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101. Ideas for Future Mercenary Packs - in Feedback/Requests [original thread]
a weapon mod system is coming. We know it includes scopes and attachments(look close at weapons, many have tac rails already). CCP refered to it as attachment/rigs/gunsmith, so I assume it will have some of the options from eve ship rigs and ghost...
- by Ten-Sidhe - at 2013.02.11 05:26:00
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102. Jetpack Dropsuits - in Feedback/Requests [original thread]
It would have to have massive drawbacks. Otherwise it would take away need for dropships. Humanoid shape is almost impossible to make stealthy, and wingless flight would need an energey source that would be at least as large as a small vehicle, s...
- by Ten-Sidhe - at 2013.02.11 05:15:00
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103. [Request] I want to fight for the right cause... - in Feedback/Requests [original thread]
In EvE, many ethnic Gallente fought for the Caldari side. I'm sure dust will let you fight for anybody you want, once we can pick battles.
- by Ten-Sidhe - at 2013.02.11 01:29:00
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104. Assault Type II suit - balance/design flaw - in Feedback/Requests [original thread]
Same slot layout.
- by Ten-Sidhe - at 2013.02.10 18:15:00
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105. climbing ladders - in Feedback/Requests [original thread]
Borderlands 2 is on same engine, in that game walking or jumping into ladder causes you to grab it. Jump button makes you jump from ladder. It makes use of ladders much smoother. Also, a faster ladder climb speed would be nice. Would make a good ...
- by Ten-Sidhe - at 2013.02.09 12:09:00
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106. [Request] Refund dropsuit skill points on next big content deployment. - in Feedback/Requests [original thread]
Maybe instead of all, get sp for one additional race. So if you had proto suit in one race or adv in 2, you would get the 2.4mil sp to spec into racial suit of choice, it type-ii in all four you would get 800k sp. 1/3 the benefit of giving all sui...
- by Ten-Sidhe - at 2013.02.09 12:01:00
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107. [Suggestion] Weapon concept - in Feedback/Requests [original thread]
The Assault rifle is a particle accelerator. Rail guns don't use magnets, they use conductive rails. Gauss and coil guns use magnets. The coming soon plasma cannon will probably be what you are looking for. A particle cannon would be a hybrid w...
- by Ten-Sidhe - at 2013.02.08 19:57:00
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108. [Request/Feedback] Yanno what, let's fix ALL the guns - comprehensive list - in Feedback/Requests [original thread]
the laser and ar range overlap issue would be better fixed by upping laser range. Maybe keep the peak damage were it is and add a range with decreasing damage beyond it. Laser rifle skills, tiers would be fine if mechanics are fixed. Just needs o...
- by Ten-Sidhe - at 2013.02.08 09:47:00
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109. [Request] AV nades - 3d model - in Feedback/Requests [original thread]
Some real grenades have small explosive charges to make them jump up. Some dimples or coloured spots on grenade to represent this would be cool.
- by Ten-Sidhe - at 2013.02.08 09:24:00
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110. [Request] Logibro 'popstar' module - Be manager of your team ammo level - in Feedback/Requests [original thread]
This sounds like something for command suit. I could also see it being used by lone wolves to resupply off blueberries, if out they run near friendly to bum ammo. Could work, but might be less exploitable as a ammo resupply tool held like repair...
- by Ten-Sidhe - at 2013.02.08 09:22:00
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111. [Feedback & Request] Sniper rifle variety and better integration. - in Feedback/Requests [original thread]
Bullet travel time would be nice. The bullet drop at the speed of rail projectile would be less the the dispersion of a real rifle. For example, m39 will put 5 shots in 4.5" square at 300 yards, drop at muzzle velocity of dust sniper rifle would b...
- by Ten-Sidhe - at 2013.02.07 11:30:00
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112. [Feedback & Request] Sniper rifle variety and better integration. - in Feedback/Requests [original thread]
The m39 is a DMR, not a sniper rifle. The coming scrambler and gauss rifles may fill this role, between a sniper and an ar. Other rifle types, like payload(small accurate grenade, size/range similar to .50 barret), anti-material(.50 barret for ex...
- by Ten-Sidhe - at 2013.02.07 00:26:00
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113. {Feedback} armor hardeners are way out of proportion to their counterpart - in Feedback/Requests [original thread]
In eve, it is much easier to run armour mods continuously, shield ones need to be pulsed on but armour ones can often be turned on before fight and left on. This is suppose to be part of balance of shields self recharging hp when armour doesn't. ...
- by Ten-Sidhe - at 2013.02.07 00:15:00
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114. Tweak the iron sights - in Feedback/Requests [original thread]
I think if the max range is about less, wouldn't range target is covered by sight be less? We will get upgrade sights in future, maybe default is bad so we have a reason to buy upgrades? Personally, I can use iron sight fine once used to it. I ...
- by Ten-Sidhe - at 2013.02.06 20:24:00
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115. Why is there no Dual Weild? - in Feedback/Requests [original thread]
Using sights is impossible when duel wielding, so make ads off hand fire. Reload would have penalty if duel wielded, reload button could reload lowest ammo gun, second reload needed to reload other. reticule growth and recoil should affect both gu...
- by Ten-Sidhe - at 2013.02.05 18:16:00
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116. [Suggestion] - Ammo suggestions - in Feedback/Requests [original thread]
A ammo slot that has a default in it would be nice, like yellow outline militia stuff on starter fits. Diffrent ammo types would be put in slot if a different type was wanted. I don't think the shotgun could fire a plasma slug from description, s...
- by Ten-Sidhe - at 2013.02.05 17:51:00
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117. (Requests) Elemental/Power Type Modules - in Feedback/Requests [original thread]
Glad to see confirmation of eve damage types hidden under surface in dust. That eve weapon types are there suggests we may one day have damage type specific resistance modules like eve.
- by Ten-Sidhe - at 2013.02.05 10:41:00
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118. (Requests) Elemental/Power Type Modules - in Feedback/Requests [original thread]
Sounds like borderlands, good game. Dust should stay with eve type damage as stated earlier. So weapons with electricity(scrambler pistol, arc cannon in novel) or fire(flamethrowers) sure. Ice weapons, not so much. Spraying liquid nitrogen or ...
- by Ten-Sidhe - at 2013.02.05 09:47:00
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119. Crossbows - in Feedback/Requests [original thread]
If somebody wants to shoot a bolt in New Eden, They would probably do it same way a mass driver shoots grenades, magnetically. Already done in deus ex series. Quote: "Rather than a traditional tension based crossbow, the boltcaster accelerates...
- by Ten-Sidhe - at 2013.02.04 08:28:00
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120. [Request] Make the damage control a passive module again - in Feedback/Requests [original thread]
It's bonus is smaller then eve, it should be passive cap use is so small in eve it basically is. It should not have stacking penalty like eve. If it gave a larger percent to armour then shield like in eve, it would help balance shield vs armour ta...
- by Ten-Sidhe - at 2013.02.04 08:05:00
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