Pages: 1 2 3 4 5 6 7 8 9 10 20 |
501. [Request] Buying items when suit becomes INVALID - in Feedback/Requests [original thread]
Apparently, people with playstation vita can buy items with a dust app, so if they remove in game restocking they will have to code it to lockout the vita app too, or vita gives a extra advantage(albeit small, and not needed with proper planning)....
- by Ten-Sidhe - at 2012.07.12 05:47:00
|
502. Fighters - Development "kickstarter" - in Feedback/Requests [original thread]
The militia vehicles may just be for testing. BPO is unlimited, BPC allows a limited number(1 in dust so far, 50 in EvE most of time if I remember correctly). In EvE even with blueprint original(BPO) it would still take a production slot and raw m...
- by Ten-Sidhe - at 2012.07.12 04:51:00
|
503. [Request] Different Gun Designs - in Feedback/Requests [original thread]
EvE doesn't just use different colours, hull types have there own model most of the time. Different tech1 frigates have there own model. Tech 2 and some faction use model of tech 1 with new colour scheme. So, the burst, assault, tactical, and brea...
- by Ten-Sidhe - at 2012.07.11 17:00:00
|
504. Gauss rifle and ammo ideas. - in Feedback/Requests [original thread]
EvE rail guns: Railgun, Carbide Railgun, 'Scout' Accelerator Cannon, Compressed Coil Gun, Prototype Gauss Gun It seems EvE treates gauss, coil, and rail as being interchangeable, despite differences in how they work in real life(they do all exit i...
- by Ten-Sidhe - at 2012.07.11 05:07:00
|
505. MOTARS - in Feedback/Requests [original thread]
We have them, they just have no sights. Mass drivers can fire at high angle, just need a read out when scoped of the azimuth and angle its held at. mass driver indirect fire procedure 1)fire mass driver 2) spotter reports hit location 3)adjust...
- by Ten-Sidhe - at 2012.07.11 04:14:00
|
506. Please give pilots Combat oriented Dropships that have a Pilot controlled weapon. - in Feedback/Requests [original thread]
There will be jets, hopefully also attack chopper...er..attack dropship. A narrow version of dropship with chin turret would be nice, like UH-1 Huey(dropship) to AH-1 Huey Cobra(attack ship). For chin gun, how about a heavy slot. heavy slot weapo...
- by Ten-Sidhe - at 2012.07.11 03:33:00
|
507. [Request] Buying items when suit becomes INVALID - in Feedback/Requests [original thread]
Once the player market is added stockpiling will be important, not every item will be available in all locations, few if any battles will be in Jita 4-4(main trade hub of EvE). The items needed my not be sold near the battle or for many times regu...
- by Ten-Sidhe - at 2012.07.11 01:20:00
|
508. New method to select drop suits - in Feedback/Requests [original thread]
I would like custom tabs, and be able to change the order the fits are in. Also, if a suit is invalid because we ran out, why not allow restocking on the respawn screen. I have ran out of fits a few times, everything uses the same av grenade, I ...
- by Ten-Sidhe - at 2012.07.10 23:26:00
|
509. How should CCP handle cloaking? - in Feedback/Requests [original thread]
The scout suit refers to active camo in the description. So, the EvE universe has cloaking and active camo. Perhaps there could be two module types to pick from. just listing EvE cloak penalties for reference lv1: movement -90%, 30sec to fire, -...
- by Ten-Sidhe - at 2012.07.10 20:25:00
|
510. Scopes - in Feedback/Requests [original thread]
Maybe make the scopes like militia items, need no skills and don't disappear if you die. Just can be selected from different styles for personal preference, with the same zoom. So if you liked the style of one ar scope, but another ar, they could ...
- by Ten-Sidhe - at 2012.07.10 15:24:00
|
511. Saved Dropsuit List / Changing the order of the list - in Feedback/Requests [original thread]
I was thinking it would be nice to change the order too, my most used suites are near end of list.
- by Ten-Sidhe - at 2012.07.10 04:44:00
|
512. [Request] Motorbike - in Feedback/Requests [original thread]
I like the bike idea. Maybe instead of limiting suits that can ride it, base speed off the sprint speed of the rider. So it would work well with a scout suit, and a heavy could use it to reduced affect. Affect of suit speed could be adjusted if ...
- by Ten-Sidhe - at 2012.07.10 04:37:00
|
513. SMG Range - in Feedback/Requests [original thread]
The smg do seem to work better then ar at close range, and can work at long range with sp and practice. The ar has the edge at long range. I have several million skill points in smg and only few hundred thousand sp in ar, but the standard breach r...
- by Ten-Sidhe - at 2012.07.10 03:11:00
|
514. SMoke gernades - in Feedback/Requests [original thread]
Smoke would make it hard to aim at a suit or vehicle even if the radar icon was still displayed. Good idea chaff grenades could remove the radar icon but leave vision intact, advanced versions could combine both types into one grenade. On other ha...
- by Ten-Sidhe - at 2012.07.10 02:48:00
|
515. Passive Skills-- FPS and EVE Players Collaborate for Feedback - in Feedback/Requests [original thread]
The clones you respawn into may not be free in released game. In EvE, the cost of the new clone after each death is based off the skill points it can hold. So, players with many skills that don't move to more profitable areas will have to spend ...
- by Ten-Sidhe - at 2012.07.10 02:24:00
|
516. [Request] Recieve XP for preventing hack - in Feedback/Requests [original thread]
Countering hacks should give some small amount of wp. I still cancel the virus, but I have seen others just looking at the objective. They are probably waiting to hack it for skills. The win should be a good incentive once released and defeat has ...
- by Ten-Sidhe - at 2012.07.09 21:39:00
|
517. [Request] Sliding - in Feedback/Requests [original thread]
what if slide distance was based off movement speed? If the slide distance was based of movement speed the different classes would have appropriate slides distances and movement mods/skills would have logical affect on the slide. What about stam...
- by Ten-Sidhe - at 2012.07.04 05:24:00
|
518. [Request] melee/knife finishers and counter-melee? (DEV please reply) - in Feedback/Requests [original thread]
I was thinking it would be nice as a sidearm also, but still keep the standard knife too. One of the problems I had with using it was when I pushed the r3 it would tilt the stick and make it hard to keep aimed at fleeing enemies. If it was equippe...
- by Ten-Sidhe - at 2012.07.04 03:25:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |