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1. nova knifes should hurt vehicles as much as they do - in Feedback/Requests [original thread]
Nova knives have a fusion reactor and use shield tech to enclose the heat of reactor along blade, almost like a light saber. More like take a couple thrusts with jackhammer at car, snips with jaws of life, or cuts with hotsaw (Custom car engine p...
- by Ten-Sidhe - at 2016.01.23 15:28:00
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2. Seriously can we get rid of the turbo controller scrubs? - in Feedback/Requests [original thread]
Most turbo fire controllers fire faster then the max rate, the shots over the max are ignored. For example a controller that fires at 900 shots per minute will fire 450 per minute since the other inputs are ignored. 2 good fixes are, making the i...
- by Ten-Sidhe - at 2015.06.29 01:50:00
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3. [Feedback/Idea] Warbarge Components in Market - in Feedback/Requests [original thread]
if you buy from warbarge screen it lets you buy however many thousand you need at one time.
- by Ten-Sidhe - at 2015.02.03 15:10:00
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4. Is there even going to be an attempt on tiercide in Dust? - in Feedback/Requests [original thread]
Assault suit compared the medium suit is good comparison, medium and assault are basically the same role with assault doing it better, as opposed to logi with a different role. The marauder to hav was very similar to comparing a proto assault to...
- by Ten-Sidhe - at 2014.09.11 00:42:00
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5. Is there even going to be an attempt on tiercide in Dust? - in Feedback/Requests [original thread]
There was at one time 3 tiers, militia hav, hav, marauder. They removed the marader and black ops hav during beta. Enforcer hav had a different role from normal hav, but marader was just more module slots and hit points, they also had a damage b...
- by Ten-Sidhe - at 2014.09.09 01:05:00
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6. The Ruining Of The Art Of Sniping (Please Stop!) - in Feedback/Requests [original thread]
By ricochet you mean the blue shield flash? If so they need to fix that bug again, haven't seen it myself. The health boost for commando and sentinel was needed. Choose targets, heavy frames are not good sniper targets unless wounded are slowly w...
- by Ten-Sidhe - at 2013.11.14 19:39:00
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7. New models for weapon variants - in Feedback/Requests [original thread]
We need other stuff first, as you said, but in long run small differences would be nice. To use a modern example...M-16, M-4, colt commando, AR-15, SDM-R, and SAM-R are almost the same internally but look different externally. There are even bull...
- by Ten-Sidhe - at 2013.11.02 07:28:00
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8. ADV Gallente Scout BS - in Feedback/Requests [original thread]
I agree, std 1-2, adv 1-3, proto 1-4 would make more sense. Caldari should be std 2-1, adv 3-1, proto 4-1. This would fit pattern of the medium frames and make the diffrent scouts play very diffrent. Gallente scout would be better close quarter...
- by Ten-Sidhe - at 2013.10.29 09:14:00
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9. [Request] Officer variants on release - in Feedback/Requests [original thread]
Officer shotguns, laser rifles, mass drivers, swarm, flaylock, and plasma cannons would also be nice. Having officer varients for all four 'service rifles' is more important then the others though. Service rifle seems best catch all, assault ri...
- by Ten-Sidhe - at 2013.10.27 07:28:00
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10. [request] inertia on suits - in Feedback/Requests [original thread]
They already added an inertia system during one of the beta builds. The inertia could be turned up a little more, it is set so low it is almost unnoticable. With the suits and modifications to the cloned soldiers bodies, we should be able to mo...
- by Ten-Sidhe - at 2013.10.26 09:25:00
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11. Balancing Cloaking devices - in Feedback/Requests [original thread]
Dev mentioned long time ago the plan was o have it not effect passive or active scans. So a high signature could make a red chevron pop up over cloaked player. They also mentioned it would not be scout limited, even hav will hav some option to cl...
- by Ten-Sidhe - at 2013.10.26 09:03:00
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12. Fall off damage for projectile weapons? or bullet drop - in Feedback/Requests [original thread]
The absolute range on ar and scrambler is 250m. They do full damage to optimal range, this slopes to about 30% at effective range, then last 30% slopes to zero at 250m.
- by Ten-Sidhe - at 2013.10.24 19:40:00
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13. Fall off damage for projectile weapons? or bullet drop - in Feedback/Requests [original thread]
At the speed rail weapons fire projectiles bullet drop at max sniper range is few cenimeters, not worth the trouble. Close range hmg/smg it would not be noticable on projectiles either. Travel time on fast moving target would make a diffrence thou...
- by Ten-Sidhe - at 2013.10.24 19:37:00
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14. Vehicle armor plates should reduce speed and acceleration - in Feedback/Requests [original thread]
I don't think vehicles need a nerf. The penalty if changed should effect both infantry and vehicle mods. I Think the plates should be left alone until the new vehicle balance and planned shield penalty is implemented. In the event shields are over...
- by Ten-Sidhe - at 2013.10.23 10:09:00
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15. Vehicle armor plates should reduce speed and acceleration - in Feedback/Requests [original thread]
By physics it wouldn't lower speed at all, only acceleration. They are following "eve physics", this point has been brought up on the eve fourms too. EvE plates also add mass that affects turning and acceleration. Top speed racers on dry lakes ad...
- by Ten-Sidhe - at 2013.10.20 07:58:00
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16. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
You can only use a heavy weapon damage mod on an amarr suit at the moment. Once we get the other 3 heavy suits they will add the damage mod to the other stores. Until then why would minmatar give out gear only usable on amarr suits? Each type of ...
- by Ten-Sidhe - at 2013.10.20 07:35:00
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17. swarms (surface to air missiles) - in Feedback/Requests [original thread]
Oh, guided grenades do now exist. Textron's Battle Hawk is being developed now. A 40mm grenade attached to a 5ib drone that circles for up to 30min looking for the target once launched from spring loaded tube by soldier. Swap the tv/gps sensors fo...
- by Ten-Sidhe - at 2013.10.03 07:52:00
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18. swarms (surface to air missiles) - in Feedback/Requests [original thread]
That is why the ar uses plasma, to go through all that armour. A modern assault rifle may out range plasma weapons but would just chip the paint of our suits. Real life research into plasma weapons was done and stopped due to the short range plasm...
- by Ten-Sidhe - at 2013.10.03 06:56:00
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19. swarms (surface to air missiles) - in Feedback/Requests [original thread]
A number of sams can be guided on to surface targets. Rim-8 Talos, Sm-2 standard, RBS-70, Starstreak, ect.. IR seeker of javelin anti-tank missile and stinger manpad are similar enough a software change could allow them to lock on the opposite ta...
- by Ten-Sidhe - at 2013.10.02 08:43:00
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20. [Request] The ability to edit the weapons - in Feedback/Requests [original thread]
Attachments and more are planned, but more important things are being worked on first. The caldari rail rifle from picture for example. When devs said it was coming it was called attachments/gunsmith/rigs. This seems to suggest some kind of cross...
- by Ten-Sidhe - at 2013.09.19 07:05:00
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