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341. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Fristname Family name wrote: Amarr suits always have the most base HP in their class, Quote: as well as the slowest base speed That so called ****** bonus will save your ass. You sqid it yourself that you gotma slow suit also bet you d...
- by Summ Dude - at 2014.01.28 22:49:00
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342. [Feedback] The ion pistol is worst in its class - in Feedback/Requests [original thread]
What are the chances that maybe this overheat is different from other weapons'? Like, it just makes the pistol itself unusable for some time, but you can still sprint and change weapons and stuff. Then it might actually be a great weapon for start...
- by Summ Dude - at 2014.01.28 08:46:00
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343. CCP's Problem - They double fix issues - in General Discussions [original thread]
Iron Wolf Saber wrote: has plenty ado with how the update process works most likely though. I don't see how that's really an excuse...
- by Summ Dude - at 2014.01.28 08:29:00
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344. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Fristname Family name wrote: Ammar scout has most hp (30extra then most other scouts ) thats why you got yoour bonus Amarr suits always have the most base HP in their class, as well as the slowest base speed. It's no excuse for such a terrib...
- by Summ Dude - at 2014.01.28 08:00:00
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345. my maxxed shotgun dies to a RR at pointblank range. - in Feedback/Requests [original thread]
The RR definitely is a little too good up close. I'd recommend increasing the charge-up time to 0.5 seconds, reducing the clip size a bit, (maybe by like 10% or something), and drastically increasing the hip-fire recoil. I know some people have ...
- by Summ Dude - at 2014.01.27 02:48:00
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346. [Feedback] Drop Uplink Spawn Invulnerability - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: I'm confused, you're complaining that the game mechanic implemented to stop the cheap tactic you were using was working with intended results? Now I'm confused, shooting enemies that spawn in is a cheap tactic? If you ...
- by Summ Dude - at 2014.01.25 03:50:00
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347. Amarr Commando has same ground speed as Amarr Sentinel? - in Feedback/Requests [original thread]
The Commando has 385 listed, while the Sentinel has 365. I think the '6's and '8's just look far too similar in that font. The Amarr Commando does however have the same base HP as the Caldari and Gallente, despite being slower, which is actually a...
- by Summ Dude - at 2014.01.25 03:49:00
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348. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
So, I just noticed that none of the Commando bonuses are listed as "per level". They are all per level, right?
- by Summ Dude - at 2014.01.23 20:48:00
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349. [Request] Range buff - in Feedback/Requests [original thread]
Thurak1 wrote: Fizzer94 wrote: The HMG just got fixed, heavies recently got 300+ more HP, and you are getting huge resistance bonuses in 1.8 that translate to "roughly 200 more HP at prototype" The HMG is fine. Heavy suits are fine. You'll ...
- by Summ Dude - at 2014.01.23 20:34:00
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350. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
TunRa wrote: Wait why are the gallente not the most armor tanking of the sentinels? I just want to have 1500 gallente sentinel... They're trying to follow the Eve racial styles more. So Amarr are about massive buffer armor tanking, and Gal...
- by Summ Dude - at 2014.01.22 06:53:00
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351. [Request] Range buff - in Feedback/Requests [original thread]
PEW JACKSON wrote: Again my gripe is people's ability to back up out of HMG fire. I can engage someone at 15-20m and they'll be able to run out of the weapon's range due to dispersion and how laughable the HMG's optimal range is to begin with....
- by Summ Dude - at 2014.01.22 00:08:00
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352. [Request] Range buff - in Feedback/Requests [original thread]
PEW JACKSON wrote: Summ Dude wrote: PEW JACKSON wrote: I'm a scout who used the LR for months on end before it got outclassed in 1.7. I'm pretty good at judging range. The problem is the HMG not having enough. Um, I'm not sure what usin...
- by Summ Dude - at 2014.01.21 22:33:00
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353. [Request] Range buff - in Feedback/Requests [original thread]
Fizzer94 wrote: PEW JACKSON wrote: GET ATMESON wrote: No range just nerfd the RR crazy range a little. Why not? So it's fine for another player to essentially back up a few steps then gun you down? I've gone up against Logi slayers...
- by Summ Dude - at 2014.01.21 20:53:00
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354. [Request] Range buff - in Feedback/Requests [original thread]
PEW JACKSON wrote: I'm a scout who used the LR for months on end before it got outclassed in 1.7. I'm pretty good at judging range. The problem is the HMG not having enough. Um, I'm not sure what using the LR has to do with using the HMG prop...
- by Summ Dude - at 2014.01.21 20:45:00
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355. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
I just really hope that the Gallente Sentinel and Commando end up with more armor reps than the Scout.
- by Summ Dude - at 2014.01.21 20:35:00
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356. [Request] Range buff - in Feedback/Requests [original thread]
So yea, I'm in love with my HMG ever since they fixed it. And I've got prof 5 on it, so I mean maybe I'm biased, but uh...no. Hell no. The HMG is (to me at least) exactly where it's supposed to be right now. It's meant to be a close-range weapon; ...
- by Summ Dude - at 2014.01.21 06:29:00
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357. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
KING CHECKMATE wrote: Magnus Amadeuss wrote: Iron Wolf Saber wrote: Gavr1lo Pr1nc1p wrote: Iron Wolf Saber wrote: Fitting score of preinstalled modules is as is AK. 28 GK 24.5 MK 26.25 CK 26.5 What? Have to include all module...
- by Summ Dude - at 2014.01.21 06:02:00
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358. A useful circle jerk - in General Discussions [original thread]
I've always enjoyed Kagehosi's thoughts on design/balance.
- by Summ Dude - at 2014.01.20 23:03:00
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359. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
I think my favorite is still a bonus to ScP headshot damage. I think it would be the best match-up against the Minmatar Scout bonus; it's for a specific sidearm, adds in an assassination element, but works at a moderate range as opposed to being u...
- by Summ Dude - at 2014.01.20 22:51:00
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360. So About That Reload Animation Sprint Skip Thing We're All Using.... - in General Discussions [original thread]
Borne Velvalor wrote: Agreed. Just saying I wouldn't like it to be removed. I'd prefer if all actions, including shooting, did this. Considering nothing is explained, I'm not sure where they'd explain it other than a random snippet on the loadi...
- by Summ Dude - at 2014.01.20 21:59:00
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