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361. Broke the thukker - in Feedback/Requests [original thread]
There is hidden resistance on shields and armour, why laser cut through shields so well. If it is the same as EvE the shields have 60% reduction and armour 0%. So my type-ii assault with 280 shields can take 700 explosive damage before falling, ...
- by Ten-Sidhe - at 2012.10.24 01:40:00
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362. Hotfix 23-10-2012 - in Feedback/Requests [original thread]
i play over wireless router no fps issue most of the time unless dusty like the known memory leak.
- by Ten-Sidhe - at 2012.10.24 01:26:00
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363. Burning Armor needs to be removed - in Feedback/Requests [original thread]
EvE had burning and it didn't unbalance shield vs armour. Maybe have it start burning when 90% of ehp are gone, then a shield tank with barely any armour might have its hp start dropping from fire before shield is completely gone. Damage contr...
- by Ten-Sidhe - at 2012.10.23 20:29:00
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364. Request: slow grenade/ aoe attack - in Feedback/Requests [original thread]
The devs said they had web grenades in internal testing last spring. I wonder when we will get to see them?
- by Ten-Sidhe - at 2012.10.23 07:53:00
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365. [REQUEST] Add team and Corp deployment - in Feedback/Requests [original thread]
At launch this will be good, with current matchmaking it would cause more lopsided quick matches. Maybe allow for corp matches now to test it, and add it at launch. Would be very useful in null sec and faction war.
- by Ten-Sidhe - at 2012.10.23 07:51:00
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366. CCP the jig is up own up to your mistakes - in Feedback/Requests [original thread]
Everybody was using breach in e3 because of hit detection not registering all the hits from high rate of fire. The breach used to have more damage per clip but less damage per second then other ar. i used smg instead of ar that build so I don't r...
- by Ten-Sidhe - at 2012.10.23 07:22:00
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367. [FEEDBACK]Weapon Skills Change - in Feedback/Requests [original thread]
We will have many more weapons in each category eventually. The lack of amarr weapon for amarr heavy is good example. I would like to keep the slot based skills we have now, maybe additional skills could be added for energy(scrambler and lr), rai...
- by Ten-Sidhe - at 2012.10.23 03:57:00
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368. FF penalties - in Feedback/Requests [original thread]
Standing loss and bounties placed on head. Concord(New Eden's UN) standing(also called security status) get low enough you get killed on sight in high sec by npc. So you have to go to more lawless areas with out matchmaking and players self enforc...
- by Ten-Sidhe - at 2012.10.23 03:49:00
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369. [REQUEST] Dual SMG's - in Feedback/Requests [original thread]
Firing one then switching to other before reloading as a cpu/pg/slot intensive(needs to fit both in different slots) form of extended mag seems useful in some conditions. This was done in real life when loading times were longer then modern guns, ...
- by Ten-Sidhe - at 2012.10.23 03:22:00
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370. I've been watching old gameplay footage of dust lately (By good players) - in Feedback/Requests [original thread]
I won as defender on skirmish 1.0, there was a bias toward attacker but it wasn't impossible to overcome. I'm not sure what the cause was, but there was more kill boxes, stages, flanking, ect.. in 1.0 even on the same map. The deployment room we h...
- by Ten-Sidhe - at 2012.10.23 02:55:00
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371. [IDEA| Hacking Nanohives and Drop uplinks - in Feedback/Requests [original thread]
I like the idea of hacking them, 50wp seems high though. Wp from team using should be enough.
- by Ten-Sidhe - at 2012.10.23 02:33:00
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372. [FEEDBACK] Advanced Sidearm Reload skil is useless - in Feedback/Requests [original thread]
I had the adv skill trained to to lv3 3 in e3 build. There were many times 1 vs 1 we would both be reloading, I had many kills when my gun was ready to fire first. After launch I will probably have it trained to 4 before bothering to train for pro...
- by Ten-Sidhe - at 2012.10.23 02:31:00
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373. Repair gun should be a sidearm - in Feedback/Requests [original thread]
Having it as a sidearm would allow heavies to use it. Maybe allow placing some equipment in sidearm if suit has at least one equipment slot. Or making a weapon version that requires a equipment slot on suit but doesn't fill it. May be to hard to ...
- by Ten-Sidhe - at 2012.10.21 07:15:00
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374. [Request] A "Cancel last skill" button. Or "Reallocate" - in Feedback/Requests [original thread]
Quote of post from top hit on eve fourom when searching for sp reset. posted by Tippia on feature and ideas eve forum "Standard copypasta for skill remaps: It removes the point of having skills to begin with. It removes the point of having attri...
- by Ten-Sidhe - at 2012.10.18 21:18:00
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375. [Request] A "Cancel last skill" button. Or "Reallocate" - in Feedback/Requests [original thread]
Having skill points spent not finalized till log off or entering a game could work. Then there is time to fix a mistake, but if the skill is ever used it is there forever. Something similar for accidental char delete would also be good, hitting ...
- by Ten-Sidhe - at 2012.10.18 20:57:00
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376. Ambush Isn't Really An Ambush (and it's spawning tends to screw you) - in Feedback/Requests [original thread]
How about "Meeting Engagement", better describes what is happening in match. Ambush could be used as name for a different mode, like defend convoy other team is attacking with turrets set up along the road, like skirmish from e3 but with a convoy/...
- by Ten-Sidhe - at 2012.10.17 10:27:00
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377. [Request] forum avatar customization coming? - in Feedback/Requests [original thread]
This would be nice.
- by Ten-Sidhe - at 2012.10.17 10:23:00
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378. SP system tweak ideas pls vote or recommend one. - in Feedback/Requests [original thread]
Number 7 sounds good. EvE style could also work, but would need more adjustment for non-eve players to get use to it. Many shooters used to have no reward after match but the kill stats screen at the end. Isk and salvage are gained and the battle...
- by Ten-Sidhe - at 2012.10.17 10:19:00
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379. Give Dropsuits Capacitor. - in Feedback/Requests [original thread]
Capacitor seems a better way to limit speed modules and shield boosters/armour repairers then the current cool down, it gives more flexibility in fits. It also puts a trade off between bigger weapons and tank. I agree most weapons seem self powe...
- by Ten-Sidhe - at 2012.10.17 10:12:00
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380. [Feedback/Request] Mortar Weapon. - in Feedback/Requests [original thread]
The EvE database had a miasma grenade, if I remember right. This was some kind of space smoke grenade that also blocked sensors. Mortars putting a miasma screen to cover an advance would be great.
- by Ten-Sidhe - at 2012.10.17 09:58:00
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