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481. Swarm launchers should lock on everything - in Feedback/Requests [original thread]
U.S. has a M202 flash four shoot flamethrower rocket. Fires 4 small missile with a compound similar to napalm in them. Maybe a swarm with no direct damage and the same splash, but splash damage applies every second for 15 seconds. Every suit is f...
- by Ten-Sidhe - at 2012.08.09 06:03:00
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482. Wuts up with those never dying Sigaris...!!!! - in Feedback/Requests [original thread]
On most sagaris, there is nearly no armour under the shield, so after the 20-30 rockets into the shield took it down about 3-4 more would blow it up.
- by Ten-Sidhe - at 2012.08.07 07:42:00
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483. [Request] Light anti-armor weapon - in Feedback/Requests [original thread]
The u.s. also has a 4 shot version of the law, with incendiary rockets to replace flame thrower, but law heat rockets could fit the launcher. like a swarm that can't be reloaded and fires its rockets one at a time straight ahead with no lock-on fe...
- by Ten-Sidhe - at 2012.08.07 05:27:00
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484. [Request] More starting classes. - in Feedback/Requests [original thread]
maybe something like a online what blank are you, that sets starting skills based on answers, like fallout 3 and new vegas. Then display the starting skills, with option to edit so some skillpoints could be moved elsewhere if a question was misund...
- by Ten-Sidhe - at 2012.08.07 04:44:00
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485. [Request] Inertial Dampener Upgrades - in Feedback/Requests [original thread]
If they use the EvE damage types, kinetic damage would be perfect. A skill or upgraded module to allow limited maneuvering would be nice, if the dampening field was off center it should push in a direction allowing movement like parachutists in fr...
- by Ten-Sidhe - at 2012.08.03 05:46:00
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486. Request: A better "decreasing SP" system - in Feedback/Requests [original thread]
Maybe show wp from match on the screen, Then it could be used to judge how much the sp per wp has dropped. Showing the multiplier from playing time would be nice.
- by Ten-Sidhe - at 2012.08.02 00:53:00
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487. [Request] Different Ammo Variation's. - in Feedback/Requests [original thread]
I want anti-matter shotgun ammo...yes anti-matter is a standard ammo for hybrid weapons(ar, blaster, shotgun,sniper rifle, forge, rail, blaster) in new eden. 1/2 range, 50% more damage, ultimate short range stopping power, once re is nerfed at lea...
- by Ten-Sidhe - at 2012.08.01 06:36:00
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488. CCP: Nanohives feedback - in Feedback/Requests [original thread]
Some of the previews show bonus on drop-suits and vehicles. We will probably get to test these once the other dropsuits are added, like the caldari heavy or amarr scout suits. Each race will probably have a couple diffrent suits too, so there may ...
- by Ten-Sidhe - at 2012.07.31 07:56:00
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489. Request - put Structure back into New Eden vehicles. - in Feedback/Requests [original thread]
I think they already there and just don't have a bar. I have had armour go to zero at end of close fight, my shield regenerated but I had a red throbbing screen till I respawned. If it is there it would be nice to show it on the hud or fitting scr...
- by Ten-Sidhe - at 2012.07.28 03:23:00
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490. [Request] Knife Proficiency - in Feedback/Requests [original thread]
I had not noticed the knife swung on release, I second the make it swing on the press not the release. If it has to charge that would delay the next swing, capacitors can hold a charge for a long time. I hadn't noticed, so it doesn't seem that big...
- by Ten-Sidhe - at 2012.07.28 03:06:00
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491. UAV or Tactical Map for Command - in Feedback/Requests [original thread]
Drones are a gallente specialty, as missiles are a caldari one. The caldari got the swarm, the gals will probably get their drones at some point. Maybe not for recon though, in eve the drones could repair armour/shields, jam the enemy weapons/se...
- by Ten-Sidhe - at 2012.07.27 08:36:00
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492. Visor/Helmet Upgrades - in Feedback/Requests [original thread]
EvE has scanner modules, so Dust should have scanners. One of the skills mentions unlocking sensor modules, but there are none yet. So, they may already be planned. If not, gear op mentioned should be added. Gives a third option for high/mid slot(...
- by Ten-Sidhe - at 2012.07.24 03:41:00
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493. Norbar's Weekend Test 2: SMGs, Turn Speed, and Explosive Projectiles - in Feedback/Requests [original thread]
I have noticed the weapons slow movement and turning, the smg allows faster movement then the mass driver or swarm on my scouts. The heavy weapons would be slower still, so switching from any heavy to a smg should have given a nice increase in mov...
- by Ten-Sidhe - at 2012.07.24 03:34:00
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494. Arum Dropsuits - in Feedback/Requests [original thread]
The dragonfly also has lower fitting requirements, not that Gallente Scout Suit I is a lot to train. The paint slot sounds good. Or, if the aurum suits were once per downtime for each purchased, maybe still cost isk/minerals(once industry is adde...
- by Ten-Sidhe - at 2012.07.24 03:07:00
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495. [request] werewolf dropsuit - in Feedback/Requests [original thread]
There already are vampire dropsuits, any suit worn by a blood raider. They drink blood as part of there religion, and raid to hunt for clones to drain their pure blood. Nosferatu modules are an Amarr specialty, so there will probably be a nosfer...
- by Ten-Sidhe - at 2012.07.24 02:44:00
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496. do armor plates need mobility penalties? - in Feedback/Requests [original thread]
Signature radius in EvE is used in the formula for turret(laser,rail gun blaster, artillery, autocannons) hit/miss, and damage from aoe weapons(rocket, missile, torpedo, smart bomb, bombs). So, a translation to dust would be a bigger hitbox, and a...
- by Ten-Sidhe - at 2012.07.24 02:15:00
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497. [Request] Looting System - in Feedback/Requests [original thread]
In EvE, looting is taking modules off the wreck(some survive, some don't, random chance). Salvaging in done with a special module, and is taking bits of the wrecked ship itself. These are used to make rigs, basically ship customization. they had a...
- by Ten-Sidhe - at 2012.07.19 10:05:00
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498. [request] Flash explosives - in Feedback/Requests [original thread]
The flashbangs would do nothing in this setting. The senses are artificial, so would be a cutoff to prevent damage to eyes/ears. So a flashbang would only blind for length of flash, like watching a video of one. The muzzle flash on a forge gun is ...
- by Ten-Sidhe - at 2012.07.19 09:49:00
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499. [IDEA} As vehicles take damage, have their turrets shut down. - in Feedback/Requests [original thread]
total hp/ehp limits wil hurt armour tanks. ehp less, since armour hardners will increase the portion of total hp in the armour. Maybe have smaller hit-boxes for components, Say each track has 1/2 hit points of vehicles, so if all damage is focus...
- by Ten-Sidhe - at 2012.07.18 17:43:00
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500. Add a nova sword - in Feedback/Requests [original thread]
EvE background says some amarians still train with melee weapons. Found it with google, Khanid sub-faction(amarr with missiles instead of lasers as favored weapon) cyber knights "Many Khanids want to keep their warrior traditions alive, but the o...
- by Ten-Sidhe - at 2012.07.18 06:34:00
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