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Riot Ruckus
Doomheim
56
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Posted - 2012.10.23 01:18:00 -
[1] - Quote
Currently, right now as a hacker, your options are limited to either; a) Hacking a objective, or b) Hacking a vehicle or c) Hacking a blaster installation.
I propose we add the ability to hack enemies drop up links, and enemy nano hives.
Earning +50 wp a pop. Give us more incentive to spend those SP's into hacking. |
HEAT SoulRipper
ZionTCD Legacy Rising
45
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Posted - 2012.10.23 01:39:00 -
[2] - Quote
Riot Ruckus wrote:Currently, right now as a hacker, your options are limited to either; a) Hacking a objective, or b) Hacking a vehicle or c) Hacking a blaster installation.
I propose we add the ability to hack enemies drop up links, and enemy nano hives.
Earning +50 wp a pop. Give us more incentive to spend those SP's into hacking.
Sure if you stay alive long enough w/o being sniped, excellent idea. I see no reason not to have this option. Would certainly create a new set of tactics.
Would also save us a little coin by not having to drop a nano or uplink.
+1 all the way |
Governor Odius
Doomheim
177
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Posted - 2012.10.23 02:32:00 -
[3] - Quote
Someone proposed this a while ago, I'll say the same thing I said then:
It should require the codebreaker module. It should not be directly worth WP, but should earn the hacker warpoints as if they had dropped it personally. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.10.23 02:33:00 -
[4] - Quote
I like the idea of hacking them, 50wp seems high though. Wp from team using should be enough. |
STB Vermaak Doe
558
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Posted - 2012.10.23 02:55:00 -
[5] - Quote
As long as you have to have the skill up to the tier the equipment is and carry a codebreaker it seems ok |
Riot Ruckus
Doomheim
56
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Posted - 2012.10.23 03:23:00 -
[6] - Quote
Governor Odius wrote:Someone proposed this a while ago, I'll say the same thing I said then:
It should require the codebreaker module. It should not be directly worth WP, but should earn the hacker warpoints as if they had dropped it personally.
Requiring the code breaker module would be great, becuase it is very unincentivized., and i think that using the same gains as if you had deployed the item, or perhaps at a diminished value would be great as well.
I searched the forums for this topic before i posted it, maybe it was sucked into a black hole.
Thanks for the feedback all! |
Riot Ruckus
Doomheim
56
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Posted - 2012.10.23 03:30:00 -
[7] - Quote
STB Vermaak Doe wrote:As long as you have to have the skill up to the tier the equipment is and carry a codebreaker it seems ok
Another great idea.
Requiring that the level of hacking meet the skill teir required for deploying the Hive/Uplink.
Or perhaps make the hacking unit equiped skill tier meet the hive/uplinks skill tier. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
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Posted - 2012.10.23 04:26:00 -
[8] - Quote
Governor Odius wrote:Someone proposed this a while ago, I'll say the same thing I said then:
It should require the codebreaker module. It should not be directly worth WP, but should earn the hacker warpoints as if they had dropped it personally.
yep, This has been proposed before, but no problem bringing it out again for another rehash. But this was before the hacking skill as well. That has added another point to make hacking these small items a part of the game. |
angelarch
Algintal Core Gallente Federation
93
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Posted - 2012.10.23 05:58:00 -
[9] - Quote
I like this idea.
I'd also suggest that for hacking the small stuff like hives and dropLinks, that the hacking time /wheel thing/ be A LOT less than hacking a full sized installation.
Maybe make it a smaller WP reward, but also 1/2 the time to successfully hack so you can do it and then get back to business more quickly.
The alternative is to take 1 sec and destroy the enemy hive/dropLink by shooting at it. So spending extra time putting yourself into some measure of vulnerability to hack it seems a fair and fun trade off.
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Chunky Munkey
Amarr Templars Amarr Empire
285
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Posted - 2012.10.23 06:26:00 -
[10] - Quote
Totally in favour. Perhaps not 50wp. A diminished amount maybe, but just the wp from team use sounds best to me. No hacking module required. It doesn't't make sense that anyone can hack a gigantic cannon, but would need a module to convert a nanohive. I like the idea of matching the hacking skill requirement to the device's skill requirement: anyone can hack militia stuff, you have to level hacking to take on a repair nanohive. The same should go for vehicle hacks too. |
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Altina McAlterson
TRUE TEA BAGGERS
363
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Posted - 2012.10.23 06:32:00 -
[11] - Quote
No one gets WP for just throwing out a drop uplink or nanohive, so you shouldn't really get any for hacking it (installations are different since they're npc units). That being said, you should get the standard WP amount when it gets used, the same as throwing one out there. The 25 WP you get whenever someone spawns for example should be more than sufficient without getting any WP for actually hacking it. |
Altina McAlterson
TRUE TEA BAGGERS
363
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Posted - 2012.10.23 06:37:00 -
[12] - Quote
Chunky Munkey wrote:Totally in favour. Perhaps not 50wp. A diminished amount maybe, but just the wp from team use sounds best to me. No hacking module required. It doesn't't make sense that anyone can hack a gigantic cannon, but would need a module to convert a nanohive. I like the idea of matching the hacking skill requirement to the device's skill requirement: anyone can hack militia stuff, you have to level hacking to take on a repair nanohive. The same should go for vehicle hacks too.
For whatever reason, I'm not sure of the game lore, the installations are there for the express purpose of being hacked. Nanohives and drop uplinks would naturally be hardened against this with truncated dynamic algorithm encryption or some other techno babble gibberish. I don't think just anyone should be able to hack them. Players that might want to specialize in hacking really need something that only they can do. I can see having uplinks hackable by just anyone removing a lot of their tactical value, as no one's going to want to throw one out there if all you're going to do is get flanked as soon as a single red dot finds it. |
Chunky Munkey
Amarr Templars Amarr Empire
285
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Posted - 2012.10.23 07:51:00 -
[13] - Quote
Altina McAlterson wrote: For whatever reason, I'm not sure of the game lore, the installations are there for the express purpose of being hacked. Nanohives and drop uplinks would naturally be hardened against this with truncated dynamic algorithm encryption or some other techno babble gibberish. I don't think just anyone should be able to hack them. Players that might want to specialize in hacking really need something that only they can do. I can see having uplinks hackable by just anyone removing a lot of their tactical value, as no one's going to want to throw one out there if all you're going to do is get flanked as soon as a single red dot finds it.
Hacking alone is hardly a specialisation, & you say nobody would want to deploy an uplink if they're just going to get hacked, but as things are, they're just going to get destroyed instead. If players are put off using something for fear of losing it, they sure picked the wrong game to invest their time in. |
Guinevere Bravo
SVER True Blood Unclaimed.
140
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Posted - 2012.10.23 08:21:00 -
[14] - Quote
Maybe hacking Tech 1 hives would only use the skills but to hack tech 2 (more expensive stuff) then you would have to run a module and better skills? So this gives more incentive to use the expensive stuff due to being un able to get hacked by noobies and also means the hackers get free lewts when hacking militia gear. |
Altina McAlterson
TRUE TEA BAGGERS
363
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Posted - 2012.10.23 08:32:00 -
[15] - Quote
Chunky Munkey wrote:
Hacking alone is hardly a specialisation, & you say nobody would want to deploy an uplink if they're just going to get hacked, but as things are, they're just going to get destroyed instead. If players are put off using something for fear of losing it, they sure picked the wrong game to invest their time in.
Destroyed uplinks don't spawn red dots behind you. |
Chunky Munkey
Amarr Templars Amarr Empire
285
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Posted - 2012.10.23 09:53:00 -
[16] - Quote
Altina McAlterson wrote:
Destroyed uplinks don't spawn red dots behind you.
If someone was there long enough to hack an uplink without you killing them, it's time to accept the fact that you''ve lost that strategic ground. Not to mention the fact that they could easily deploy one of their own. Sorry mate, but your objection to this idea seems solely based on the fact that it would work. Do you object to the ETA time for vehicles too? In case you're killed in the meantime and lose your investment?
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Altina McAlterson
TRUE TEA BAGGERS
363
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Posted - 2012.10.23 10:12:00 -
[17] - Quote
Chunky Munkey wrote:Altina McAlterson wrote:
Destroyed uplinks don't spawn red dots behind you.
If someone was there long enough to hack an uplink without you killing them, it's time to accept the fact that you''ve lost that strategic ground. Not to mention the fact that they could easily deploy one of their own. Sorry mate, but your objection to this idea seems solely based on the fact that it would work. Do you object to the ETA time for vehicles too? In case you're killed in the meantime and lose your investment?
The ETA on vehicles? Object to it "solely based on the fact that is would work." What would work? Lose what investment? I'm going to remove all the crazy from what you said and address the rest.
I never said no one could hack them ever, I just said it should require the module to be fitted. With the module and requisite skills we're talking a very short time to hack them, a couple of seconds at most I'm imagining. Uplinks aren't usually dumped out in open so someone sneaking over there with the module equipped and hacking it would be a tactical move. I'll concede that you are probably right about having lost the ground, probably. But uplinks are hard to fit and most combat units aren't going to carry them, so they shouldn't be able to hack them. |
Chunky Munkey
Amarr Templars Amarr Empire
285
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Posted - 2012.10.23 10:52:00 -
[18] - Quote
Altina McAlterson wrote:Chunky Munkey wrote:Altina McAlterson wrote:
Destroyed uplinks don't spawn red dots behind you.
If someone was there long enough to hack an uplink without you killing them, it's time to accept the fact that you''ve lost that strategic ground. Not to mention the fact that they could easily deploy one of their own. Sorry mate, but your objection to this idea seems solely based on the fact that it would work. Do you object to the ETA time for vehicles too? In case you're killed in the meantime and lose your investment? The ETA on vehicles? Object to it "solely based on the fact that is would work." What would work? Lose what investment? I'm going to remove all the crazy from what you said and address the rest.
The "crazy" really? You couldn't gather that I was referring to the vulnerable period (ETA) when your vehicle (investment) is on it's way to you? Or that I was making a comparison with the risk of handing over your vehicle and handing over your strategically placed uplink? What "would work" is the strategy of turning somebody's deployed equipment advantage against them by overcoming it.
Seriously; if people have to explain fairly straightforward in-game references to you, spending time on a forum really isn't advised. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.10.23 11:13:00 -
[19] - Quote
Chunky Munkey wrote:The "crazy" really? You couldn't gather that I was referring to the vulnerable period (ETA) when your vehicle (investment) is on it's way to you? Or that I was making a comparison with the risk of handing over your vehicle and handing over your strategically placed uplink? What "would work" is the strategy of turning somebody's deployed equipment advantage against them by overcoming it.
Seriously; if people have to explain fairly straightforward in-game references to you, spending time on a forum really isn't advised.
Ok, let's take this down a notch here. I understood what the words you were using meant, I just didn't understand why you were using them. I failed to draw the connection between anything I said and removing the timer on vehicle drops. And I also didn't understand what I was objecting to solely because it would work. We've cleared that up now. What exactly did you disagree with me about? |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.23 17:09:00 -
[20] - Quote
STB Vermaak Doe wrote:As long as you have to have the skill up to the tier the equipment is and carry a codebreaker it seems ok
This, I support the OP so long as Hacking is required as a skill to pull it off, also the use of a (non-milita) Codebreaker.
This being beta I'd start it at Hacking 5, Prototype Codebreaker. Test that for a build and see where things stand.
0.02 ISK Cross |
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Governor Odius
Doomheim
177
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Posted - 2012.10.23 17:17:00 -
[21] - Quote
Maybe require a matching meta level to hack? E.g., hack militia hive with militia codebreaker, proto hive with proto codebreaker. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.10.23 17:45:00 -
[22] - Quote
Governor Odius wrote:Maybe require a matching meta level to hack? E.g., hack militia hive with militia codebreaker, proto hive with proto codebreaker.
I like the idea of not being able to use low skills and militia gear. Not sure about hacking V, maybe. This also seems like a reasonable idea. |
Illuminaughty-696
Omega Risk Control Services
203
|
Posted - 2012.10.23 19:16:00 -
[23] - Quote
Altina McAlterson wrote:No one gets WP for just throwing out a drop uplink or nanohive, so you shouldn't really get any for hacking it (installations are different since they're npc units). That being said, you should get the standard WP amount when it gets used, the same as throwing one out there. The 25 WP you get whenever someone spawns for example should be more than sufficient without getting any WP for actually hacking it.
This. |
Sniper City
Amarr Templars Amarr Empire
3
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Posted - 2012.10.23 20:07:00 -
[24] - Quote
1+ |
Gcember
Villore Sec Ops Gallente Federation
123
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Posted - 2012.10.24 17:07:00 -
[25] - Quote
I suggested this for quite some time ago now
https://forums.dust514.com/default.aspx?g=posts&t=36967&find=unread
There is the thread, it is pretty long and noticeable so go support it and maybe this will be implemented! |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
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Posted - 2012.11.04 06:01:00 -
[26] - Quote
+1 |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.11.04 15:25:00 -
[27] - Quote
I am totally in support of this. We don't need wps when we hack it but whoever hacks, should get the spawn/resupply wps.
+1 |
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