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41. Laser rifle - A constructive discussion - in Feedback/Requests [original thread]
The increased damage at range is due to better focus, so range could be buffed by having damage fade out past optimal. So the optimal band could be in the same spot, but there would be area of decreasing damage few dozen meters past optimal. The ...
- by Ten-Sidhe - at 2013.06.05 19:51:00
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42. Minmintar shotgun should fire slugs! - in Feedback/Requests [original thread]
The minmatar shotguns will have variants. A tactical shotgun with default slugs would be nice. We will eventually have ammo types, probably few years out though. Other nice ammo types squash head: plastic explosive slug that pancakes on target ...
- by Ten-Sidhe - at 2013.05.31 19:49:00
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43. [Feedback] Stick Deflection vs. Rotation Speed (Graph included) - in Feedback/Requests [original thread]
why not add a linearity slider? 0 would be current liner, 100 could be a near logarithmic. Default set where ccp thinks it is best since newberries may not find setting or know what it does. An option to set where 100% is would also be nice, som...
- by Ten-Sidhe - at 2013.05.30 19:55:00
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44. [Feedback] Plasma Cannon AV Capabilities - in Feedback/Requests [original thread]
You do see vehicles in confined areas at times, hav in the urban like areas of maps. Swarms are horrible in confined areas, but plasma cannon, av grenades, and flaylock work(after out of av to finish off a tank).
- by Ten-Sidhe - at 2013.05.30 00:26:00
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45. [Feedback] Plasma Cannon AV Capabilities - in Feedback/Requests [original thread]
It's hybrid, so it should be balanced between anti-shield and anti armour. Amarr av will be anti-shield once added. Breach variant should be more av with higher direct damage. Assault should be more ai with larger splash radius. It is a av with...
- by Ten-Sidhe - at 2013.05.29 20:20:00
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46. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
i suggest adding overheat to the TAC ar. The regular ar have animation showing them heating but it never reaches overheat. Rate of fire balanced at factory to prevent overheat maybe? Over heat prevents spamming shots well on the scrambler, it c...
- by Ten-Sidhe - at 2013.05.28 07:39:00
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47. [Request] Planetary Conquest: Roles - in Feedback/Requests [original thread]
meta works in eve, it is broken in dust. Add more eve style counters to it and what is left will be fair game, instead of mess right now. Setting passwords to join corp battle could work too. Like POS passwords. If players are free with info and...
- by Ten-Sidhe - at 2013.05.20 20:09:00
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48. [FEEDBACK/REQUEST] On Skill Progression - in Feedback/Requests [original thread]
It would be simpler to let us spend partial sp. So, you could put 200k sp into Minmatar assault lv5. It oun't get the skill but would show he progress on a little bar. Those huge sp req. for high multiplier skills could be done by player spendin...
- by Ten-Sidhe - at 2013.05.20 19:53:00
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49. [Feedback] A closer look at the Gallente Scout, please fix this! - in Feedback/Requests [original thread]
base is 10m suit bonus 10*1.5=15m Scanner range skill 15*1.5=22.5 Complex range mod #1 22.5*1.45=32.625 Complex range mod #2 32.625*1.45=47.30625 Complex range mod #3 47.30625*1.45=68.5940625 Complex range mod #4 68.5940625*1.45=99.461390625 Cur...
- by Ten-Sidhe - at 2013.05.13 19:25:00
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50. Armor Modules need consistency. The same consistancy as shield modules - in Feedback/Requests [original thread]
The sig penalty hasn't been added yet. The eve sig penalty is also effectively a larger hit box, since it uses signature in hit and damage equations. More armour modes are coming, including plates without speed penalty and plates that also add he...
- by Ten-Sidhe - at 2013.05.13 01:25:00
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51. [New Weapon] Nova Sword and Hammer - in Feedback/Requests [original thread]
If we get destructible doors, I could see role for hammer. That and destroying emplacements like cru and supply depots. I won't be very useful vs drop suits. Sword sounds to strong by those stats, +20% and 2x reach should be enough. At that some...
- by Ten-Sidhe - at 2013.05.13 01:03:00
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52. [feedback/request] Remove stand out colors from all suit - in Feedback/Requests [original thread]
In universe equivalent of red cross would be gold circle with 3 breaks in it. Emblem of the Sisters of Eve, the main humanitarian relief organization. Not all factions in New Eden are concerned about blending in, Amarr tend to 24k gold plate mili...
- by Ten-Sidhe - at 2013.05.12 06:55:00
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53. [feedback/request] Remove stand out colors from all suit - in Feedback/Requests [original thread]
Assaults are not black, they are white. Sentinel green Logi yellow Assault white Scout blue. The yellow and white could be more subdued. Maybe a golden rod and light grey instead of bright yellow and white. Blue and green on other suits are abou...
- by Ten-Sidhe - at 2013.05.11 20:31:00
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54. Race Change Option - in Feedback/Requests [original thread]
Your race has no in game affect. The skill is what gives the bonus, and the racial skill can be trained by any race. For example, I'm Caldari using Amarr suit and Gallente primary gun(AR), and Minmatar sidearm(SMG). Race only affects background,...
- by Ten-Sidhe - at 2013.05.11 20:27:00
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55. [REQUEST] Make the Raven BPO usable without any skills necessary just like in pr... - in Feedback/Requests [original thread]
Make the tribute BPO take 1rst level of racial frame size skill to use. this would be close match to what they were before. Sever logi needs Minmatar Med. frame Lv1 Raven Assault needs Caldari Med. frame Lv1 Valor Scout needs Gallente Light frame...
- by Ten-Sidhe - at 2013.05.10 08:39:00
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56. Tier 1 BPO suits. Sever Logi, Raven Assault, etc. - in Feedback/Requests [original thread]
I suggest making them need skill of basic suit, but keeping there specialty role A logi/assault/scout without the specialty skill trained has same stats as a basic suit. So they could be used as a basic suit with the easy unlock they had before. ...
- by Ten-Sidhe - at 2013.05.08 20:16:00
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57. CCP Remnant - Can we talk Mass Drivers? - in Feedback/Requests [original thread]
I don't use mass driver much, but agree with people here. Lower damage can stay, give the radius back. This gives it a nice aim at group for low damage niche. I said this about small missile back when it had it's double nerf, patch notes make i...
- by Ten-Sidhe - at 2013.05.08 20:04:00
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58. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Plasma weapons would not extend across the map. AR, plasma cannon, shotgun, blaster should have hard range cap, but do more damage then projectile. Explosive weapons and missiles often in real life have a timed self destruct that sets the max ran...
- by Ten-Sidhe - at 2013.05.07 19:24:00
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59. (Request) Exotic alien environments and weather colors. - in Feedback/Requests [original thread]
CCP presents....mushroom forrest, and a hill side that was odd colours in another image, EvE already has some freaky looking skies in all kinds of coulors with nebula, some planets have lots of moons. Plasma worlds were the ground is scorches bla...
- by Ten-Sidhe - at 2013.05.02 20:13:00
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60. Heavy Weapon Idea: Concussion Hammer - in Feedback/Requests [original thread]
Yes, Sansha tanks with impact damage bonus. That would be sweet. A large thunder hammer/gravity hammer could fit as a battering ram. Swat teams and troops clearing room to room have very medieval like battering rams in modern materials. A high te...
- by Ten-Sidhe - at 2013.04.17 21:48:00
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