ten-Sidhe - at 2012.08.13 21:47:00
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472. Request: Better item progression. new items through all skill lvls. - in Feedback/Requests [original thread]
What if the bonus was in the weapon description. Say, assault +x% rof, breach +x% damage, burst +x shots per burst, tactical +x% accuracy.
- by Ten-Sidhe - at 2012.08.11 17:53:00
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473. Anti-Grind - in Feedback/Requests [original thread]
I had the impression on launch there would be both active and passive skill gain, and ccp was watching how much people ground sp to decide what to set the passive at. So, it would be say 2hour player gets 1/2 sp passive and 1/2 active, guy that gr...
- by Ten-Sidhe - at 2012.08.11 06:44:00
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474. Deployable equipment - in Feedback/Requests [original thread]
The mortar I suggest only 4 shots like mass driver, more will need a nanohive set up near by. The designator should be in a weapon slot, maybe a light weapon slot smg that designates target when zoomed instead of firing, sidearm that designates on...
- by Ten-Sidhe - at 2012.08.09 08:43:00
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475. [Request] Contract Implementation - in Feedback/Requests [original thread]
A option of setting multiple options and rewards would be cool. so x if facility captured, y if facility is destroyed, z if operation is disrupted. Person setting contract could set destroyed as a penalty, or set capture and destroy as equal value...
- by Ten-Sidhe - at 2012.08.09 08:26:00
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476. skill system - in Feedback/Requests [original thread]
I had heard we are gaining 4x skill points now, and that on release about 1/2 the skill points will be passive. Not sure if this means 1/8 current points from battle and 1/8 average current sp/day as passive for 1/4sp, or 1/4 current from battle p...
- by Ten-Sidhe - at 2012.08.09 08:07:00
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477. [Request] Shooting range in Merc Quarters - in Feedback/Requests [original thread]
I like the idea of the shooting range with dummies to report damage, and amount of damage. This is easily done in eve with so much empty space out there in space. A designated area would be nice in dust. I could see stations/battle barge having i...
- by Ten-Sidhe - at 2012.08.09 07:55:00
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478. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Other weapon work on both, av grenades for one. Sniper rifles, ar, and smg can take out dropships and lav. I have killed a few tanks with smg, including marauder. I killed enough one match a sagris ran from me chasing it with smg. I did most of ...
- by Ten-Sidhe - at 2012.08.09 07:30:00
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479. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
I could see many of EvE's ewar modules in deployable, grenade, high slot, and weapon forms. I would like to see cap warfare in particular. In EvE cap draining and cap stealing(neut and nos) where in high slot(dusts weapon slot), and a single nu...
- by Ten-Sidhe - at 2012.08.09 07:10:00
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480. [Request] Box With Instruction Manual and Disk Even if Unnecessary... - in Feedback/Requests [original thread]
EvE is download only, I bought a disk at wal-mart. A pre-order that comes with some arum and odd items, like unlimited version of standard heavy suit and hmg. Not pay to win, since to win they will need to buy advanced and proto instead of their...
- by Ten-Sidhe - at 2012.08.09 06:15:00
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