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81. [Feedback & Suggestion] Introduce electronic deception modules, for FF. - in Feedback/Requests [original thread]
Blue and red seen by others can be seen on the screen as and on radar, looking at an enemy you don't have the sensor strength see will also make them appear. This would also make scouts better(and heavies worse) at it while allowing any suit to us...
- by Ten-Sidhe - at 2013.03.20 21:32:00
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82. [Request/More of a Suggestion] Community Map Building - in Feedback/Requests [original thread]
Instead of limited placing of buildings, just allow placing of sockets for the buildings. Exact buildings/mood/texture would be randomly applied based on planet/time of day/random/district upgrades. Inherent imbalanced designs could be weeded out...
- by Ten-Sidhe - at 2013.03.20 20:11:00
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83. Reload from enemies corpse. Swap equipment. - in Feedback/Requests [original thread]
Game won't even let you share ammo when you have same weapon. Fit two smg and check ammo, they keep separate totals and don't pool together.
- by Ten-Sidhe - at 2013.03.11 23:00:00
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84. A good (questionable) idea about new skills - in Feedback/Requests [original thread]
EvE had mission payout skills under social. Skill background made it sound like extra isk was from knowing the right people and being better at negotiating the terms of contract. I don't think anybody would trade sp for isk. EvE has sales tax a...
- by Ten-Sidhe - at 2013.03.11 22:55:00
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85. {Request} Heavy Mass Driver - in Feedback/Requests [original thread]
Bigger blast radius but same damage as normal mass driver in a heavy slot. An av variant could be the breach with same blast but higher direct hit damage. sniper vs forge comparison could fit if range was halved by making round move at half spee...
- by Ten-Sidhe - at 2013.03.04 20:01:00
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86. [Request]High slot fitted nanite autoinjector (for logis mainly) - in Feedback/Requests [original thread]
Killzone 3 had a logi self revive. One time use per respawn, and had to wait till end of bleed out before the prompt to use it. If it was a light weapon slot, it would be balanced by lack of offence. Logi that chooses it would have almost no abil...
- by Ten-Sidhe - at 2013.03.02 19:14:00
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87. Rush type game mode dust style - in Feedback/Requests [original thread]
Sounds like a good idea to me. +1 I see so many sub-modes that could made from this base. Doors that are jammed needing explosives, blast doors that need to be hacked, other doors that could be opened with either. Objectives could be protect ...
- by Ten-Sidhe - at 2013.03.02 19:09:00
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88. Request: Logi dropsuits with sidearm slots - in Feedback/Requests [original thread]
A variant logi with two side arms and no light slot would be nice. Giving a standard logi a sidearm...no. Same thing with heavy, a variant heavy with an equipment but no heavy slot would be nice, don't just add without removing something.
- by Ten-Sidhe - at 2013.03.02 05:05:00
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89. [Request] Day/night cycles - in Feedback/Requests [original thread]
EvE planets have years length in there stats. Day length would also need to be set. Planets in our solar system vary from about 10 hours to 248 days. So it would be realistic to set them to what ever they wanted for game play and to fit already ...
- by Ten-Sidhe - at 2013.03.02 04:59:00
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90. [Request] Differentiating weapon types through ballistics - in Feedback/Requests [original thread]
Rail gun sniper would still be affected by travel time at extreme range. Shots would need to be lead, accurate bullet drop would be a negligible number of inches best ignored. Plasma weapons are the shortest range type, so the current range is fi...
- by Ten-Sidhe - at 2013.02.27 08:08:00
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91. [Suggestiont]2 Player Setting - in Feedback/Requests [original thread]
Splitting in 4 works better then 2, aspect ratio stays the same. Would make a good feature for next gen console, don't know if ps3 is up to it. EvE has multi-boxing, why not dust? It would make it easier to teach a new player the game in person...
- by Ten-Sidhe - at 2013.02.20 07:32:00
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92. BAN TANKS on ambush maps and limit vehivles on all maps to 3 per side at a time. - in Feedback/Requests [original thread]
There is a limit, I think it's 4 hav now going to 12 total vehicle per side next build.
- by Ten-Sidhe - at 2013.02.20 07:26:00
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93. STANDINGS: Social Justice, Vengeance and Solidarity for all, as it in EVE, let ... - in Feedback/Requests [original thread]
In old build there was a standings tab, said coming soon when selected. So, I think some form of standing was planned, this suggested version would be great. In EvE, factions will let you take missions if down to -2 standing on a scale of -10 to ...
- by Ten-Sidhe - at 2013.02.20 07:08:00
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94. request jetpacks not the answer - in Feedback/Requests [original thread]
I would say make it a high slot mod to allow charge jump in first place. Like an afterburner or nitro-boost on the vehicles.
- by Ten-Sidhe - at 2013.02.20 03:45:00
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95. Memo to those wanting a Heavy/HMG nerf. (and to Devs considering it) - in Feedback/Requests [original thread]
proto heavy needs buff, other heavies seem fine. HMG is working as intended, for realism range should be much longer but is pre-nerfed for balance. I play assault and see heavies as easy targets for ar when I'm at right range. The spread is horri...
- by Ten-Sidhe - at 2013.02.20 03:39:00
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96. You should only be able to use 1 Character per account on forums. - in Feedback/Requests [original thread]
perhaps if it showed psn id like in game, then alts that all have same psn would be obvious. This would allow role play alts to post for example, but troll deception, would not be possible with same account. It would also allow people to respond...
- by Ten-Sidhe - at 2013.02.13 08:16:00
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97. [request] fireing ranges - in Feedback/Requests [original thread]
yes, I would like to see the shot clusters, percent on target. time of burst to see how fast trigger finger is, ect..
- by Ten-Sidhe - at 2013.02.12 08:37:00
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98. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
non-destructible due to blocked los. Some of the installations have stair sunk into map and tunnels, if base spawns were in cru behind building or in tunnel they would be effectively indestructible since enemy can't target them.
- by Ten-Sidhe - at 2013.02.11 08:07:00
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99. Ideas for Future Mercenary Packs - in Feedback/Requests [original thread]
I like the colour suggested for tsugaru and nova knife bpo. I think it would look better with both having same colour in pack, they could release on in lime green and one in orange highlight. This would temp me to buy both, particularly if one or...
- by Ten-Sidhe - at 2013.02.11 07:14:00
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100. Devs the noob cannon gonna scare away new players to game - in Feedback/Requests [original thread]
I take heavies out with ar all the time. It does more damage at range. Don't engage a heavy at close range unless you know what you are doing. (they can be killed up close too, but hard to explain right, I don't want to explain it wrong and get a...
- by Ten-Sidhe - at 2013.02.11 05:33:00
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